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#include <stdlib.h>
#include <stdio.h>
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#include <SDL.h>
#include <time.h>
#include <unistd.h>
#include <getopt.h>
#include "mrboom.h"
#include "common.hpp"
#include "MrboomHelper.hpp"
#include "xbrz.h"
#define IFTRACES (traceMask & DEBUG_SDL2)
#ifdef DEBUG
#define XBRZ_DEFAULT_FACTOR 1
#else
#define XBRZ_DEFAULT_FACTOR 2
#endif
#ifdef __ARM_ARCH_6__
#define XBRZ_DEFAULT_FACTOR 1
#endif
#ifdef __ARM_ARCH_7__
#define XBRZ_DEFAULT_FACTOR 1
#endif
int xbrzFactor = XBRZ_DEFAULT_FACTOR;
int widthTexture = 0;
int heightTexture = 0;
#define BEEING_PLAYING_BUFFER 60
int beeingPlaying = 0;
SDL_Renderer *renderer;
SDL_Texture * texture;
SDL_bool done = SDL_FALSE;
SDL_bool noVGA = SDL_FALSE;
SDL_Joystick *joysticks[nb_dyna] = { 0 };
int joysticksInstance[nb_dyna];
static clock_t begin;
unsigned int nbFrames = 0;
int testAI = 0;
bool slowMode = false;
#define MAX_TURBO 32
int turboMode = 0;
int anyButtonPushedMask = 0;
int anyStartButtonPushedMask = 0;
int anySelectButtonPushedMask = 0;
int framesPlayed = 0;
bool checkDemoMode = false;
void quit(int rc)
{
SDL_Quit();
exit(rc);
}
void printJoystick()
{
int i;
for (i = 0; i < nb_dyna; i++)
{
if (joysticks[i] != 0)
{
log_debug("Joystick instance %d: (index:%d)\n", joysticksInstance[i], i);
}
}
}
void removeJoystick(int instance)
{
int i;
if (IFTRACES)
{
log_debug("Joystick instance %d removed.\n", (int)instance);
}
for (i = 0; i < nb_dyna; i++)
{
if (joysticks[i] != 0)
{
if (joysticksInstance[i] == instance)
{
joysticks[i] = 0;
if (IFTRACES)
{
log_debug("Joystick index/player %d removed.\n", i);
}
}
}
}
}
void updateInput(int keyid, int playerNumber, int state, bool isIA) {
if (!checkDemoMode) {
mrboom_update_input(keyid, playerNumber, state, isIA);
}
}
void addJoystick(int index)
{
if (IFTRACES)
{
log_debug("Add Joystick index %d \n", index);
}
SDL_Joystick *joystick = SDL_JoystickOpen(index);
if (joystick == NULL)
{
log_error("SDL_JoystickOpen(%d) failed: %s\n", index,
SDL_GetError());
}
else
{
int noFreePlayer = 1;
for (int i = 0; i < nb_dyna; i++)
{
if (joysticks[i] == 0)
{
joysticks[i] = joystick;
joysticksInstance[i] = SDL_JoystickInstanceID(joystick);
if (IFTRACES)
{
log_debug("Joystick instance %d added for player %d\n", joysticksInstance[i], i);
}
noFreePlayer = 0;
return;
}
}
if (noFreePlayer)
{
if (IFTRACES)
{
log_debug("Joystick cant be added\n");
}
}
}
}
#define NB_SCREENS_BLURRING 8
void UpdateTexture(SDL_Texture *texture, bool skipRendering)
{
static uint32_t matrixPalette[NB_COLORS_PALETTE];
static uint32_t previousScreen[WIDTH][HEIGHT][NB_SCREENS_BLURRING];
static int numberOfScreenToMelt = 1;
Uint32 * dst;
uint32_t src[WIDTH * HEIGHT];
static uint32_t *trg = NULL;
if (trg == NULL)
{
trg = (uint32_t *)malloc(widthTexture * heightTexture * sizeof(uint32_t));
}
int row, col;
void *pixels;
int pitch;
if (SDL_LockTexture(texture, NULL, &pixels, &pitch) < 0)
{
log_error("Couldn't lock texture: %s\n", SDL_GetError());
