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/*
Copyright (C) 1996-2002 Ulric Eriksson <ulric@siag.nu>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the Licence, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place - Suite 330, Boston,
MA 02111-1307, USA.
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <limits.h>
#include <sys/stat.h>
#include <X11/IntrinsicP.h>
#include <X11/StringDefs.h>
#include <Mowitz/Mowitz.h>
#include <X11/xpm.h>
#include "MwAnimatorP.h"
typedef struct s_ani_image {
char *filename;
Pixmap pixmap, mask;
struct s_ani_image *next;
} ani_image;
static void plugin_coords(Widget, XtPointer, int *, int *);
#define offset(field) XtOffsetOf(MwAnimatorRec, animator.field)
static XtResource resources[] = {
{
XtNanimatorCast, /* name */
XtCAnimatorCast, /* class */
XtRPointer, /* type */
sizeof(XtPointer), /* size */
offset(cast), /* offset */
XtRImmediate, /* default_type */
(XtPointer)0 /* default_addr */
}, {
XtNanimatorNow,
XtCAnimatorNow,
XtRInt,
sizeof(int),
offset(now),
XtRImmediate,
(XtPointer)0
}, {
XtNanimatorDelta,
XtCAnimatorDelta,
XtRInt,
sizeof(int),
offset(delta),
XtRImmediate,
(XtPointer)100
}, {
XtNanimatorDuration,
XtCAnimatorDuration,
XtRInt,
sizeof(int),
offset(duration),
XtRImmediate,
(XtPointer)1000
}, {
XtNanimatorMode,
XtCAnimatorMode,
XtRInt,
sizeof(int),
offset(newmode),
XtRImmediate,
(XtPointer)MW_ANI_STOP
}, {
XtNanimatorBgPixmap,
XtCAnimatorBgPixmap,
XtRString,
sizeof(String),
offset(bg_pixmap),
XtRString,
(XtPointer)0
}, {
XtNgradient,
XtCGradient,
XtRString,
sizeof(String),
offset(bgrad),
XtRString,
(XtPointer)0
}, {
XtNanimatorPluginCoords,
XtCAnimatorPluginCoords,
XtRPointer,
sizeof(XtPointer),
offset(plugin_coords),
XtRImmediate,
(XtPointer)plugin_coords
}
};
#undef offset
/* methods */
static void DoLayout(MwAnimatorWidget);
static void Resize(Widget);
static XtGeometryResult GeometryManager(Widget,
XtWidgetGeometry *, XtWidgetGeometry *);
static void ChangeManaged(Widget);
static void Redisplay(Widget, XEvent *, Region);
static void Initialize(Widget, Widget, ArgList, Cardinal *);
static void Realize(Widget, XtValueMask *, XSetWindowAttributes *);
static void Destroy(Widget);
static Boolean SetValues(Widget, Widget, Widget, ArgList, Cardinal *);
static void plugin_coords(Widget w, XtPointer p, int *x, int *y)
{
*x = *y = 0;
}
/* actions */
static void MwAnimatorAction(Widget, XEvent *, String *, Cardinal *);
static XtActionsRec actions[] =
{
{"animator", MwAnimatorAction},
};
/* translations */
static char translations[] =
"<Key>Return: animator(next) \n\
<Btn1Down>: animator(next) \n\
:<Key>Tab: animator(next) \n\
<Key>N: animator(next) \n\
<Key>P: animator(previous) \n\
<Key>S: animator(stop) \n\
<Key>C: animator(continue) \n\
<Key>Escape: animator(quit) \n\
<Key>Q: animator(quit) \n\
";
MwAnimatorClassRec mwAnimatorClassRec = {
{ /* core fields */
/* superclass */ (WidgetClass) &compositeClassRec,
/* class_name */ "MwAnimator",
/* widget_size */ sizeof(MwAnimatorRec),
/* class_initialize */ NULL,
/* class_part_initialize */ NULL,
/* class_inited */ FALSE,
/* initialize */ Initialize,
