File: morris.schemas.in

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morris 0.2-2
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file content (286 lines) | stat: -rw-r--r-- 10,556 bytes parent folder | download | duplicates (3)
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<gconfschemafile>

  <schemalist>
      <schema>
      <key>/schemas/apps/morris/show_log_of_moves</key>
      <applyto>/apps/morris/show_log_of_moves</applyto>
      <owner>morris</owner>
      <type>bool</type>
      <default>false</default>
      <locale name="C">
        <short>Show a game log</short>
        <long>Show a separate window with the history of the moves played in a game.</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/pause_on_ai_player</key>
      <applyto>/apps/morris/pause_on_ai_player</applyto>
      <owner>morris</owner>
      <type>bool</type>
      <default>false</default>
      <locale name="C">
        <short>Pause on AI players</short>
        <long>If enabled, the program will pause before an AI-player makes a move.</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/display/show_game_over_message_box</key>
      <applyto>/apps/morris/display/show_game_over_message_box</applyto>
      <owner>morris</owner>
      <type>bool</type>
      <default>true</default>
      <locale name="C">
        <short>Show game-over message-box</short>
        <long>Show a message box with the winner at the end of the game.</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/display/show_board_coordinates</key>
      <applyto>/apps/morris/display/show_board_coordinates</applyto>
      <owner>morris</owner>
      <type>bool</type>
      <default>true</default>
      <locale name="C">
        <short>Show board coordinates</short>
        <long>Show the alpha-numeric board coordinates.</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/display/colored_crossings_while_dragging</key>
      <applyto>/apps/morris/display/colored_crossings_while_dragging</applyto>
      <owner>morris</owner>
      <type>bool</type>
      <default>true</default>
      <locale name="C">
        <short>Color the board crossing while dragging</short>
        <long>If this is enabled, the crossings of the board are colored while the user drags a piece to show the valid moves.</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/display/animate_computer_moves</key>
      <applyto>/apps/morris/display/animate_computer_moves</applyto>
      <owner>morris</owner>
      <type>bool</type>
      <default>true</default>
      <locale name="C">
        <short>Animate the computer moves</short>
        <long>Whether the computer moves should be shown as small animations.</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/display/animate_setting_of_pieces</key>
      <applyto>/apps/morris/display/animate_setting_of_pieces</applyto>
      <owner>morris</owner>
      <type>bool</type>
      <default>true</default>
      <locale name="C">
        <short>Animate setting new pieces</short>
        <long>If enabled, setting new pieces by the computer will be animated.</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/display/animate_takes</key>
      <applyto>/apps/morris/display/animate_takes</applyto>
      <owner>morris</owner>
      <type>bool</type>
      <default>true</default>
      <locale name="C">
        <short>Animate takes</short>
        <long>If enabled, taking of opponent stones by the computer will be animated.</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/display/animation_speed</key>
      <applyto>/apps/morris/display/animation_speed</applyto>
      <owner>morris</owner>
      <type>float</type>
      <default>1000</default>
      <locale name="C">
        <short>Animation speed</short>
        <long>Speed of pieces in the animation. Actually, the value is the number of milliseconds it takes to move a piece across the whole board.</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/display/take_piece_delay</key>
      <applyto>/apps/morris/display/take_piece_delay</applyto>
      <owner>morris</owner>
      <type>float</type>
      <default>2500</default>
      <locale name="C">
        <short>Delay between animations of takes</short>
        <long>Delay between the animation of takes and between the move-animation and the first take (in milliseconds).</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/ai/share_transposition_tables</key>
      <applyto>/apps/morris/ai/share_transposition_tables</applyto>
      <owner>morris</owner>
      <type>bool</type>
      <default>true</default>
      <locale name="C">
        <short>Share transposition tables between Computer A and B</short>
        <long>
	Whether both AI players (Computer A and B) should use the same transposition table. If enables, one AI player will benefit from the calculations of the other.
	Note that if this is enabled, the evaluation weights of both players have to be set to identical values.
	</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/ai/computerA/max_time</key>
      <applyto>/apps/morris/ai/computerA/max_time</applyto>