quit(5);
}
int z = 0;
do
{
matrixPalette[z / 3] = ((m.vgaPalette[z+0] << 2) | (m.vgaPalette[z+0] >> 4)) << 16;
matrixPalette[z / 3] |= ((m.vgaPalette[z+1] << 2) | (m.vgaPalette[z+1] >> 4)) << 8;
matrixPalette[z / 3] |= ((m.vgaPalette[z+2] << 2) | (m.vgaPalette[z+2] >> 4)) << 0;
z += 3;
} while (z != NB_COLORS_PALETTE * 3);
for (row = 0; row < HEIGHT; ++row)
{
dst = (Uint32 *)((Uint8 *)pixels + row * pitch);
for (col = 0; col < WIDTH; ++col)
{
uint32_t color;
if (m.affiche_pal != 1)
{
color = matrixPalette[m.buffer[col + row * WIDTH]];
m.vgaRam[col + row * WIDTH] = m.buffer[col + row * WIDTH];
}
else
{
color = matrixPalette[m.vgaRam[col + row * WIDTH]];
}
previousScreen[col][row][frameNumber() % NB_SCREENS_BLURRING] = color;
//uint32_t color = matrixPalette[m.vgaRam[col + row * WIDTH]];
//previousScreen[col][row][frameNumber() % NB_SCREENS_BLURRING] = color;
if (skipRendering)
{
uint32_t b = 0;
uint32_t r = 0;
uint32_t g = 0;
for (int z = 0; z < numberOfScreenToMelt; z++)
{
uint32_t prevColor = previousScreen[col][row][(NB_SCREENS_BLURRING - z + frameNumber()) % NB_SCREENS_BLURRING];
b += prevColor & 255;
r += (prevColor >> 8) & 255;
g += (prevColor >> 16) & 255;
}
b = b / (numberOfScreenToMelt);
r = r / (numberOfScreenToMelt);
g = g / (numberOfScreenToMelt);
color = (g << 16) | (r << 8) | b;
if (numberOfScreenToMelt < NB_SCREENS_BLURRING - 1)
{
numberOfScreenToMelt += 2;
}
}
else
{
numberOfScreenToMelt = 1;
}
if (xbrzFactor != 1)
{
src[col + row * WIDTH] = color;
}
else
{
*dst++ = color;
}
}
}
if (xbrzFactor != 1)
{
scale(xbrzFactor, //valid range: 2 - 6
(uint32_t *)src, trg, WIDTH, HEIGHT,
xbrz::ColorFormat::RGB);
for (row = 0; row < heightTexture; ++row)
{
dst = (Uint32 *)((Uint8 *)pixels + row * pitch);
for (col = 0; col < widthTexture; ++col)
{
*dst++ = trg[row * widthTexture + col];
}
}
}
SDL_UnlockTexture(texture);
}
int getPlayerFromJoystickPort(int instance)
{
int i;
for (i = 0; i < nb_dyna; i++)
{
if (joysticks[i] != 0)
{
if (joysticksInstance[i] == instance)
{
return(i);
}
}
}
log_error("Error getPlayerFromJoystickPort %d\n", instance);
return(0);
}
void updateKeyboard(Uint8 scancode, int state)
{
if (IFTRACES)
{
log_debug("updateKeyboard %d", scancode);
}
if (state)
{
anyButtonPushedMask = anyButtonPushedMask | (1 << (scancode & 31));
}
else
{
anyButtonPushedMask = anyButtonPushedMask & ~(1 << (scancode & 31));
}
switch (scancode)
{
case SDL_SCANCODE_W:
updateInput(button_up, nb_dyna - 2, state, false);
break;
case SDL_SCANCODE_S:
updateInput(button_down, nb_dyna - 2, state, false);
break;
case SDL_SCANCODE_A:
updateInput(button_left, nb_dyna - 2, state, false);
break;
case SDL_SCANCODE_D:
updateInput(button_right, nb_dyna - 2, state, false);
break;
case SDL_SCANCODE_LALT:
updateInput(button_a, nb_dyna - 2, state, false);
break;
case SDL_SCANCODE_LCTRL:
case SDL_SCANCODE_LGUI:
updateInput(button_b, nb_dyna - 2, state, false);
break;
case SDL_SCANCODE_LSHIFT:
updateInput(button_x, nb_dyna - 2, state, false);
break;
case SDL_SCANCODE_SPACE:
