1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286
|
<gconfschemafile>
<schemalist>
<schema>
<key>/schemas/apps/morris/show_log_of_moves</key>
<applyto>/apps/morris/show_log_of_moves</applyto>
<owner>morris</owner>
<type>bool</type>
<default>false</default>
<locale name="C">
<short>Show a game log</short>
<long>Show a separate window with the history of the moves played in a game.</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/pause_on_ai_player</key>
<applyto>/apps/morris/pause_on_ai_player</applyto>
<owner>morris</owner>
<type>bool</type>
<default>false</default>
<locale name="C">
<short>Pause on AI players</short>
<long>If enabled, the program will pause before an AI-player makes a move.</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/display/show_game_over_message_box</key>
<applyto>/apps/morris/display/show_game_over_message_box</applyto>
<owner>morris</owner>
<type>bool</type>
<default>true</default>
<locale name="C">
<short>Show game-over message-box</short>
<long>Show a message box with the winner at the end of the game.</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/display/show_board_coordinates</key>
<applyto>/apps/morris/display/show_board_coordinates</applyto>
<owner>morris</owner>
<type>bool</type>
<default>true</default>
<locale name="C">
<short>Show board coordinates</short>
<long>Show the alpha-numeric board coordinates.</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/display/colored_crossings_while_dragging</key>
<applyto>/apps/morris/display/colored_crossings_while_dragging</applyto>
<owner>morris</owner>
<type>bool</type>
<default>true</default>
<locale name="C">
<short>Color the board crossing while dragging</short>
<long>If this is enabled, the crossings of the board are colored while the user drags a piece to show the valid moves.</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/display/animate_computer_moves</key>
<applyto>/apps/morris/display/animate_computer_moves</applyto>
<owner>morris</owner>
<type>bool</type>
<default>true</default>
<locale name="C">
<short>Animate the computer moves</short>
<long>Whether the computer moves should be shown as small animations.</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/display/animate_setting_of_pieces</key>
<applyto>/apps/morris/display/animate_setting_of_pieces</applyto>
<owner>morris</owner>
<type>bool</type>
<default>true</default>
<locale name="C">
<short>Animate setting new pieces</short>
<long>If enabled, setting new pieces by the computer will be animated.</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/display/animate_takes</key>
<applyto>/apps/morris/display/animate_takes</applyto>
<owner>morris</owner>
<type>bool</type>
<default>true</default>
<locale name="C">
<short>Animate takes</short>
<long>If enabled, taking of opponent stones by the computer will be animated.</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/display/animation_speed</key>
<applyto>/apps/morris/display/animation_speed</applyto>
<owner>morris</owner>
<type>float</type>
<default>1000</default>
<locale name="C">
<short>Animation speed</short>
<long>Speed of pieces in the animation. Actually, the value is the number of milliseconds it takes to move a piece across the whole board.</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/display/take_piece_delay</key>
<applyto>/apps/morris/display/take_piece_delay</applyto>
<owner>morris</owner>
<type>float</type>
<default>2500</default>
<locale name="C">
<short>Delay between animations of takes</short>
<long>Delay between the animation of takes and between the move-animation and the first take (in milliseconds).</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/ai/share_transposition_tables</key>
<applyto>/apps/morris/ai/share_transposition_tables</applyto>
<owner>morris</owner>
<type>bool</type>
<default>true</default>
<locale name="C">
<short>Share transposition tables between Computer A and B</short>
<long>
Whether both AI players (Computer A and B) should use the same transposition table. If enables, one AI player will benefit from the calculations of the other.
Note that if this is enabled, the evaluation weights of both players have to be set to identical values.
