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/* -*-mode: C++; style: K&R; c-basic-offset: 4 ; -*- */
/*
* highscore.h - A singleton for holding the game's highscore
*
* mousetrap - A simple arcade game
*
* Homepage:
* http://www.steve.org.uk/Software/mousetrap
*
* Author:
* Steve Kemp <steve@steve.org.uk>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Steve Kemp
* ---
* http://www.steve.org.uk/
*
*/
#ifndef _HIGHSCORE_H
#define _HIGHSCORE_H 1
/**
* A utility class for dealing with highscores.
*
* This class makes use of the Singleton Design Pattern - as there
* only ever one highscore.
*
* It also abstracts away the reading and writing of highscore
* entries.
*
* @author Steve Kemp
*
*/
class CHighScore
{
public:
/**
* Gain access to the one and only instance of the highscore object.
* @returns The Highscore Singleton.
*/
static CHighScore *getInstance();
/**
* Read and return the current highscore.
* @return The current highscore.
*/
int readHighScore();
/**
* Save away the best score.
*/
void saveHighScore( int score );
protected:
/**
* Constructor - this is protected as this class uses
* the singleton design pattern.
*/
CHighScore();
private:
/**
* The one and only CHighScore object.
*/
static CHighScore *m_instance;
/**
* Cache marker.
*/
int m_valid;
/**
* Highscore cache.
*/
int m_highscore;
};
#endif /* _HIGHSCORE_H */
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