updateInput(button_select, nb_dyna - 2, state, false);
break;
case SDL_SCANCODE_RETURN:
updateInput(button_start, nb_dyna - 2, state, false);
updateInput(button_start, nb_dyna - 1, state, false);
break;
case SDL_SCANCODE_KP_ENTER:
updateInput(button_start, nb_dyna - 2, state, false);
updateInput(button_start, nb_dyna - 1, state, false);
updateInput(button_x, nb_dyna - 1, state, false); // also jump 1st player
break;
case SDL_SCANCODE_UP:
updateInput(button_up, nb_dyna - 1, state, false);
break;
case SDL_SCANCODE_DOWN:
updateInput(button_down, nb_dyna - 1, state, false);
break;
case SDL_SCANCODE_LEFT:
updateInput(button_left, nb_dyna - 1, state, false);
break;
case SDL_SCANCODE_RIGHT:
updateInput(button_right, nb_dyna - 1, state, false);
break;
case SDL_SCANCODE_F1:
updateInput(button_l, nb_dyna - 1, state, false);
break;
case SDL_SCANCODE_F2:
updateInput(button_r, nb_dyna - 1, state, false);
break;
case SDL_SCANCODE_PAGEDOWN:
case SDL_SCANCODE_RALT:
case SDL_SCANCODE_KP_PERIOD:
updateInput(button_a, nb_dyna - 1, state, false);
break;
case SDL_SCANCODE_END:
case SDL_SCANCODE_RCTRL:
case SDL_SCANCODE_RGUI:
case SDL_SCANCODE_KP_0:
log_debug("button_b %d i:%d\n", state, nb_dyna - 1);
updateInput(button_b, nb_dyna - 1, state, false);
break;
case SDL_SCANCODE_HOME:
case SDL_SCANCODE_RSHIFT:
updateInput(button_x, nb_dyna - 1, state, false);
break;
case SDL_SCANCODE_ESCAPE:
if (state)
{
if ((beeingPlaying > BEEING_PLAYING_BUFFER) || !isGameActive())
{
pressESC();
}
if (inTheMenu())
{
done = SDL_TRUE;
}
}
break;
case SDL_SCANCODE_PAUSE:
case SDL_SCANCODE_P:
if (state)
{
pauseGameButton();
}
break;
default:
if (IFTRACES)
{
log_debug("updateKeyboard not handled %d %d\n", scancode, state);
}
break;
}
}
#define DEFAULT_DEAD_ZONE 8000
int joystickDeadZone = DEFAULT_DEAD_ZONE;
int anyStartButtonPushedCounter = 0;
uint32_t windowID;
static const float ASPECT_RATIO = float(WIDTH) / float(HEIGHT);
bool resizeDone = false;
SDL_Rect screen;
SDL_Window *window;
int width = 0;
int height = 0;
#define NB_STICKS_MAX_PER_PAD 2
int axis[NB_STICKS_MAX_PER_PAD * 2] = { 0, 0, 0, 0 };
void pollEvent() {
SDL_Event e;
while (SDL_PollEvent(&e))
{
switch (e.type)
{
case SDL_WINDOWEVENT:
if (e.window.windowID == windowID)
{
switch (e.window.event)
{
case SDL_WINDOWEVENT_RESIZED: {
width = e.window.data1;
height = e.window.data2;
float aspectRatio = (float)width / (float)height;
if (abs(aspectRatio - ASPECT_RATIO) > 0.1)
{
if (aspectRatio < ASPECT_RATIO)
{
height = (1.f / ASPECT_RATIO) * width;
}
else
{
width = ASPECT_RATIO * height;
}
log_debug("Setting window size to %d, %d, aspect ratio: %f\n",
width, height, (float)width / (float)height);
}
else
{
log_debug("skip resize %f %f\n", aspectRatio, ASPECT_RATIO);
break;
}
screen.w = width;
screen.h = height;
resizeDone = true;
break;
}
}
}
break;
case SDL_JOYDEVICEADDED:
addJoystick(e.jdevice.which);
break;
case SDL_JOYDEVICEREMOVED:
removeJoystick(e.jdevice.which);
break;
case SDL_JOYAXISMOTION:
if (e.jaxis.axis >= NB_STICKS_MAX_PER_PAD * 2)
{
if (IFTRACES)
{
