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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include <libavutil/uuid.h>
#include "options/m_config.h"
#include "video/out/placebo/ra_pl.h"
#include "video/out/placebo/utils.h"
#include "context.h"
struct vulkan_opts {
char *device; // force a specific GPU
int swap_mode;
int queue_count;
bool async_transfer;
bool async_compute;
};
static inline OPT_STRING_VALIDATE_FUNC(vk_validate_dev)
{
int ret = M_OPT_INVALID;
void *ta_ctx = talloc_new(NULL);
pl_log pllog = mppl_log_create(ta_ctx, log);
if (!pllog)
goto done;
// Create a dummy instance to validate/list the devices
mppl_log_set_probing(pllog, true);
pl_vk_inst inst = pl_vk_inst_create(pllog, pl_vk_inst_params());
mppl_log_set_probing(pllog, false);
if (!inst)
goto done;
uint32_t num = 0;
VkResult res = vkEnumeratePhysicalDevices(inst->instance, &num, NULL);
if (res != VK_SUCCESS)
goto done;
VkPhysicalDevice *devices = talloc_array(ta_ctx, VkPhysicalDevice, num);
res = vkEnumeratePhysicalDevices(inst->instance, &num, devices);
if (res != VK_SUCCESS)
goto done;
struct bstr param = bstr0(*value);
bool help = bstr_equals0(param, "help");
if (help) {
mp_info(log, "Available vulkan devices:\n");
ret = M_OPT_EXIT;
}
AVUUID param_uuid;
bool is_uuid = av_uuid_parse(*value, param_uuid) == 0;
for (int i = 0; i < num; i++) {
VkPhysicalDeviceIDPropertiesKHR id_prop = { 0 };
id_prop.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR;
VkPhysicalDeviceProperties2KHR prop2 = { 0 };
prop2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR;
prop2.pNext = &id_prop;
vkGetPhysicalDeviceProperties2(devices[i], &prop2);
const VkPhysicalDeviceProperties *prop = &prop2.properties;
if (help) {
char device_uuid[37];
av_uuid_unparse(id_prop.deviceUUID, device_uuid);
mp_info(log, " '%s' (GPU %d, PCI ID %x:%x, UUID %s)\n",
prop->deviceName, i, (unsigned)prop->vendorID,
(unsigned)prop->deviceID, device_uuid);
} else if (bstr_equals0(param, prop->deviceName)) {
ret = 0;
goto done;
} else if (is_uuid && av_uuid_equal(param_uuid, id_prop.deviceUUID)) {
ret = 0;
goto done;
}
}
if (!help)
mp_err(log, "No device with %s '%.*s'!\n", is_uuid ? "UUID" : "name",
BSTR_P(param));
done:
pl_vk_inst_destroy(&inst);
pl_log_destroy(&pllog);
talloc_free(ta_ctx);
return ret;
}
#define OPT_BASE_STRUCT struct vulkan_opts
const struct m_sub_options vulkan_conf = {
.opts = (const struct m_option[]) {
{"vulkan-device", OPT_STRING_VALIDATE(device, vk_validate_dev)},
{"vulkan-swap-mode", OPT_CHOICE(swap_mode,
{"auto", -1},
{"fifo", VK_PRESENT_MODE_FIFO_KHR},
{"fifo-relaxed", VK_PRESENT_MODE_FIFO_RELAXED_KHR},
{"mailbox", VK_PRESENT_MODE_MAILBOX_KHR},
{"immediate", VK_PRESENT_MODE_IMMEDIATE_KHR})},
{"vulkan-queue-count", OPT_INT(queue_count), M_RANGE(1, 8)},
{"vulkan-async-transfer", OPT_BOOL(async_transfer)},
{"vulkan-async-compute", OPT_BOOL(async_compute)},
{0}
},
.size = sizeof(struct vulkan_opts),
.defaults = &(struct vulkan_opts) {
.swap_mode = -1,
.queue_count = 1,
.async_transfer = true,
.async_compute = true,
},
.change_flags = UPDATE_VO,
};
struct priv {
struct mpvk_ctx *vk;
struct vulkan_opts *opts;
struct ra_ctx_params params;
struct ra_tex proxy_tex;
};
static const struct ra_swapchain_fns vulkan_swapchain;
struct mpvk_ctx *ra_vk_ctx_get(struct ra_ctx *ctx)
{
if (!ctx->swapchain || ctx->swapchain->fns != &vulkan_swapchain)
return NULL;
struct priv *p = ctx->swapchain->priv;
return p->vk;
}
void ra_vk_ctx_uninit(struct ra_ctx *ctx)
{
if (!ctx->swapchain)
return;
struct priv *p = ctx->swapchain->priv;
struct mpvk_ctx *vk = p->vk;
if (ctx->ra) {
pl_gpu_finish(vk->gpu);
pl_swapchain_destroy(&vk->swapchain);
ctx->ra->fns->destroy(ctx->ra);
ctx->ra = NULL;
}
vk->gpu = NULL;
pl_vulkan_destroy(&vk->vulkan);
TA_FREEP(&ctx->swapchain);
}
pl_vulkan mppl_create_vulkan(struct vulkan_opts *opts,
pl_vk_inst vkinst,
pl_log pllog,
VkSurfaceKHR surface,
bool allow_software)
{
VkPhysicalDeviceFeatures2 features = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
};
/*
* Request the additional extensions and features required to make full use
* of the ffmpeg Vulkan hwcontext and video decoding capability.
