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// Unit tests for DeconvolutionSharpenEffect.
#include <epoxy/gl.h>
#include <math.h>
#include <stdlib.h>
#include "deconvolution_sharpen_effect.h"
#include "effect_chain.h"
#include "gtest/gtest.h"
#include "image_format.h"
#include "test_util.h"
namespace movit {
TEST(DeconvolutionSharpenEffectTest, IdentityTransformDoesNothing) {
const int size = 4;
float data[size * size] = {
0.0, 1.0, 0.0, 1.0,
0.0, 1.0, 1.0, 0.0,
0.0, 0.5, 1.0, 0.5,
0.0, 0.0, 0.0, 0.0,
};
float out_data[size * size];
EffectChainTester tester(data, size, size, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
Effect *deconvolution_effect = tester.get_chain()->add_effect(new DeconvolutionSharpenEffect());
ASSERT_TRUE(deconvolution_effect->set_int("matrix_size", 5));
ASSERT_TRUE(deconvolution_effect->set_float("circle_radius", 0.0f));
ASSERT_TRUE(deconvolution_effect->set_float("gaussian_radius", 0.0f));
ASSERT_TRUE(deconvolution_effect->set_float("correlation", 0.0001f));
ASSERT_TRUE(deconvolution_effect->set_float("noise", 0.0f));
tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
expect_equal(data, out_data, size, size);
}
TEST(DeconvolutionSharpenEffectTest, DeconvolvesCircularBlur) {
const int size = 13;
// Matches exactly a circular blur kernel with radius 2.0.
float data[size * size] = {
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.017016, 0.038115, 0.017016, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.017016, 0.078381, 0.079577, 0.078381, 0.017016, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.038115, 0.079577, 0.079577, 0.079577, 0.038115, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.017016, 0.078381, 0.079577, 0.078381, 0.017016, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.017016, 0.038115, 0.017016, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
};
float expected_data[size * size] = {
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
};
float out_data[size * size];
EffectChainTester tester(data, size, size, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
Effect *deconvolution_effect = tester.get_chain()->add_effect(new DeconvolutionSharpenEffect());
ASSERT_TRUE(deconvolution_effect->set_int("matrix_size", 5));
ASSERT_TRUE(deconvolution_effect->set_float("circle_radius", 2.0f));
ASSERT_TRUE(deconvolution_effect->set_float("gaussian_radius", 0.0f));
ASSERT_TRUE(deconvolution_effect->set_float("correlation", 0.0001f));
ASSERT_TRUE(deconvolution_effect->set_float("noise", 0.0f));
tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
// The limits have to be quite lax; deconvolution is not an exact operation.
expect_equal(expected_data, out_data, size, size, 0.15f, 0.005f);
}
TEST(DeconvolutionSharpenEffectTest, DeconvolvesGaussianBlur) {
const int size = 13;
const float sigma = 0.5f;
float data[size * size], out_data[size * size];
float expected_data[] = {
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
};
float sum = 0.0f;
for (int y = 0; y < size; ++y) {
for (int x = 0; x < size; ++x) {
float z = hypot(x - 6, y - 6);
data[y * size + x] = exp(-z*z / (2.0 * sigma * sigma)) / (2.0 * M_PI * sigma * sigma);
sum += data[y * size + x];
}
}
for (int y = 0; y < size; ++y) {
for (int x = 0; x < size; ++x) {
data[y * size + x] /= sum;
}
}
EffectChainTester tester(data, size, size, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
Effect *deconvolution_effect = tester.get_chain()->add_effect(new DeconvolutionSharpenEffect());
ASSERT_TRUE(deconvolution_effect->set_int("matrix_size", 5));
ASSERT_TRUE(deconvolution_effect->set_float("circle_radius", 0.0f));
ASSERT_TRUE(deconvolution_effect->set_float("gaussian_radius", sigma));
ASSERT_TRUE(deconvolution_effect->set_float("correlation", 0.0001f));
ASSERT_TRUE(deconvolution_effect->set_float("noise", 0.0f));
tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
// We don't actually need to adjust the limits here; deconvolution of
// this kernel is pretty much exact.