      <owner>morris</owner>
      <type>int</type>
      <default>1000</default>
      <locale name="C">
        <short>Maximum thinking time</short>
        <long>Maximum time (in milliseconds) Computer A is allowed to think.</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/ai/computerA/max_depth</key>
      <applyto>/apps/morris/ai/computerA/max_depth</applyto>
      <owner>morris</owner>
      <type>int</type>
      <default>25</default>
      <locale name="C">
        <short>Maximum search-depth</short>
        <long>Maximum search-depth in the game tree for Computer A.</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/ai/computerA/weights/material</key>
      <applyto>/apps/morris/ai/computerA/weights/material</applyto>
      <owner>morris</owner>
      <type>float</type>
      <default>1.0</default>
      <locale name="C">
        <short>Evaluation weight for material</short>
        <long>Evaluation weight for material (number of pieces left, relative to the pieces left of the opponent).</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/ai/computerA/weights/freedom</key>
      <applyto>/apps/morris/ai/computerA/weights/freedom</applyto>
      <owner>morris</owner>
      <type>float</type>
      <default>0.2</default>
      <locale name="C">
        <short>Evaluation weight for freedom</short>
        <long>Evaluation weight for freedom (number of possible moves, relative to the possible moves of the opponent).</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/ai/computerA/weights/mills</key>
      <applyto>/apps/morris/ai/computerA/weights/mills</applyto>
      <owner>morris</owner>
      <type>float</type>
      <default>0.8</default>
      <locale name="C">
        <short>Evaluation weight for mills</short>
        <long>Evaluation weight for complete mills (number of completed mills, relative to the number of the opponent's mills).</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/ai/computerA/weights/experience</key>
      <applyto>/apps/morris/ai/computerA/weights/experience</applyto>
      <owner>morris</owner>
      <type>float</type>
      <default>1.0</default>
      <locale name="C">
        <short>Evaluation weight for experience</short>
        <long>Evaluation weight for the experience gained during previous games. Positions that lead to winning a game get a bonus, while positions that lead to a lost game are down-rated.</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/ai/computerB/max_time</key>
      <applyto>/apps/morris/ai/computerB/max_time</applyto>
      <owner>morris</owner>
      <type>int</type>
      <default>1000</default>
      <locale name="C">
        <short>Maximum thinking time</short>
        <long>Maximum time (in milliseconds) Computer A is allowed to think.</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/ai/computerB/max_depth</key>
      <applyto>/apps/morris/ai/computerB/max_depth</applyto>
      <owner>morris</owner>
      <type>int</type>
      <default>25</default>
      <locale name="C">
        <short>Maximum search-depth</short>
        <long>Maximum search-depth in the game tree for Computer A.</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/ai/computerB/weights/material</key>
      <applyto>/apps/morris/ai/computerB/weights/material</applyto>
      <owner>morris</owner>
      <type>float</type>
      <default>1.0</default>
      <locale name="C">
        <short>Evaluation weight for material</short>
        <long>Evaluation weight for material (number of pieces left, relative to the pieces left of the opponent).</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/ai/computerB/weights/freedom</key>
      <applyto>/apps/morris/ai/computerB/weights/freedom</applyto>
      <owner>morris</owner>
      <type>float</type>
      <default>0.2</default>
      <locale name="C">
        <short>Evaluation weight for freedom</short>
        <long>Evaluation weight for freedom (number of possible moves, relative to the possible moves of the opponent).</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/ai/computerB/weights/mills</key>
      <applyto>/apps/morris/ai/computerB/weights/mills</applyto>
      <owner>morris</owner>
      <type>float</type>
      <default>0.8</default>
      <locale name="C">
        <short>Evaluation weight for mills</short>
        <long>Evaluation weight for complete mills (number of completed mills, relative to the number of the opponent's mills).</long>
      </locale>
      </schema>

      <schema>
      <key>/schemas/apps/morris/ai/computerB/weights/experience</key>
      <applyto>/apps/morris/ai/computerB/weights/experience</applyto>
      <owner>morris</owner>
      <type>float</type>
      <default>1.0</default>
      <locale name="C">
        <short>Evaluation weight for experience</short>
        <long>Evaluation weight for the experience gained during previous games. Positions that lead to winning a game get a bonus, while positions that lead to a lost game are down-rated.</long>
      </locale>
      </schema>

  </schemalist>

</gconfschemafile>