log_debug("ignoring e.jaxis.axis=%d e.jaxis.value=%d player=%d\n", e.jaxis.axis, e.jaxis.value, getPlayerFromJoystickPort(e.jaxis.which));
}
break;
}
if (e.jaxis.value < -joystickDeadZone)
{
axis[e.jaxis.axis] = -1;
}
else if (e.jaxis.value > joystickDeadZone)
{
axis[e.jaxis.axis] = 1;
}
else
{
axis[e.jaxis.axis] = 0;
}
if (IFTRACES)
{
log_debug("e.jaxis.axis=%d e.jaxis.value=%d player=%d\n", e.jaxis.axis, e.jaxis.value, getPlayerFromJoystickPort(e.jaxis.which));
}
if ((e.jaxis.axis == 0) || (e.jaxis.axis == 2))
{
if ((axis[0] == 1) || (axis[2] == 1))
{
updateInput(button_right, getPlayerFromJoystickPort(e.jaxis.which), 1, false);
updateInput(button_left, getPlayerFromJoystickPort(e.jaxis.which), 0, false);
}
else if ((axis[0] == -1) || (axis[2] == -1))
{
updateInput(button_left, getPlayerFromJoystickPort(e.jaxis.which), 1, false);
updateInput(button_right, getPlayerFromJoystickPort(e.jaxis.which), 0, false);
}
else
{
updateInput(button_left, getPlayerFromJoystickPort(e.jaxis.which), 0, false);
updateInput(button_right, getPlayerFromJoystickPort(e.jaxis.which), 0, false);
}
}
if ((e.jaxis.axis == 1) || (e.jaxis.axis == 3))
{
if ((axis[1] == 1) || (axis[3] == 1))
{
updateInput(button_down, getPlayerFromJoystickPort(e.jaxis.which), 1, false);
updateInput(button_up, getPlayerFromJoystickPort(e.jaxis.which), 0, false);
}
else if ((axis[1] == -1) || (axis[3] == -1))
{
updateInput(button_up, getPlayerFromJoystickPort(e.jaxis.which), 1, false);
updateInput(button_down, getPlayerFromJoystickPort(e.jaxis.which), 0, false);
}
else
{
updateInput(button_up, getPlayerFromJoystickPort(e.jaxis.which), 0, false);
updateInput(button_down, getPlayerFromJoystickPort(e.jaxis.which), 0, false);
}
}
break;
case SDL_JOYHATMOTION:
{
int player = getPlayerFromJoystickPort(e.jhat.which);
if (IFTRACES)
{
log_debug("SDL_JOYHATMOTION: .jhat=%d which=%d player=%d\n", e.jhat.value, e.jhat.which, getPlayerFromJoystickPort(e.jhat.which));
}
switch (e.jhat.value)
{
case SDL_HAT_CENTERED:
updateInput(button_up, player, 0, false);
updateInput(button_down, player, 0, false);
updateInput(button_left, player, 0, false);
updateInput(button_right, player, 0, false);
break;
case SDL_HAT_UP:
updateInput(button_up, player, 1, false);
updateInput(button_down, player, 0, false);
updateInput(button_left, player, 0, false);
updateInput(button_right, player, 0, false);
break;
case SDL_HAT_DOWN:
updateInput(button_up, player, 0, false);
updateInput(button_down, player, 1, false);
updateInput(button_left, player, 0, false);
updateInput(button_right, player, 0, false);
break;
case SDL_HAT_LEFT:
updateInput(button_up, player, 0, false);
updateInput(button_down, player, 0, false);
updateInput(button_left, player, 1, false);
updateInput(button_right, player, 0, false);
break;
case SDL_HAT_RIGHT:
updateInput(button_up, player, 0, false);
updateInput(button_down, player, 0, false);
updateInput(button_left, player, 0, false);
updateInput(button_right, player, 1, false);
break;
case SDL_HAT_RIGHTDOWN:
updateInput(button_up, player, 0, false);