*/
const char *opt_extensions[] = {
VK_EXT_DESCRIPTOR_BUFFER_EXTENSION_NAME,
VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME,
VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME,
VK_KHR_VIDEO_DECODE_QUEUE_EXTENSION_NAME,
VK_KHR_VIDEO_DECODE_H264_EXTENSION_NAME,
VK_KHR_VIDEO_DECODE_H265_EXTENSION_NAME,
VK_KHR_VIDEO_QUEUE_EXTENSION_NAME,
VK_KHR_ZERO_INITIALIZE_WORKGROUP_MEMORY_EXTENSION_NAME,
/*
* Extensions below this point are newer than our minimum required Vulkan
* headers and so we only activate them if the build time headers contain
* them.
*/
#ifdef VK_EXT_shader_object
VK_EXT_SHADER_OBJECT_EXTENSION_NAME, /* 1.3.246 */
#endif
#ifdef VK_KHR_cooperative_matrix
VK_KHR_COOPERATIVE_MATRIX_EXTENSION_NAME, /* 1.3.255 */
#endif
#ifdef VK_KHR_video_maintenance1
VK_KHR_VIDEO_MAINTENANCE_1_EXTENSION_NAME, /* 1.3.274 */
#endif
#ifdef VK_KHR_shader_expect_assume
VK_KHR_SHADER_EXPECT_ASSUME_EXTENSION_NAME, /* 1.3.276 */
#endif
#ifdef VK_KHR_shader_subgroup_rotate
VK_KHR_SHADER_SUBGROUP_ROTATE_EXTENSION_NAME, /* 1.3.276 */
#endif
/*
* Because the AV1 extension does not require a feature flag to be enabled,
* we can include it as a string literal and have it work.
*/
"VK_KHR_video_decode_av1", /* VK_KHR_VIDEO_DECODE_AV1_EXTENSION_NAME 1.3.277 */
#ifdef VK_KHR_shader_relaxed_extended_instruction
VK_KHR_SHADER_RELAXED_EXTENDED_INSTRUCTION_EXTENSION_NAME, /* 1.3.288 */
#endif
#ifdef VK_KHR_video_maintenance2
VK_KHR_VIDEO_MAINTENANCE_2_EXTENSION_NAME, /* 1.4.306 */
#endif
#ifdef VK_KHR_video_decode_vp9
VK_KHR_VIDEO_DECODE_VP9_EXTENSION_NAME, /* 1.4.317 */
#endif
};
/*
* The following chain of conditional extension features must be constructed
* in descending vulkan version order. This ensures that if one is present,
* the next extension that chains on to it will also be present.