/* initialize_hook */ NULL,
/* realize */ Realize,
/* actions */ actions,
/* num_actions */ XtNumber(actions),
/* resources */ resources,
/* num_resources */ XtNumber(resources),
/* xrm_class */ NULLQUARK,
/* compress_motion */ TRUE,
/* compress_exposure */ TRUE,
/* compress_enterleave */ TRUE,
/* visible_interest */ FALSE,
/* destroy */ Destroy,
/* resize */ Resize,
/* expose */ Redisplay,
/* set_values */ SetValues,
/* set_values_hook */ NULL,
/* set_values_almost */ XtInheritSetValuesAlmost,
/* get_values_hook */ NULL,
/* accept_focus */ NULL,
/* version */ XtVersion,
/* callback_private */ NULL,
/* tm_table */ translations,
/* query_geometry */ XtInheritQueryGeometry,
/* display_accelerator */ XtInheritDisplayAccelerator,
/* extension */ NULL
}, {
/* geometry_manager */ GeometryManager,
/* change_managed */ ChangeManaged,
/* insert_child */ XtInheritInsertChild,
/* delete_child */ XtInheritDeleteChild,
/* extension */ NULL
}, { /* animator fields */
/* empty */ 0
}
};
WidgetClass mwAnimatorWidgetClass = (WidgetClass)&mwAnimatorClassRec;
/* supporting code copied directly from animator.c */
static void ani_stepper(XtPointer client_data, XtIntervalId *id)
{
int ani_then, ani_now;
MwAnimatorWidget aw = (MwAnimatorWidget) client_data;
if (!XtIsRealized((Widget)aw)) return;
/* cancel any pending timeout */
/* this is tricky. if ani_stepper is called by us and not by X,
we must remove the timeout ourselves */
if (!id && aw->animator.waiting) {
XtRemoveTimeOut(aw->animator.timeout);
}
aw->animator.waiting = False;
ani_then = ani_now = aw->animator.now;
if (aw->animator.mode == MW_ANI_NEXT || aw->animator.mode == MW_ANI_CONTINUE)
ani_now += aw->animator.delta;
else if (aw->animator.mode == MW_ANI_PREVIOUS)
ani_now -= aw->animator.delta;
if (ani_now < 0)
ani_now = 0;
if (ani_now > aw->animator.duration)
ani_now = 0;
if (ani_now != ani_then) {
aw->animator.now = ani_now;
Redisplay((Widget)aw, NULL, None);
}
if (aw->animator.mode == MW_ANI_CONTINUE) {
aw->animator.timeout = XtAppAddTimeOut(
XtWidgetToApplicationContext((Widget)aw),
aw->animator.delta, ani_stepper,
(XtPointer)aw);
aw->animator.waiting = True;
}
}
static void ani_ctl(Widget w, int mode)
{
MwAnimatorWidget aw = (MwAnimatorWidget)w;
switch (mode) {
case MW_ANI_CONTINUE:
if (aw->animator.mode == mode) break;
case MW_ANI_STOP:
case MW_ANI_NEXT:
case MW_ANI_PREVIOUS:
aw->animator.mode = mode;
ani_stepper((XtPointer)w, NULL);
break;
case MW_ANI_QUIT:
/* can't really do that from here, can we? */
default:
break;
}
}
static void MwAnimatorAction(Widget w, XEvent *event, String *params, Cardinal *n)
{
if (*n < 1 || !MwStrcasecmp(params[0], "next"))
ani_ctl(w, MW_ANI_NEXT);
else if (!MwStrcasecmp(params[0], "previous"))
ani_ctl(w, MW_ANI_PREVIOUS);
else if (!MwStrcasecmp(params[0], "stop"))
ani_ctl(w, MW_ANI_STOP);
else if (!MwStrcasecmp(params[0], "continue"))
ani_ctl(w, MW_ANI_CONTINUE);
else if (!MwStrcasecmp(params[0], "quit"))
ani_ctl(w, MW_ANI_QUIT);
}
static ani_image *i_list = NULL;
/* ---
This is self-contained: it uses only the static variable i_list to
point to the head of the image list.
