1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144
|
#pragma once
#include <libplacebo/colorspace.h>
#include "video/out/vo.h"
#include "video/csputils.h"
#include "ra.h"
struct ra_ctx_opts {
bool allow_sw; // allow software renderers
bool want_alpha; // create an alpha framebuffer if possible
bool debug; // enable debugging layers/callbacks etc.
bool probing; // the backend was auto-probed
bool composition; // enable swapchain composition
struct m_obj_settings *context_list; // list of `ra_ctx_fns.name` to probe
struct m_obj_settings *context_type_list; // list of `ra_ctx_fns.type` to probe
};
extern const struct m_sub_options ra_ctx_conf;
struct ra_ctx {
struct vo *vo;
struct ra *ra;
struct mpv_global *global;
struct mp_log *log;
struct ra_ctx_opts opts;
const struct ra_ctx_fns *fns;
struct ra_swapchain *swapchain;
struct spirv_compiler *spirv;
void *priv;
};
// The functions that make up a ra_ctx.
struct ra_ctx_fns {
const char *type; // API type (for --gpu-api)
const char *name; // name (for --gpu-context)
const char *description; // description (for --gpu-context=help)
// Resize the window, or create a new window if there isn't one yet.
// Currently, there is an unfortunate interaction with ctx->vo, and
// display size etc. are determined by it.
bool (*reconfig)(struct ra_ctx *ctx);
// Signal if the underlying context can use colorspace/hdr related functionality
// on its own.
bool (*pass_colorspace)(struct ra_ctx *ctx);
// This behaves exactly like vo_driver.control().
int (*control)(struct ra_ctx *ctx, int *events, int request, void *arg);
// These behave exactly like vo_driver.wakeup/wait_events. They are
// optional.
void (*wakeup)(struct ra_ctx *ctx);
void (*wait_events)(struct ra_ctx *ctx, int64_t until_time_ns);
void (*update_render_opts)(struct ra_ctx *ctx);
// Initialize/destroy the 'struct ra' and possibly the underlying VO backend.
// Not normally called by the user of the ra_ctx.
bool (*init)(struct ra_ctx *ctx);
void (*uninit)(struct ra_ctx *ctx);
};
typedef struct pl_color_space pl_color_space_t;
// These are a set of helpers for ra_ctx providers based on ra_gl.
// The init function also initializes ctx->ra and ctx->swapchain, so the user
// doesn't have to do this manually. (Similarly, the uninit function will
// clean them up)
struct ra_ctx_params {
// For special contexts (i.e. wayland) that want to check visibility
// before drawing a frame.
bool (*check_visible)(struct ra_ctx *ctx);
// See ra_swapchain_fns.color_depth.
int (*color_depth)(struct ra_ctx *ctx);
// Preferred device color space. Optional.
pl_color_space_t (*preferred_csp)(struct ra_ctx *ctx);
// See ra_swapchain_fns.get_vsync.
void (*get_vsync)(struct ra_ctx *ctx, struct vo_vsync_info *info);
// Set to the platform-specific function to swap buffers, like
// glXSwapBuffers, eglSwapBuffers etc. This will be called by
// ra_gl_ctx_swap_buffers. Required unless you either never call that
// function or if you override it yourself.
void (*swap_buffers)(struct ra_ctx *ctx);
};
// Extra struct for the swapchain-related functions so they can be easily
// inherited from helpers.
struct ra_swapchain {
struct ra_ctx *ctx;
struct priv *priv;
const struct ra_swapchain_fns *fns;
};
// Represents a framebuffer / render target
struct ra_fbo {
struct ra_tex *tex;
bool flip; // rendering needs to be inverted
// Host system's colorspace that it will be interpreting
// the frame buffer as.
struct pl_color_space color_space;
};
struct ra_swapchain_fns {
// Gets the current framebuffer depth in bits (0 if unknown). Optional.
int (*color_depth)(struct ra_swapchain *sw);
// Target device color space. Optional.
pl_color_space_t (*target_csp)(struct ra_swapchain *sw);
// Called when rendering starts. Returns NULL on failure. This must be
// followed by submit_frame, to submit the rendered frame. This function
// can also fail sporadically, and such errors should be ignored unless
// they persist.
bool (*start_frame)(struct ra_swapchain *sw, struct ra_fbo *out_fbo);
// Present the frame. Issued in lockstep with start_frame, with rendering
// commands in between. The `frame` is just there for timing data, for
// swapchains smart enough to do something with it.
bool (*submit_frame)(struct ra_swapchain *sw, const struct vo_frame *frame);
// Performs a buffer swap. This blocks for as long as necessary to meet
// params.swapchain_depth, or until the next vblank (for vsynced contexts)
void (*swap_buffers)(struct ra_swapchain *sw);
// See vo. Usually called after swap_buffers().
void (*get_vsync)(struct ra_swapchain *sw, struct vo_vsync_info *info);
};
// Create and destroy a ra_ctx. This also takes care of creating and destroying
// the underlying `struct ra`, and perhaps the underlying VO backend.
struct ra_ctx *ra_ctx_create(struct vo *vo, struct ra_ctx_opts opts);
void ra_ctx_destroy(struct ra_ctx **ctx);
// Special case of creating a ra_ctx while specifying a specific context by name.
struct ra_ctx *ra_ctx_create_by_name(struct vo *vo, const char *name);
|