expect_equal(expected_data, out_data, size, size);
}
TEST(DeconvolutionSharpenEffectTest, NoiseAndCorrelationControlsReduceNoiseBoosting) {
const int size = 13;
const float sigma = 0.5f;
float data[size * size], out_data[size * size];
float expected_data[size * size] = {
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.0, 0.0, 0.0, 0.0,
};
// Gaussian kernel.
float sum = 0.0f;
for (int y = 0; y < size; ++y) {
for (int x = 0; x < size; ++x) {
float z = hypot(x - 6, y - 6);
data[y * size + x] = exp(-z*z / (2.0 * sigma * sigma)) / (2.0 * M_PI * sigma * sigma);
sum += data[y * size + x];
}
}
for (int y = 0; y < size; ++y) {
for (int x = 0; x < size; ++x) {
data[y * size + x] /= sum;
}
}
// Corrupt with some uniform noise.
srand(1234);
for (int i = 0; i < size * size; ++i) {
data[i] += 0.1 * ((float)rand() / RAND_MAX - 0.5);
}
EffectChainTester tester(data, size, size, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
Effect *deconvolution_effect = tester.get_chain()->add_effect(new DeconvolutionSharpenEffect());
ASSERT_TRUE(deconvolution_effect->set_int("matrix_size", 5));
ASSERT_TRUE(deconvolution_effect->set_float("circle_radius", 0.0f));
ASSERT_TRUE(deconvolution_effect->set_float("gaussian_radius", 0.5f));
ASSERT_TRUE(deconvolution_effect->set_float("correlation", 0.5f));
ASSERT_TRUE(deconvolution_effect->set_float("noise", 0.1f));
tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
float sumsq_in = 0.0f, sumsq_out = 0.0f;
for (int i = 0; i < size * size; ++i) {
sumsq_in += data[i] * data[i];
sumsq_out += out_data[i] * out_data[i];
}
// The limits have to be quite lax; deconvolution is not an exact operation.
// We special-case the center sample since it's the one with the largest error
// almost no matter what we do, so we don't want that to be the dominating
// factor in the outlier tests.
int center = size / 2;
EXPECT_GT(out_data[center * size + center], 0.5f);
out_data[center * size + center] = 1.0f;
expect_equal(expected_data, out_data, size, size, 0.20f, 0.005f);
// Check that we didn't boost total energy (which in this case means the noise) more than 10%.
EXPECT_LT(sumsq_out, sumsq_in * 1.1f);
}
TEST(DeconvolutionSharpenEffectTest, CircularDeconvolutionKeepsAlpha) {
// Somewhat bigger, to make sure we are much bigger than the matrix size.
const int size = 32;
float data[size * size * 4];
float out_data[size * size];
float expected_alpha[size * size];
// Checkerbox pattern.
for (int y = 0; y < size; ++y) {
for (int x = 0; x < size; ++x) {
int c = (y ^ x) & 1;
data[(y * size + x) * 4 + 0] = c;
data[(y * size + x) * 4 + 1] = c;
data[(y * size + x) * 4 + 2] = c;
data[(y * size + x) * 4 + 3] = 1.0;
expected_alpha[y * size + x] = 1.0;
}
}
EffectChainTester tester(data, size, size, FORMAT_RGBA_POSTMULTIPLIED_ALPHA, COLORSPACE_sRGB, GAMMA_LINEAR);
Effect *deconvolution_effect = tester.get_chain()->add_effect(new DeconvolutionSharpenEffect());
ASSERT_TRUE(deconvolution_effect->set_int("matrix_size", 5));
ASSERT_TRUE(deconvolution_effect->set_float("circle_radius", 2.0f));
ASSERT_TRUE(deconvolution_effect->set_float("gaussian_radius", 0.0f));
ASSERT_TRUE(deconvolution_effect->set_float("correlation", 0.0001f));
ASSERT_TRUE(deconvolution_effect->set_float("noise", 0.0f));
tester.run(out_data, GL_ALPHA, COLORSPACE_sRGB, GAMMA_LINEAR);
expect_equal(expected_alpha, out_data, size, size);
}
} // namespace movit
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