*/
static ani_image *name2image(Widget w, char *name)
{
XpmAttributes xa;
ani_image *i;
int err;
char b[1024];
char tmpfile[1024];
Display *display = XtDisplay(w);
Window ani_win = XRootWindowOfScreen(XtScreen(w));
static char *mowitz_data;
if (!mowitz_data) mowitz_data = getenv("MOWITZ_DATA");
if (!mowitz_data) mowitz_data = MOWITZ_DATA;
if (!XtIsRealized(w)) return NULL;
#if 0 /* FIXME */
sprintf(tmpfile, "%s/siagimage.xpm", siag_tmpdir);
#else
sprintf(tmpfile, "%s/siagimage.xpm", "/tmp");
#endif
if (!name) return NULL;
for (i = i_list; i; i = i->next) {
if (!strcmp(name, i->filename)) return i;
}
/* didn't find it; try loading */
sprintf(b, "%s/any2xpm %s > %s", mowitz_data, name, tmpfile);
system(b);
i = (ani_image *)MwMalloc(sizeof(ani_image));
xa.closeness = 40000;
xa.exactColors = FALSE;
xa.valuemask = XpmCloseness | XpmExactColors;
err = XpmReadFileToPixmap(display, ani_win,
tmpfile, &(i->pixmap), &(i->mask), &xa);
if (err != XpmSuccess) {
MwFree(i);
fprintf(stderr, "XpmReadFileToPixmap returns %s\n",
XpmGetErrorString(err));
return NULL;
}
remove(tmpfile);
i->filename = MwStrdup(name);
i->next = i_list;
i_list = i;
return i;
}
/* ---
this looks unnecessarily complex and it is, but I had problems
with signedness and MAXINT wraparound
*/
static int INTERPOLATE(int x1, int x2,
unsigned int t, unsigned int t1, unsigned int t2)
{
long x0 = x1; /* always pos */
long xd = x2-x1; /* pos or neg */
long td1 = t-t1; /* always pos */
long td2 = t2-t1; /* always pos */
long tmp = xd*td1; /* pos or neg */
long rl = x0+tmp/td2; /* pos or neg */
int ri = rl; /* pos or neg */
return ri;
}
static void draw_gradient(Widget w, Pixmap scribble)
{
MwAnimatorWidget aw = (MwAnimatorWidget)w;
char *bgrad = aw->animator.bgrad;
Display *dpy = XtDisplay(w);
int screen = DefaultScreen(dpy);
Visual *visual = DefaultVisual(dpy, screen);
int bitmap_pad = XBitmapPad(dpy);
GC gc = aw->animator.gc;
int bytes_per_line = 0;
XColor color;
unsigned long pixel;
int format = ZPixmap;
int offset = 0;
char *data = NULL;
int width, height, depth;
int x, y;
int bw, bh, bc, ba, bz, bn;
char bc1[100], bc2[100];
XColor top, bot;
unsigned int neww = aw->core.width;
unsigned int newh = aw->core.height;
unsigned int ox, oy;
unsigned int oldw = width, oldh = height;
/* we're going from black at the top to blue
at the bottom */
if (bgrad == NULL) bgrad = "";
if (aw->animator.ximage == NULL) {
XImage *img;
bn = sscanf(bgrad, "%d %d %d %d %d %s %s",
&bw, &bh, &bc, &ba, &bz, bc1, bc2);
if (bn < 0) bn = 0;
switch (bn) {
case 0: bw = 100;
case 1: bh = 100;
case 2: bc = 128;
case 3: ba = 0;
case 4: bz = 1;
case 5: strcpy(bc1, "black");
case 6: strcpy(bc2, "blue");
default: ; /* catches e.g. -1 */
}
width = aw->core.width*bw/100;
height = aw->core.height*bh/100;
depth = aw->core.depth;
img = aw->animator.ximage = XCreateImage(dpy,
visual, depth, format, offset, data,
width, height, bitmap_pad, bytes_per_line);
img->data = MwMalloc(img->bytes_per_line*img->height);
MwAllocNamedColor(dpy, bc1, &top);
