1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
|
/**
* Copyright (C) NVIDIA Corporation. 2021. ALL RIGHTS RESERVED.
*
* See file LICENSE for terms.
*/
#include <uct/api/uct.h>
#include <assert.h>
int main(int argc, char **argv)
{
ucs_async_context_t *async;
uct_worker_h worker;
/* Initialize context */
ucs_status_t status = ucs_async_context_create(UCS_ASYNC_MODE_THREAD_SPINLOCK, &async);
assert(UCS_OK == status);
/* Create a worker object */
status = uct_worker_create(async, UCS_THREAD_MODE_SINGLE, &worker);
assert(UCS_OK == status);
/* Cleanup */
uct_worker_destroy(worker);
ucs_async_context_destroy(async);
return 0;
}
|