*/
#ifdef VK_KHR_video_decode_vp9
VkPhysicalDeviceVideoDecodeVP9FeaturesKHR video_decode_vp9_feature = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_DECODE_VP9_FEATURES_KHR,
.videoDecodeVP9 = true,
};
#endif
#ifdef VK_KHR_video_maintenance2
VkPhysicalDeviceVideoMaintenance2FeaturesKHR video_maintenance_2_feature = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_MAINTENANCE_2_FEATURES_KHR,
#ifdef VK_KHR_video_decode_vp9
.pNext = &video_decode_vp9_feature,
#endif
.videoMaintenance2 = true,
};
#endif
#ifdef VK_KHR_shader_relaxed_extended_instruction
VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR shader_relaxed_feature = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_RELAXED_EXTENDED_INSTRUCTION_FEATURES_KHR,
#ifdef VK_KHR_video_maintenance2
.pNext = &video_maintenance_2_feature,
#endif
.shaderRelaxedExtendedInstruction = true,
};
#endif
#ifdef VK_KHR_shader_subgroup_rotate
VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR shader_subgroup_rotate_feature = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_ROTATE_FEATURES_KHR,
#ifdef VK_KHR_shader_relaxed_extended_instruction
.pNext = &shader_relaxed_feature,
#endif
.shaderSubgroupRotate = true,
};
#endif
#ifdef VK_KHR_shader_expect_assume
VkPhysicalDeviceShaderExpectAssumeFeaturesKHR shader_expect_assume_feature = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_EXPECT_ASSUME_FEATURES_KHR,
#ifdef VK_KHR_shader_subgroup_rotate
.pNext = &shader_subgroup_rotate_feature,
#endif
.shaderExpectAssume = true,
};
#endif
#ifdef VK_KHR_video_maintenance1
VkPhysicalDeviceVideoMaintenance1FeaturesKHR video_maintenance_1_feature = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_MAINTENANCE_1_FEATURES_KHR,
#ifdef VK_KHR_shader_expect_assume
.pNext = &shader_expect_assume_feature,
#endif
.videoMaintenance1 = true,
};
#endif
#ifdef VK_KHR_cooperative_matrix
VkPhysicalDeviceCooperativeMatrixFeaturesKHR cooperative_matrix_feature = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_FEATURES_KHR,
#ifdef VK_KHR_video_maintenance1
.pNext = &video_maintenance_1_feature,
#endif
.cooperativeMatrix = true,
};
#endif
#ifdef VK_EXT_shader_object
VkPhysicalDeviceShaderObjectFeaturesEXT shader_object_feature = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OBJECT_FEATURES_EXT,
#ifdef VK_KHR_cooperative_matrix
.pNext = &cooperative_matrix_feature,
#endif
.shaderObject = true,
};
#endif
VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeaturesKHR zero_init_feature = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES_KHR,
#ifdef VK_EXT_shader_object
.pNext = &shader_object_feature,
#endif
.shaderZeroInitializeWorkgroupMemory = true,
};
VkPhysicalDeviceDynamicRenderingFeaturesKHR dynamic_rendering_feature = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES_KHR,
.pNext = &zero_init_feature,
.dynamicRendering = true,
};
VkPhysicalDeviceDescriptorBufferFeaturesEXT descriptor_buffer_feature = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_BUFFER_FEATURES_EXT,
.pNext = &dynamic_rendering_feature,
.descriptorBuffer = true,
.descriptorBufferPushDescriptors = true,
};
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT atomic_float_feature = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT,
.pNext = &descriptor_buffer_feature,
.shaderBufferFloat32Atomics = true,
.shaderBufferFloat32AtomicAdd = true,
};
VkPhysicalDeviceVulkan12Features recommended_vk12 = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
.pNext = &atomic_float_feature,
.scalarBlockLayout = true,
.shaderBufferInt64Atomics = true,
.uniformBufferStandardLayout = true,
};
VkPhysicalDeviceVulkan11Features recommended_vk11 = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES,
.pNext = &recommended_vk12,
.storageBuffer16BitAccess = true,
.uniformAndStorageBuffer16BitAccess = true,
};
VkPhysicalDeviceFeatures2 recommended_features = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
.pNext = &recommended_vk11,
.features = {
.shaderInt16 = true,
.shaderFloat64 = true,
},
};
features.pNext = &recommended_features;
AVUUID param_uuid = { 0 };
bool is_uuid = opts->device &&
av_uuid_parse(opts->device, param_uuid) == 0;