updateInput(button_down, player, 1, false);
updateInput(button_left, player, 0, false);
updateInput(button_right, player, 1, false);
break;
case SDL_HAT_RIGHTUP:
updateInput(button_up, player, 1, false);
updateInput(button_down, player, 0, false);
updateInput(button_left, player, 0, false);
updateInput(button_right, player, 1, false);
break;
case SDL_HAT_LEFTUP:
updateInput(button_up, player, 1, false);
updateInput(button_down, player, 0, false);
updateInput(button_left, player, 1, false);
updateInput(button_right, player, 0, false);
break;
case SDL_HAT_LEFTDOWN:
updateInput(button_up, player, 0, false);
updateInput(button_down, player, 1, false);
updateInput(button_left, player, 1, false);
updateInput(button_right, player, 0, false);
break;
}
}
break;
case SDL_JOYBUTTONDOWN:
if (IFTRACES)
{
log_debug("Joystick %d button %d down\n",
e.jbutton.which, e.jbutton.button);
}
switch (e.jbutton.button)
{
case 0:
updateInput(button_a, getPlayerFromJoystickPort(e.jbutton.which), 1, false);
break;
case 1:
updateInput(button_b, getPlayerFromJoystickPort(e.jbutton.which), 1, false);
break;
case 2:
updateInput(button_x, getPlayerFromJoystickPort(e.jbutton.which), 1, false);
break;
case 3:
updateInput(button_y, getPlayerFromJoystickPort(e.jbutton.which), 1, false);
break;
case 4:
updateInput(button_l, getPlayerFromJoystickPort(e.jbutton.which), 1, false);
break;
case 5:
updateInput(button_r, getPlayerFromJoystickPort(e.jbutton.which), 1, false);
break;
case 6:
case 8:
updateInput(button_select, getPlayerFromJoystickPort(e.jbutton.which), 1, false);
anySelectButtonPushedMask = anySelectButtonPushedMask | (1 << e.jbutton.which);
break;
case 7:
case 9:
updateInput(button_start, getPlayerFromJoystickPort(e.jbutton.which), 1, false);
anyStartButtonPushedMask = anyStartButtonPushedMask | (1 << e.jbutton.which);
break;
case 10:
updateInput(button_up, getPlayerFromJoystickPort(e.jbutton.which), 1, false);
anyStartButtonPushedMask = anyStartButtonPushedMask & ~(1 << e.jbutton.which);
break;
case 11:
updateInput(button_down, getPlayerFromJoystickPort(e.jbutton.which), 1, false);
anyStartButtonPushedMask = anyStartButtonPushedMask & ~(1 << e.jbutton.which);
break;
case 12:
updateInput(button_left, getPlayerFromJoystickPort(e.jbutton.which), 1, false);
anyStartButtonPushedMask = anyStartButtonPushedMask & ~(1 << e.jbutton.which);
break;
case 13:
updateInput(button_right, getPlayerFromJoystickPort(e.jbutton.which), 1, false);
anyStartButtonPushedMask = anyStartButtonPushedMask & ~(1 << e.jbutton.which);
break;
}
anyButtonPushedMask = anyButtonPushedMask | (1 << e.jbutton.button);
break;
case SDL_JOYBUTTONUP:
if (IFTRACES)
{
log_debug("Joystick %d button %d up\n",
e.jbutton.which, e.jbutton.button);
}
switch (e.jbutton.button)
{
case 0:
updateInput(button_a, getPlayerFromJoystickPort(e.jbutton.which), 0, false);
break;
case 1:
updateInput(button_b, getPlayerFromJoystickPort(e.jbutton.which), 0, false);
break;
case 2:
updateInput(button_x, getPlayerFromJoystickPort(e.jbutton.which), 0, false);
break;
