1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108
|
// Unit tests for WhiteBalanceEffect.
#include <epoxy/gl.h>
#include "effect_chain.h"
#include "gtest/gtest.h"
#include "image_format.h"
#include "test_util.h"
#include "white_balance_effect.h"
namespace movit {
TEST(WhiteBalanceEffectTest, GrayNeutralDoesNothing) {
float data[] = {
0.0f, 0.0f, 0.0f, 1.0f,
0.5f, 0.5f, 0.5f, 0.3f,
1.0f, 0.0f, 0.0f, 1.0f,
0.0f, 1.0f, 0.0f, 0.7f,
0.0f, 0.0f, 1.0f, 1.0f,
};
float neutral[] = {
0.5f, 0.5f, 0.5f
};
float out_data[5 * 4];
EffectChainTester tester(data, 1, 5, FORMAT_RGBA_POSTMULTIPLIED_ALPHA, COLORSPACE_sRGB, GAMMA_LINEAR);
Effect *white_balance_effect = tester.get_chain()->add_effect(new WhiteBalanceEffect());
ASSERT_TRUE(white_balance_effect->set_vec3("neutral_color", neutral));
tester.run(out_data, GL_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR);
expect_equal(data, out_data, 4, 5);
}
TEST(WhiteBalanceEffectTest, SettingReddishNeutralColorNeutralizesReddishColor) {
float data[] = {
0.0f, 0.0f, 0.0f, 1.0f,
0.6f, 0.5f, 0.5f, 1.0f,
0.5f, 0.5f, 0.5f, 1.0f,
};
float neutral[] = {
0.6f, 0.5f, 0.5f
};
float out_data[3 * 4];
EffectChainTester tester(data, 1, 3, FORMAT_RGBA_POSTMULTIPLIED_ALPHA, COLORSPACE_sRGB, GAMMA_LINEAR);
Effect *white_balance_effect = tester.get_chain()->add_effect(new WhiteBalanceEffect());
ASSERT_TRUE(white_balance_effect->set_vec3("neutral_color", neutral));
tester.run(out_data, GL_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR);
// Black should stay black.
EXPECT_FLOAT_EQ(0.0f, out_data[4 * 0 + 0]);
EXPECT_FLOAT_EQ(0.0f, out_data[4 * 0 + 1]);
EXPECT_FLOAT_EQ(0.0f, out_data[4 * 0 + 2]);
EXPECT_FLOAT_EQ(1.0f, out_data[4 * 0 + 3]);
// The neutral color should now have R=G=B.
EXPECT_NEAR(out_data[4 * 1 + 0], out_data[4 * 1 + 1], 0.001);
EXPECT_NEAR(out_data[4 * 1 + 0], out_data[4 * 1 + 2], 0.001);
EXPECT_FLOAT_EQ(1.0f, out_data[4 * 1 + 3]);
// It should also have kept its luminance.
float old_luminance = 0.2126 * data[4 * 1 + 0] +
0.7152 * data[4 * 1 + 1] +
0.0722 * data[4 * 1 + 2];
float new_luminance = 0.2126 * out_data[4 * 1 + 0] +
0.7152 * out_data[4 * 1 + 1] +
0.0722 * out_data[4 * 1 + 2];
EXPECT_NEAR(old_luminance, new_luminance, 0.001);
// Finally, the old gray should now have significantly less red than green and blue.
EXPECT_GT(out_data[4 * 2 + 1] - out_data[4 * 2 + 0], 0.05);
EXPECT_GT(out_data[4 * 2 + 2] - out_data[4 * 2 + 0], 0.05);
}
TEST(WhiteBalanceEffectTest, HigherColorTemperatureIncreasesBlue) {
float data[] = {
0.0f, 0.0f, 0.0f, 1.0f,
0.5f, 0.5f, 0.5f, 1.0f,
};
float out_data[2 * 4];
EffectChainTester tester(data, 1, 2, FORMAT_RGBA_POSTMULTIPLIED_ALPHA, COLORSPACE_sRGB, GAMMA_LINEAR);
Effect *white_balance_effect = tester.get_chain()->add_effect(new WhiteBalanceEffect());
ASSERT_TRUE(white_balance_effect->set_float("output_color_temperature", 10000.0f));
tester.run(out_data, GL_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR);
// Black should stay black.
EXPECT_FLOAT_EQ(0.0f, out_data[4 * 0 + 0]);
EXPECT_FLOAT_EQ(0.0f, out_data[4 * 0 + 1]);
EXPECT_FLOAT_EQ(0.0f, out_data[4 * 0 + 2]);
EXPECT_FLOAT_EQ(1.0f, out_data[4 * 0 + 3]);
// The neutral color should have kept its luminance.
float old_luminance = 0.2126 * data[4 * 1 + 0] +
0.7152 * data[4 * 1 + 1] +
0.0722 * data[4 * 1 + 2];
float new_luminance = 0.2126 * out_data[4 * 1 + 0] +
0.7152 * out_data[4 * 1 + 1] +
0.0722 * out_data[4 * 1 + 2];
EXPECT_NEAR(old_luminance, new_luminance, 0.001);
// It should also have significantly more blue then green,
// and significantly less red than green.
EXPECT_GT(out_data[4 * 1 + 2] - out_data[4 * 1 + 1], 0.05);
EXPECT_GT(out_data[4 * 1 + 1] - out_data[4 * 1 + 0], 0.05);
}
} // namespace movit
|