MwAllocNamedColor(dpy, bc2, &bot);
for (y = 0; y < height; y++) {
color.red = (int)top.red
+((int)bot.red-top.red)*y/height;
color.green = (int)top.green
+((int)bot.green-top.green)*y/height;
color.blue = (int)top.blue
+((int)bot.blue-top.blue)*y/height;
MwAllocColor(dpy, None, &color);
pixel = color.pixel;
for (x = 0; x < width; x++ ) {
XPutPixel(img, x, y, pixel);
}
}
aw->animator.ximage = XCreateImage(dpy,
visual, depth, format, offset, data,
aw->core.width, aw->core.height,
bitmap_pad, bytes_per_line);
aw->animator.ximage->data = MwMalloc(
aw->animator.ximage->bytes_per_line
*aw->animator.ximage->height);
neww = aw->core.width;
newh = aw->core.height;
oldw = width, oldh = height;
if (bz) { /* zoom */
/* snarfed from Image widget */
for (y = 0; y < newh; y++) {
oy = y*oldh/newh;
for (x = 0; x < neww; x++) {
ox = x*oldw/neww;
pixel = XGetPixel(img, ox, oy);
XPutPixel(aw->animator.ximage,
x, y, pixel);
}
}
} else { /* tile */
for (y = 0; y < newh; y++) {
oy = y % oldh;
for (x = 0; x < neww; x++) {
ox = x % oldw;
pixel = XGetPixel(img, ox, oy);
XPutPixel(aw->animator.ximage,
x, y, pixel);
}
}
}
XDestroyImage(img);
}
XPutImage(dpy, scribble, gc, aw->animator.ximage,
0, 0, 0, 0, aw->core.width, aw->core.height);
}
/* ---
create, draw and return a pixmap of the stage at time now.
Caller must free
this is self-contained; no global or static vars are used,
so it can be called at any time from anywhere with any parameters
*/
Pixmap MwAnimatorPixmap(Widget w, int ani_now)
{
MwAnimatorWidget aw = (MwAnimatorWidget)w;
GC ani_gc = aw->animator.gc;
Display *display = XtDisplay(w);
Window ani_win = XtWindow(w);
MwFmt fmt;
XColor color;
int x, y, x1, y1, x2, y2;
unsigned int b1, d1;
Window root;
int width, height;
unsigned int w1, h1;
int visible;
int angle1, angle2;
MwAniObject *actor;
ani_image *img, *bg_image;
Pixmap scribble;
unsigned int ani_width, ani_height, ani_depth;
MwRichchar *p;
char *bg_pixmap = aw->animator.bg_pixmap;
if (!XtIsRealized(w)) return None;
ani_width = aw->core.width;
ani_height = aw->core.height;
ani_depth = aw->core.depth;
if (ani_width > 2000 || ani_height > 2000) return None;
scribble = XCreatePixmap(display, ani_win,
ani_width, ani_height, ani_depth);
draw_gradient(w, scribble);
/* tile the background */
bg_image = name2image(w, bg_pixmap);
if (bg_image) {
int bg_x, bg_y;
unsigned int bg_width, bg_height, bg_border, bg_depth;
XSetClipMask(display, ani_gc, bg_image->mask);
XGetGeometry(display, bg_image->pixmap, &root, &bg_x, &bg_y,
&bg_width, &bg_height, &bg_border, &bg_depth);
for (y = 0; y < ani_height; y += bg_height) {
for (x = 0; x < ani_width; x += bg_width) {
XSetClipOrigin(display, ani_gc, x, y);
XCopyArea(display, bg_image->pixmap, scribble,
ani_gc, 0, 0,
bg_width, bg_height, x, y);
}
}
}
/* now loop over the objects, drawing each in the right place */
for (actor = aw->animator.cast; actor; actor = actor->next) {
/* find the tick before and after ani_now and
interpolate to find position and size.
