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#include "mpetools.h"
#include "basex11.h"
#include "baseclr.h"
#if defined(NEEDS_STDLIB_PROTOTYPES)
#include "protofix.h"
#endif
/*
This file contains routines to provide color support where available.
This is made difficult by the wide variety of color implementations
that X11 supports, and the failure of the X consortium to recognize
until very recently that window managers must have a minimum,
standardized interface that includes color (and window mapping,
mouse control, ... )
*/
/* for some reason, this isn't included by the X11 includes */
#include <X11/Xatom.h>
int XBHlsHelper ANSI_ARGS(( int, int, int ));
/* cmap is ignored for now? */
void XBInitColors( XBWin, cmap, nc )
XBWindow *XBWin;
Colormap cmap;
int nc;
{
PixVal white_pixel, black_pixel;
/* reset the number of colors from info on the display */
/* This is wrong; it needs to take the value from the visual */
/* Also, I'd like to be able to set this so as to force B&W behaviour
on color displays */
if (nc > 0)
XBWin->numcolors = nc;
else
XBWin->numcolors = 1 << DefaultDepth( XBWin->disp, XBWin->screen );
/* we will use the default colormap of the visual */
if (!XBWin->cmap)
XBWin->cmap = XBCreateColormap( XBWin->disp, XBWin->screen, XBWin->vis );
/* get the initial colormap */
if (XBWin->numcolors > 2)
XBInitCmap( XBWin );
else {
/* note that the 1-bit colormap is the DEFAULT map */
white_pixel = WhitePixel(XBWin->disp,XBWin->screen);
black_pixel = BlackPixel(XBWin->disp,XBWin->screen);
/* the default "colormap"; the mapping from color indices to
X pixel values */
XBWin->cmapping[BLACK] = black_pixel;
XBWin->cmapping[WHITE] = white_pixel;
XBWin->foreground = black_pixel;
XBWin->background = white_pixel;
}
}
/*
Set the initial color map
*/
int XBInitCmap( XBWin )
XBWindow *XBWin;
{
XColor colordef;
int i;
/* Also, allocate black and white first, in the same order that
there "pixel" values are, incase the pixel values assigned
start from 0 */
XBAllocBW( XBWin, &XBWin->cmapping[WHITE], &XBWin->cmapping[BLACK] );
XBWin->background = XBWin->cmapping[WHITE];
XBWin->foreground = XBWin->cmapping[BLACK];
/* Look up the colors so that they can be use server standards
(and be corrected for the monitor) */
for (i=2; i<16; i++) {
XParseColor( XBWin->disp, XBWin->cmap, colornames[i], &colordef );
XAllocColor( XBWin->disp, XBWin->cmap, &colordef );
XBWin->cmapping[i] = colordef.pixel;
}
XBWin->maxcolors = 15;
return 0;
}
/*
* The input to this routine is RGB, not HLS.
* X colors are 16 bits, not 8, so we have to shift the input by 8.
*/
int XBCmap( red, green, blue, mapsize, XBWin )
int mapsize;
unsigned char red[], green[], blue[];
XBWindow *XBWin;
{
int i, err;
XColor colordef;
PixVal white_pixel, black_pixel, pix, white_pix, black_pix;
white_pixel = WhitePixel(XBWin->disp,XBWin->screen);
black_pixel = BlackPixel(XBWin->disp,XBWin->screen);
/*
Free the old colors if we have the colormap.
*/
if (XBWin->cmap != DefaultColormap( XBWin->disp, XBWin->screen ) ) {
if (XBGetVisualClass( XBWin ) == PseudoColor ||
XBGetVisualClass( XBWin ) == DirectColor )
XFreeColors( XBWin->disp, XBWin->cmap, XBWin->cmapping,
XBWin->maxcolors + 1, (unsigned long)0 );
}
/*
The sun convention is that 0 is the background and 2**depth-1 is
foreground. We make these the Xtools conventions (ignoring foreground)
*/
if (mapsize > XBWin->numcolors) mapsize = XBWin->numcolors;
XBWin->maxcolors = mapsize - 1;
/* Now, set the color values
Since it is hard (impossible?) to insure that black and white are
allocated to the SAME pixel values in the default/window manager
colormap, we ALWAYS allocate black and white FIRST
Note that we may have allocated more than mapsize colors if the
map did not include black or white. We need to handle this later.