</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/ai/computerA/max_time</key>
<applyto>/apps/morris/ai/computerA/max_time</applyto>
<owner>morris</owner>
<type>int</type>
<default>1000</default>
<locale name="C">
<short>Maximum thinking time</short>
<long>Maximum time (in milliseconds) Computer A is allowed to think.</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/ai/computerA/max_depth</key>
<applyto>/apps/morris/ai/computerA/max_depth</applyto>
<owner>morris</owner>
<type>int</type>
<default>25</default>
<locale name="C">
<short>Maximum search-depth</short>
<long>Maximum search-depth in the game tree for Computer A.</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/ai/computerA/weights/material</key>
<applyto>/apps/morris/ai/computerA/weights/material</applyto>
<owner>morris</owner>
<type>float</type>
<default>1.0</default>
<locale name="C">
<short>Evaluation weight for material</short>
<long>Evaluation weight for material (number of pieces left, relative to the pieces left of the opponent).</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/ai/computerA/weights/freedom</key>
<applyto>/apps/morris/ai/computerA/weights/freedom</applyto>
<owner>morris</owner>
<type>float</type>
<default>0.2</default>
<locale name="C">
<short>Evaluation weight for freedom</short>
<long>Evaluation weight for freedom (number of possible moves, relative to the possible moves of the opponent).</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/ai/computerA/weights/mills</key>
<applyto>/apps/morris/ai/computerA/weights/mills</applyto>
<owner>morris</owner>
<type>float</type>
<default>0.8</default>
<locale name="C">
<short>Evaluation weight for mills</short>
<long>Evaluation weight for complete mills (number of completed mills, relative to the number of the opponent's mills).</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/ai/computerA/weights/experience</key>
<applyto>/apps/morris/ai/computerA/weights/experience</applyto>
<owner>morris</owner>
<type>float</type>
<default>1.0</default>
<locale name="C">
<short>Evaluation weight for experience</short>
<long>Evaluation weight for the experience gained during previous games. Positions that lead to winning a game get a bonus, while positions that lead to a lost game are down-rated.</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/ai/computerB/max_time</key>
<applyto>/apps/morris/ai/computerB/max_time</applyto>
<owner>morris</owner>
<type>int</type>
<default>1000</default>
<locale name="C">
<short>Maximum thinking time</short>
<long>Maximum time (in milliseconds) Computer A is allowed to think.</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/ai/computerB/max_depth</key>
<applyto>/apps/morris/ai/computerB/max_depth</applyto>
<owner>morris</owner>
<type>int</type>
<default>25</default>
<locale name="C">
<short>Maximum search-depth</short>
<long>Maximum search-depth in the game tree for Computer A.</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/ai/computerB/weights/material</key>
<applyto>/apps/morris/ai/computerB/weights/material</applyto>
<owner>morris</owner>
<type>float</type>
<default>1.0</default>
<locale name="C">
<short>Evaluation weight for material</short>
<long>Evaluation weight for material (number of pieces left, relative to the pieces left of the opponent).</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/ai/computerB/weights/freedom</key>
<applyto>/apps/morris/ai/computerB/weights/freedom</applyto>
<owner>morris</owner>
<type>float</type>
<default>0.2</default>
<locale name="C">
<short>Evaluation weight for freedom</short>
<long>Evaluation weight for freedom (number of possible moves, relative to the possible moves of the opponent).</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/ai/computerB/weights/mills</key>
<applyto>/apps/morris/ai/computerB/weights/mills</applyto>
<owner>morris</owner>
<type>float</type>
<default>0.8</default>
<locale name="C">
<short>Evaluation weight for mills</short>
<long>Evaluation weight for complete mills (number of completed mills, relative to the number of the opponent's mills).</long>
</locale>
</schema>
<schema>
<key>/schemas/apps/morris/ai/computerB/weights/experience</key>
<applyto>/apps/morris/ai/computerB/weights/experience</applyto>
<owner>morris</owner>
<type>float</type>
<default>1.0</default>
<locale name="C">
<short>Evaluation weight for experience</short>
<long>Evaluation weight for the experience gained during previous games. Positions that lead to winning a game get a bonus, while positions that lead to a lost game are down-rated.</long>
</locale>
</schema>
</schemalist>
</gconfschemafile>
|