the script always contains a tick for time=0 */
MwAniScript *before, *after;
before = actor->script; /* this is never NULL */
while (before->next) {
if (before->next->time > ani_now) break;
before = before->next;
}
after = before->next;
visible = before->visible;
if (!visible) continue;
/* set color */
MwDecodeFormat(actor->fmt, MW_FMT_FG, &fmt);
/* fmt.fg is now the color name */
MwAllocNamedColor(display, fmt.fg, &color);
XSetForeground(display, ani_gc, color.pixel);
XSetClipMask(display, ani_gc, None);
if (!after) { /* object remains at before */
x = before->x;
y = before->y;
width = before->width;
height = before->height;
} else { /* interpolate */
x = INTERPOLATE(before->x, after->x,
ani_now, before->time, after->time);
y = INTERPOLATE(before->y, after->y,
ani_now, before->time, after->time);
width = INTERPOLATE(before->width, after->width,
ani_now, before->time, after->time);
height = INTERPOLATE(before->height, after->height,
ani_now, before->time, after->time);
}
switch (actor->type) {
case MW_ANI_NONE:
break;
case MW_ANI_LINE:
x2 = x+width;
y2 = y+height;
XDrawLine(display, scribble,
ani_gc, x, y, x2, y2);
break;
case MW_ANI_RECTANGLE:
XDrawRectangle(display, scribble,
ani_gc, x, y, width, height);
break;
case MW_ANI_ARC:
angle1 = 64*90; /* bogus!!! */
angle2 = 64*180;
XDrawArc(display, scribble,
ani_gc, x, y, width, height,
angle1, angle2);
break;
case MW_ANI_ELLIPSE:
XDrawArc(display, scribble,
ani_gc, x, y, width, height,
0, 64*360);
break;
case MW_ANI_PIXMAP:
img = name2image(w, actor->string);
if (!img) break;
XGetGeometry(display, img->pixmap, &root, &x1, &y1,
&w1, &h1, &b1, &d1);
XSetClipOrigin(display, ani_gc, x, y);
XSetClipMask(display, ani_gc, img->mask);
XCopyArea(display, img->pixmap,
scribble, ani_gc,
0, 0, w1, h1, x, y);
break;
case MW_ANI_STRING:
/* set font */
if (!actor->string) break; /* sanity */
p = MwRcMakerich(actor->string, actor->fmt);
MwRcStrdraw(scribble, ani_gc, 0, 0, x, y, p, -1, 1.0);
MwFree(p);
break;
case MW_ANI_POINT:
XDrawPoint(display, scribble,
ani_gc, x, y);
break;
case MW_ANI_FILLRECT:
XFillRectangle(display, scribble,
ani_gc, x, y, width, height);
break;
case MW_ANI_FILLARC:
angle1 = 64*90; /* bogus!!! */
angle2 = 64*180;
XFillArc(display, scribble,
ani_gc, x, y, width, height,
angle1, angle2);
break;
case MW_ANI_FILLELLIPSE:
XFillArc(display, scribble,
ani_gc, x, y, width, height,
0, 64*360);
break;
default:
fprintf(stderr, "bzz\n");
}
}
return scribble;
}
/* end of snip from animator.c */
static GC get_gc(Widget w)
{
unsigned long valuemask = 0;
XGCValues values;
return XCreateGC(XtDisplay(w), XtWindow(w), valuemask, &values);
}
static void Initialize(Widget req, Widget new, ArgList args, Cardinal *nargs)
{
if (req->core.width == 0) req->core.width = 100;
if (req->core.height == 0) req->core.height = 100;
}
/* This seems to be the only way to avoid BadDrawable errors */
#define superclass (&coreClassRec)