*/
XBAllocBW( XBWin, &white_pix, &black_pix );
err = 0;
for (i=0; i<mapsize; i++) {
if (red[i] == 0 && green[i] == 0 && blue[i] == 0)
XBWin->cmapping[i] = black_pix;
else if (red[i] == 255 && green[i] == 255 && blue[i] == 255)
XBWin->cmapping[i] = white_pix;
else {
colordef.red = ((int)red[i] * 65535) / 255;
colordef.green = ((int)green[i] * 65535) / 255;
colordef.blue = ((int)blue[i] * 65535) / 255;
colordef.flags = DoRed | DoGreen | DoBlue;
if (!XAllocColor( XBWin->disp, XBWin->cmap, &colordef ))
err = 1;
XBWin->cmapping[i] = colordef.pixel;
}
/* printf( "pixel value for %d is %d\n\r", i, XBWin->cmap[i] ); */
}
/* make sure that there are 2 different colors */
pix = XBWin->cmapping[0];
for (i=1; i<mapsize; i++)
if (pix != XBWin->cmapping[i]) break;
if (i >= mapsize) {
/* no different colors */
if (XBWin->cmapping[0] != black_pixel)
XBWin->cmapping[0] = black_pixel;
else
XBWin->cmapping[0] = white_pixel;
}
/*
The window needs to be told the new background pixel so that things
like XClearArea will work
Note that this should not be called until the window is actually
created.
*/
if (XBWin->win)
XSetWindowBackground( XBWin->disp, XBWin->win, XBWin->cmapping[0] );
/*
Note that since we haven't allocated a range of pixel-values to this
window, the changes will only take effect with future writes.
Further, several colors may have been mapped to the same display color.
We could detect this only by seeing if there are any duplications
among the XBWin->cmap values.
*/
/*
Remaining bug: foreground and background not set.
*/
return err;
}
/*
Color in X is many-layered. The first layer is the "visual", a
immutable attribute of a window set when the window is
created.
The next layer is the colormap. The installation of colormaps is
the buisness of the window manager (in some distant later release).
Rather than fight with that, we will use the default colormap.
This usually does not have many (any?) sharable color entries,
so we just try to match with the existing entries.
*/
/*
This routine gets the visual class (PseudoColor, etc) and returns
it. It finds the default visual. Possible returns are
PseudoColor
StaticColor
DirectColor
TrueColor
GrayScale
StaticGray
*/
int XBSetVisualClass( XBWin )
XBWindow *XBWin;
{
XVisualInfo vinfo;
if (XMatchVisualInfo( XBWin->disp, XBWin->screen,
24, DirectColor, &vinfo)) {
XBWin->vis = vinfo.visual;
return 0;
}
if (XMatchVisualInfo( XBWin->disp, XBWin->screen,
8, PseudoColor, &vinfo)) {
XBWin->vis = vinfo.visual;
return 0;
}
if (XMatchVisualInfo( XBWin->disp, XBWin->screen,
DefaultDepth(XBWin->disp,XBWin->screen),
PseudoColor, &vinfo)) {
XBWin->vis = vinfo.visual;
return 0;
}
XBWin->vis = DefaultVisual( XBWin->disp, XBWin->screen );
return 0;
}
int XBGetVisualClass( XBWin )
XBWindow *XBWin;
{
return XBWin->vis->class;
}
/* Should pass this an XBWin */
Colormap XBCreateColormap( display, screen, visual )
Display *display;
int screen;
Visual *visual;
{
Colormap Cmap;
if (DefaultDepth( display, screen ) <= 1)
Cmap = DefaultColormap( display, screen );
else
Cmap = XCreateColormap( display, RootWindow(display,screen),
visual, AllocNone );
return Cmap;
}
int XBSetColormap( XBWin )
XBWindow *XBWin;
{
XSetWindowColormap( XBWin->disp, XBWin->win, XBWin->cmap );
return 0;
}
int XBAllocBW( XBWin, white, black )
XBWindow *XBWin;
PixVal *white, *black;
{
XColor bcolor, wcolor;
XParseColor( XBWin->disp, XBWin->cmap, "black", &bcolor );
XParseColor( XBWin->disp, XBWin->cmap, "white", &wcolor );
if (BlackPixel(XBWin->disp,XBWin->screen) == 0) {
XAllocColor( XBWin->disp, XBWin->cmap, &bcolor );
XAllocColor( XBWin->disp, XBWin->cmap, &wcolor );
}
else {
XAllocColor( XBWin->disp, XBWin->cmap, &wcolor );
XAllocColor( XBWin->disp, XBWin->cmap, &bcolor );
}
*black = bcolor.pixel;
*white = wcolor.pixel;
return 0;
}
int XBGetBaseColor( XBWin, white_pix, black_pix )
XBWindow *XBWin;
PixVal *white_pix, *black_pix;
{
*white_pix = XBWin->cmapping[WHITE];
*black_pix = XBWin->cmapping[BLACK];
return 0;
}
/*
Set up a color map, using uniform separation in hue space.