case 3:
updateInput(button_y, getPlayerFromJoystickPort(e.jbutton.which), 0, false);
break;
case 4:
updateInput(button_l, getPlayerFromJoystickPort(e.jbutton.which), 0, false);
break;
case 5:
updateInput(button_r, getPlayerFromJoystickPort(e.jbutton.which), 0, false);
break;
case 6:
case 8:
updateInput(button_select, getPlayerFromJoystickPort(e.jbutton.which), 0, false);
anySelectButtonPushedMask = anySelectButtonPushedMask & ~(1 << e.jbutton.which);
break;
case 7:
case 9:
updateInput(button_start, getPlayerFromJoystickPort(e.jbutton.which), 0, false);
anyStartButtonPushedMask = anyStartButtonPushedMask & ~(1 << e.jbutton.which);
break;
case 10:
updateInput(button_up, getPlayerFromJoystickPort(e.jbutton.which), 0, false);
anyStartButtonPushedMask = anyStartButtonPushedMask & ~(1 << e.jbutton.which);
break;
case 11:
updateInput(button_down, getPlayerFromJoystickPort(e.jbutton.which), 0, false);
anyStartButtonPushedMask = anyStartButtonPushedMask & ~(1 << e.jbutton.which);
break;
case 12:
updateInput(button_left, getPlayerFromJoystickPort(e.jbutton.which), 0, false);
anyStartButtonPushedMask = anyStartButtonPushedMask & ~(1 << e.jbutton.which);
break;
case 13:
updateInput(button_right, getPlayerFromJoystickPort(e.jbutton.which), 0, false);
anyStartButtonPushedMask = anyStartButtonPushedMask & ~(1 << e.jbutton.which);
break;
}
anyButtonPushedMask = anyButtonPushedMask & ~(1 << e.jbutton.button);
break;
case SDL_KEYDOWN:
updateKeyboard(e.key.keysym.scancode, 1);
break;
case SDL_KEYUP:
updateKeyboard(e.key.keysym.scancode, 0);
break;
case SDL_FINGERDOWN:
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_QUIT:
done = SDL_TRUE;
break;
default:
break;
}
}
}
void
loop()
{
if (isGameActive())
{
beeingPlaying++;
if (beeingPlaying > BEEING_PLAYING_BUFFER)
{
if (anyStartButtonPushedMask && anySelectButtonPushedMask)
{
pressESC();
}
else
{
if (anyStartButtonPushedMask)
{
anyStartButtonPushedCounter++;
if (anyStartButtonPushedCounter == 1)
{
pauseGameButton();
}
}
else
{
anyStartButtonPushedCounter = 0;
}
}
}
}
else
{
beeingPlaying = 0;
}
if (checkDemoMode) {
static int zz = 0;
static int frameResult[16] = {
195663,60551,77663,53283,45147,79144,75015,149583,65639,142559,182999,132883,172439,123599,202267,112111
};
static bool isActive = false;
bool currentActive = !inTheMenu();
if (!currentActive && isActive) {
int fn = frameNumber();
if (frameResult[zz] != fn) {
log_error("Failed check on demo %d\n", zz+1);
exit(1);
} else {
log_info("Checked demo %d/16 %d:OK\n", zz+1, fn);
}
zz++;
if ( zz == 16 ) {
log_info("SUCCESS check demos\n");
exit(0);
}
}
isActive = currentActive;
turboMode = MAX_TURBO;
}
pollEvent();
mrboom_deal_with_autofire();
mrboom_loop();
#ifdef DEBUG
if (mrboom_debug_state_failed())
{
log_error("mrboom_debug_state_failed!\n");
exit(1);
}
#endif
if (m.executionFinished)
{
done = SDL_TRUE;
}
mrboom_sound();
bool skipRendering = false;
static bool showFrame[MAX_TURBO][MAX_TURBO];
static bool calculateShowFrame = true;
int counter = 0;
#define INT_SCALING 100000