mp_assert(pllog);
mp_assert(vkinst);
struct pl_vulkan_params device_params = {
.instance = vkinst->instance,
.get_proc_addr = vkinst->get_proc_addr,
.surface = surface,
.allow_software = allow_software,
.async_transfer = opts->async_transfer,
.async_compute = opts->async_compute,
.queue_count = opts->queue_count,
.extra_queues = VK_QUEUE_VIDEO_DECODE_BIT_KHR,
.opt_extensions = opt_extensions,
.num_opt_extensions = MP_ARRAY_SIZE(opt_extensions),
.features = &features,
.device_name = is_uuid ? NULL : opts->device,
};
if (is_uuid)
av_uuid_copy(device_params.device_uuid, param_uuid);
return pl_vulkan_create(pllog, &device_params);
}
bool ra_vk_ctx_init(struct ra_ctx *ctx, struct mpvk_ctx *vk,
struct ra_ctx_params params,
VkPresentModeKHR preferred_mode)
{
struct ra_swapchain *sw = ctx->swapchain = talloc_zero(NULL, struct ra_swapchain);
sw->ctx = ctx;
sw->fns = &vulkan_swapchain;
struct priv *p = sw->priv = talloc_zero(sw, struct priv);
p->vk = vk;
p->params = params;
p->opts = mp_get_config_group(p, ctx->global, &vulkan_conf);
vk->vulkan = mppl_create_vulkan(p->opts, vk->vkinst, vk->pllog, vk->surface,
ctx->opts.allow_sw);
if (!vk->vulkan)
goto error;
vk->gpu = vk->vulkan->gpu;
ctx->ra = ra_create_pl(vk->gpu, ctx->log);
if (!ctx->ra)
goto error;
// Create the swapchain
struct pl_vulkan_swapchain_params pl_params = {
.surface = vk->surface,
.present_mode = preferred_mode,
.swapchain_depth = ctx->vo->opts->swapchain_depth,
};
if (p->opts->swap_mode >= 0) // user override
pl_params.present_mode = p->opts->swap_mode;
vk->swapchain = pl_vulkan_create_swapchain(vk->vulkan, &pl_params);
if (!vk->swapchain)
goto error;
return true;
error:
ra_vk_ctx_uninit(ctx);
return false;
}
bool ra_vk_ctx_resize(struct ra_ctx *ctx, int width, int height)
{
struct priv *p = ctx->swapchain->priv;
bool ok = pl_swapchain_resize(p->vk->swapchain, &width, &height);
ctx->vo->dwidth = width;
ctx->vo->dheight = height;
return ok;
}
char *ra_vk_ctx_get_device_name(struct ra_ctx *ctx)
{
/*
* This implementation is a bit odd because it has to work even if the
* ctx hasn't been initialised yet. A context implementation may need access
* to the device name before it can fully initialise the ctx.
*/
struct vulkan_opts *opts = mp_get_config_group(NULL, ctx->global,
&vulkan_conf);
char *device_name = talloc_strdup(NULL, opts->device);
talloc_free(opts);
return device_name;
}
static int color_depth(struct ra_swapchain *sw)
{
struct priv *p = sw->priv;
if (p->params.color_depth)
return p->params.color_depth(sw->ctx);
return -1;
}
static bool start_frame(struct ra_swapchain *sw, struct ra_fbo *out_fbo)
{
struct priv *p = sw->priv;
struct pl_swapchain_frame frame;
bool visible = true;
if (p->params.check_visible)
visible = p->params.check_visible(sw->ctx);
// If out_fbo is NULL, this was called from vo_gpu_next. Bail out.
if (out_fbo == NULL || !visible)
return visible;
if (!pl_swapchain_start_frame(p->vk->swapchain, &frame))
return false;
if (!mppl_wrap_tex(sw->ctx->ra, frame.fbo, &p->proxy_tex))
return false;
*out_fbo = (struct ra_fbo) {
.tex = &p->proxy_tex,
.flip = frame.flipped,
};
return true;
}
static bool submit_frame(struct ra_swapchain *sw, const struct vo_frame *frame)
{
struct priv *p = sw->priv;
return pl_swapchain_submit_frame(p->vk->swapchain);
}
static void swap_buffers(struct ra_swapchain *sw)
{
struct priv *p = sw->priv;
pl_swapchain_swap_buffers(p->vk->swapchain);
if (p->params.swap_buffers)
p->params.swap_buffers(sw->ctx);
}
static void get_vsync(struct ra_swapchain *sw,
struct vo_vsync_info *info)
{
struct priv *p = sw->priv;
if (p->params.get_vsync)
p->params.get_vsync(sw->ctx, info);
}
static pl_color_space_t target_csp(struct ra_swapchain *sw)
{
struct priv *p = sw->priv;
if (p->params.preferred_csp)
return p->params.preferred_csp(sw->ctx);
return (pl_color_space_t){0};
}
static const struct ra_swapchain_fns vulkan_swapchain = {
.color_depth = color_depth,
.target_csp = target_csp,
.start_frame = start_frame,
.submit_frame = submit_frame,
.swap_buffers = swap_buffers,
.get_vsync = get_vsync,
};
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