Map entries are Red, Green, Blue.
Values are "gamma" corrected.
*/
/*
Gamma is a monitor dependent value. The value here is an
approximate that gives somewhat better results than Gamma = 1.
*/
static double Gamma = 2.0;
#include <math.h>
int XBSetGamma( g )
double g;
{
Gamma = g;
return 0;
}
int XBSetCmapHue( red, green, blue, mapsize )
int mapsize;
unsigned char *red, *green, *blue;
{
int i, hue, lightness, saturation;
double igamma = 1.0 / Gamma;
red[0] = 0;
green[0] = 0;
blue[0] = 0;
hue = 0; /* in 0:359 */
lightness = 50; /* in 0:100 */
saturation = 100; /* in 0:100 */
for (i = 1; i < mapsize-1; i++) {
XBHlsToRgb( hue, lightness, saturation, red + i, green + i, blue + i );
red[i] = floor( 255.999 * pow( ((double) red[i])/255.0, igamma ) );
blue[i] = floor( 255.999 * pow( ((double) blue[i])/255.0, igamma ) );
green[i] = floor( 255.999 * pow( ((double)green[i])/255.0, igamma ) );
hue += (359/(mapsize-2));
}
red [mapsize-1] = 255;
green[mapsize-1] = 255;
blue [mapsize-1] = 255;
return 0;
}
/*
* This algorithm is from Foley and van Dam, page 616
* given
* (0:359, 0:100, 0:100).
* h l s
* set
* (0:255, 0:255, 0:255)
* r g b
*/
int XBHlsHelper( h, n1, n2 )
int h, n1, n2;
{
while (h > 360) h = h - 360;
while (h < 0) h = h + 360;
if (h < 60) return n1 + (n2-n1)*h/60;
if (h < 180) return n2;
if (h < 240) return n1 + (n2-n1)*(240-h)/60;
return n1;
}
int XBHlsToRgb( h, l, s, r, g, b )
int h, l, s;
unsigned char *r, *g, *b;
{
int m1, m2; /* in 0 to 100 */
if (l <= 50) m2 = l * ( 100 + s ) / 100 ; /* not sure of "/100" */
else m2 = l + s - l*s/100;
m1 = 2*l - m2;
if (s == 0) {
/* ignore h */
*r = 255 * l / 100;
*g = 255 * l / 100;
*b = 255 * l / 100;
}
else {
*r = (255 * XBHlsHelper( h+120, m1, m2 ) ) / 100;
*g = (255 * XBHlsHelper( h, m1, m2 ) ) / 100;
*b = (255 * XBHlsHelper( h-120, m1, m2 ) ) / 100;
}
return 0;
}
/*
This routine returns the pixel value for the specified color
Returns 0 on failure, <>0 otherwise.
*/
int XBFindColor( XBWin, name, pixval )
XBWindow *XBWin;
char *name;
PixVal *pixval;
{
XColor colordef;
int st;
st = XParseColor( XBWin->disp, XBWin->cmap, name, &colordef );
if (st) {
st = XAllocColor( XBWin->disp, XBWin->cmap, &colordef );
if (st)
*pixval = colordef.pixel;
}
else
printf( "did not find color %s\n", name );
return st;
}
/*
When there are several windows being displayed, it may help to
merge their colormaps together so that all of the windows
may be displayed simultaneously with true colors.
These routines attempt to accomplish this
*/
/*
* The input to this routine is RGB, not HLS.
* X colors are 16 bits, not 8, so we have to shift the input by 8.
* This is like XBCmap, except that it APPENDS to the existing
* colormap.