static void Realize(Widget w, XtValueMask *valueMask,
XSetWindowAttributes *attributes)
{
MwAnimatorWidget aw = (MwAnimatorWidget) w;
(*superclass->core_class.realize) (w, valueMask, attributes);
aw->animator.waiting = False;
aw->animator.mode = aw->animator.newmode;
aw->animator.gc = get_gc(w);
aw->animator.ximage = NULL;
}
static void Destroy(Widget w)
{
MwAnimatorWidget aw = (MwAnimatorWidget) w;
aw->animator.mode = MW_ANI_QUIT;
if (aw->animator.waiting)
XtRemoveTimeOut(aw->animator.timeout);
if (aw->animator.ximage)
XDestroyImage(aw->animator.ximage);
}
static void Redisplay(Widget w, XEvent *xevent, Region r)
{
MwAnimatorWidget aw = (MwAnimatorWidget) w;
Pixmap scribble;
GC ani_gc = aw->animator.gc;
if (!XtIsRealized(w)) return; /* but that doesn't work */
if (!XtIsManaged(w)) return; /* what about this */
XSetGraphicsExposures(XtDisplay(w), ani_gc, 0);
scribble = MwAnimatorPixmap(w, aw->animator.now);
XCopyArea(XtDisplay(w), scribble, XtWindow(w),
ani_gc, 0, 0,
aw->core.width, aw->core.height, 0, 0);
/* and now we don't need this any more */
XFreePixmap(XtDisplay(w), scribble);
/* update plugin positions */
DoLayout(aw);
}
static Boolean SetValues(Widget current, Widget request, Widget new,
ArgList args, Cardinal *argc)
{
MwAnimatorWidget curaw = (MwAnimatorWidget) current;
MwAnimatorWidget newaw = (MwAnimatorWidget) new;
Boolean do_redisplay = False;
if (curaw->animator.newmode != newaw->animator.newmode) {
ani_ctl((Widget)newaw, newaw->animator.newmode);
newaw->animator.newmode = MW_ANI_NONE;
}
if ((curaw->animator.now != newaw->animator.now)
/*|| (curaw->animator.mode != newaw->animator.mode)*/) {
do_redisplay = True;
}
if (curaw->animator.cast != newaw->animator.cast) {
do_redisplay = True;
}
if (curaw->animator.bgrad == NULL
|| newaw->animator.bgrad == NULL
|| strcmp(curaw->animator.bgrad, newaw->animator.bgrad)) {
if (newaw->animator.ximage) {
XDestroyImage(newaw->animator.ximage);
}
newaw->animator.ximage = NULL;
}
#ifndef WANT_FLICKER
if (do_redisplay) {
Redisplay(new, NULL, None);
do_redisplay = False;
#endif
}
return do_redisplay;
}
/*
* Do a layout, actually assigning positions.
*/
static void DoLayout(MwAnimatorWidget sw)
{
int i;
int x, y;
for (i = 0; i < sw->composite.num_children; i++) {
x = y = 0;
XtMoveWidget(sw->composite.children[i], x, y);
}
}
/*
* Actually layout the table
*/
static void Resize(Widget w)
{
MwAnimatorWidget aw = (MwAnimatorWidget)w;
if (!XtIsRealized(w)) return; /* but that doesn't work */
if (aw->animator.ximage) {
XDestroyImage(aw->animator.ximage);
aw->animator.ximage = NULL;
}
DoLayout(aw);
} /* Resize */
/*
* Geometry Manager
*
* 'reply' is unused; we say only yeay or nay, never almost.
*/
static XtGeometryResult GeometryManager(Widget w,
XtWidgetGeometry *request, XtWidgetGeometry *reply)
{
return XtGeometryYes;
}
static void ChangeManaged(Widget w)
{
DoLayout((MwAnimatorWidget)w);
}
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