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<!doctype html>
<html>
<head>
<title>CodeMirror: Vim bindings demo</title>
<link rel="stylesheet" href="../lib/codemirror.css">
<script src="../lib/codemirror.js"></script>
<script src="../mode/clike/clike.js"></script>
<script src="../keymap/vim.js"></script>
<link rel="stylesheet" href="../doc/docs.css">
<style type="text/css">
.CodeMirror {border-top: 1px solid #eee; border-bottom: 1px solid #eee;}
</style>
</head>
<body>
<h1>CodeMirror: Vim bindings demo</h1>
<form><textarea id="code" name="code">
#include "syscalls.h"
/* getchar: simple buffered version */
int getchar(void)
{
static char buf[BUFSIZ];
static char *bufp = buf;
static int n = 0;
if (n == 0) { /* buffer is empty */
n = read(0, buf, sizeof buf);
bufp = buf;
}
return (--n >= 0) ? (unsigned char) *bufp++ : EOF;
}
</textarea></form>
<p>The vim keybindings are enabled by
including <a href="../keymap/vim.js">keymap/vim.js</a> and setting
the <code>keyMap</code> option to <code>"vim"</code>. Because
CodeMirror's internal API is quite different from Vim, they are only
a loose approximation of actual vim bindings, though.</p>
<script>
CodeMirror.commands.save = function(){alert("Saving");};
CodeMirror.fromTextArea(document.getElementById("code"), {
lineNumbers: true,
mode: "text/x-csrc",
keyMap: "vim"
});
</script>
</body>
</html>
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