*/
int XBAddCmap( red, green, blue, mapsize, XBWin )
int mapsize;
unsigned char red[], green[], blue[];
XBWindow *XBWin;
{
int i, err;
XColor colordef;
int cmap_start;
if (mapsize + XBWin->maxcolors > XBWin->numcolors)
mapsize = XBWin->numcolors - XBWin->maxcolors;
cmap_start = XBWin->maxcolors;
XBWin->maxcolors += mapsize;
err = 0;
for (i=0; i<mapsize; i++) {
colordef.red = ((int)red[i] * 65535) / 255;
colordef.green = ((int)green[i] * 65535) / 255;
colordef.blue = ((int)blue[i] * 65535) / 255;
colordef.flags = DoRed | DoGreen | DoBlue;
if (!XAllocColor( XBWin->disp, XBWin->cmap, &colordef ))
err = 1;
XBWin->cmapping[cmap_start+i] = colordef.pixel;
/* printf( "pixel value for %d is %d\n\r", i, XBWin->cmapping[i] ); */
}
return err;
}
/*
Another real need is to assign "colors" that make sense for
a monochrome display, without unduely penalizing color displays.
This routine takes a color name, a window, and a flag that
indicates whether this is "background" or "foreground".
In the monchrome case (or if the color is otherwise unavailable),
the "background" or "foreground" colors will be chosen
*/
PixVal XBGetColor( XBWin, name, is_fore )
XBWindow *XBWin;
char *name;
int is_fore;
{
PixVal pixval;
if (XBWin->numcolors == 2 || !XBFindColor( XBWin, name, &pixval ))
pixval = is_fore ? XBWin->cmapping[WHITE] : XBWin->cmapping[BLACK];
return pixval;
}
/*
This routine takes a named color and returns a color that is either
lighter or darker
*/
PixVal XBSimColor( XBWin, pixel, intensity, is_fore )
XBWindow *XBWin;
PixVal pixel;
int intensity, is_fore;
{
XColor colordef, colorsdef;
char RGBcolor[20];
PixVal red, green, blue;
int st;
colordef.pixel = pixel;
XQueryColor( XBWin->disp, XBWin->cmap, &colordef );
/* Adjust the color value up or down. Get the RGB values for the color */
red = colordef.red;
green = colordef.green;
blue = colordef.blue;
#define min(a,b) ((a)<(b) ? a : b)
#define max(a,b) ((a)>(b) ? a : b)
#define WHITE_AMOUNT 5000
if (intensity > 0) {
/* Add white to the color */
red = min(65535,red + WHITE_AMOUNT);
green = min(65535,green + WHITE_AMOUNT);
blue = min(65535,blue + WHITE_AMOUNT);
}
else {
/* Subtract white from the color */
red = (red < WHITE_AMOUNT) ? 0 : red - WHITE_AMOUNT;
green = (green < WHITE_AMOUNT) ? 0 : green - WHITE_AMOUNT;
blue = (blue < WHITE_AMOUNT) ? 0 : blue - WHITE_AMOUNT;
}
sprintf( RGBcolor, "rgb:%4.4x/%4.4x/%4.4x", (unsigned int)red,
(unsigned int) green, (unsigned int) blue );
st = XLookupColor( XBWin->disp, XBWin->cmap, RGBcolor, &colordef,
&colorsdef );
return colorsdef.pixel;
}
/*
XBUniformHues - Set the colormap to a uniform distribution
Input parameters:
. XBwin - window to set colors for
. ncolors - number of colors
Note:
This routine sets the colors in the current colormap, if the default
colormap is used. The Pixel values chosen are in the cmapping
structure; this is used by routines such as the XB contour plotter.
*/
void XBUniformHues( XBwin, ncolors )
XBWindow *XBwin;
int ncolors;
{
unsigned char *red, *green, *blue;
red = (unsigned char *)MALLOC( 3 * ncolors * sizeof(unsigned char) );
CHKPTR(red);
green = red + ncolors;
blue = green + ncolors;
XBSetCmapHue( red, green, blue, ncolors );
XBCmap( red, green, blue, ncolors, XBwin );
FREE( red );
}
/*
XBSetCmapLight - Create rgb values from a single color by adding white
Input Parameters:
. mapsize - number of values
Output Parameters:
. red - red values
. green - green values
. blue - blue values
Note:
The initial color is (red[0],green[0],blue[0]).
*/
void XBSetCmapLight( red, green, blue, mapsize )
int mapsize;
unsigned char *red, *green, *blue;
{
int i ;
for (i = 1; i < mapsize-1; i++)
{
blue[i] = i*(255-(int)blue[0])/(mapsize-2)+(int)blue[0] ;
green[i] = i*(255-(int)green[0])/(mapsize-2)+(int)green[0] ;
red[i] = i*(255-(int)red[0])/(mapsize-2)+(int)red[0] ;
}
red[mapsize-1] = green[mapsize-1] = blue[mapsize-1] = 255;
}
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