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#ifndef COMMON_H__
#define COMMON_H__
#ifdef __LIBRETRO__
#include <libretro.h>
#include <boolean.h>
#else
#include <stdbool.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
#define GAME_NAME "Mr.Boom"
#define GAME_VERSION "5.2"
#define PATH_MAX_LENGTH 256
#define WIDTH 320
#define HEIGHT 200
#define NB_COLORS_PALETTE 256
#define nb_dyna 8
#ifndef PLATFORM
#define PLATFORM "Unknown"
#endif
class BotTree;
extern BotTree *tree[nb_dyna];
enum Button
{
button_b,
button_y,
button_select,
button_start,
button_up,
button_down,
button_left,
button_right,
button_a,
button_x,
button_l,
button_r,
button_error
};
#define FIRST_RW_VARIABLE replayer_saver
#define FIRST_RW_VARIABLE_DB nosetjmp
#define NB_DD_VARIABLES_IN_RW_SEGMENT (offsetof(struct Mem, FIRST_RW_VARIABLE_DB) - offsetof(struct Mem, FIRST_RW_VARIABLE)) / 4
#define FIRST_RO_VARIABLE master
#define SIZE_RO_SEGMENT offsetof(struct Mem, FIRST_RW_VARIABLE) - offsetof(struct Mem, FIRST_RO_VARIABLE)
#define SIZE_SER offsetof(struct Mem, selectorsPointer) - offsetof(struct Mem, FIRST_RW_VARIABLE)
bool mrboom_init();
bool mrboom_load();
void mrboom_deinit(void);
void mrboom_update_input(int keyid, int playerNumber, int state, bool isIA);
void mrboom_sound(void);
bool mrboom_debug_state_failed();
void mrboom_deal_with_autofire();
void mrboom_loop();
bool debugTracesPlayer(int player);
void mrboom_tick_ai();
void mrboom_reset_special_keys();
#ifdef __LIBSDL__
void mrboom_autopilot_1_button_joysticks(int input);
#endif
extern bool cheatMode;
#ifdef DEBUG
enum BotState { goingNowhere, goingSafe, goingBonus, goingBomb };
extern BotState botStates[nb_dyna];
extern int walkingToCell[nb_dyna];
#endif
#ifdef __LIBRETRO__
#define FPS_RATE 60.0
#define SAMPLE_RATE 48000.0f
extern int16_t *frame_sample_buf;
extern uint32_t num_samples_per_frame;
extern retro_audio_sample_batch_t audio_batch_cb;
void audio_callback(void);
extern float libretro_music_volume;
extern int libretro_sfx_volume;
#define DEFAULT_TRACE_MAX 0
#endif
#if defined __LIBSDL2__ || __LIBSDL__
extern int sdl2_fx_volume;
extern bool music;
#define DEFAULT_SDL2_FX_VOLUME 4
#define DEFAULT_TRACE_MAX 1 | DEBUG_MASK_GRIDS
#endif
#define DEBUG_SDL2 1024
#define DEBUG_MASK_BOTTREEDECISIONS 512
#define DEBUG_MASK_GRIDS 256
extern int traceMask;
#ifdef __cplusplus
}
#endif
#endif
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