if (calculateShowFrame)
{
for (int i = 0; i < MAX_TURBO; i++)
{
int delta = ((MAX_TURBO - i) * INT_SCALING) / MAX_TURBO; // between 100 and 0
for (int j = 0; j < MAX_TURBO; j++)
{
counter += delta;
if (counter >= INT_SCALING)
{
counter -= INT_SCALING;
showFrame[i][j] = true;
}
else
{
showFrame[i][j] = false;
}
}
}
calculateShowFrame = false;
}
static int anyButtonPushedMaskSave = 0;
bool goTurbo = false;
if (!anyButtonPushedMask)
{
anyButtonPushedMaskSave = 0;
}
if (someHumanPlayersNotDead())
{
anyButtonPushedMaskSave = anyButtonPushedMask;
}
else
{
if (!isAboutToWin() && isGameActive())
{
if (anyButtonPushedMaskSave != anyButtonPushedMask) // to avoid speeding straight away when still holding current keys
{
goTurbo = true;
}
}
}
if (goTurbo)
{
if (!turboMode)
{
turboMode = 1;
}
if (!(frameNumber() % 32) && (turboMode < MAX_TURBO / 2))
{
turboMode++;
}
}
else
{
if (!(frameNumber() % 32) && (turboMode))
{
turboMode--;
}
}
int phaseShowFrame = turboMode ? turboMode + MAX_TURBO / 2 : 0;
if (phaseShowFrame > MAX_TURBO - 1)
{
phaseShowFrame = MAX_TURBO - 1;
}
if (showFrame[phaseShowFrame][frameNumber() % MAX_TURBO])
{
skipRendering = false;
}
else
{
skipRendering = true;
}
static bool previousSkipRendering = false;
if ((isGameActive() == false) || isGamePaused())
{
previousSkipRendering = false;
turboMode = 0;
}
if (noVGA == SDL_FALSE)
{
UpdateTexture(texture, previousSkipRendering);
previousSkipRendering = skipRendering;
}
if ((noVGA == SDL_FALSE) && skipRendering == false)
{
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
#ifdef __EMSCRIPTEN__
if (done)
{
emscripten_cancel_main_loop();
}
#endif
}
static void fps()
{
nbFrames++;
if (!(nbFrames % 600) && (IFTRACES))
{
clock_t end = clock();
double time_spent = (double)(end - begin) / CLOCKS_PER_SEC;
log_debug("x time_spent=%f %d\n", time_spent, nbFrames);
log_debug("x fps=%f\n", nbFrames / time_spent);
}
}
void printKeys()
{
log_info("Keys Space - Add a bomberman bot\n");
log_info(" Return - Start a game\n");
log_info(" P or Pause/Break - Pause\n");
log_info(" ESC - Quit\n");
log_info("1st player\n");
log_info(" Left - Left\n");
log_info(" Right - Right\n");
log_info(" Up - Up\n");
log_info(" Down - Down\n");
#ifdef __APPLE__
log_info(" Right Ctrl, End, Keypad 0 or Right Command - Lay bomb\n");
#else
log_info(" Right Ctrl, End, Keypad 0 or Right GUI - Lay bomb\n");
#endif
log_info(" Right Alt, Keypad Dot or PageDown - Ignite bomb\n");
log_info(" Right Shift, Keypad Enter or Home - Jump\n");
log_info("2nd player\n");
log_info(" A - Left\n");
log_info(" D - Right\n");
log_info(" W - Up\n");
log_info(" S - Down\n");
#ifdef __APPLE__
log_info(" Left Ctrl or Left Command - Lay bomb\n");
#else
log_info(" Left Ctrl or Left GUI - Lay bomb\n");
#endif
log_info(" Left Alt - Ignite bomb\n");
log_info(" Left Shift - Jump\n\n");
log_info("run with -h to list options\n");
}
void manageTestAI()
{
static bool doItOnce = true;
static bool doItOnce2 = true;
if (isGameActive() == false)
{
if (numberOfPlayers() != testAI)
{
addOneAIPlayer();
}
else
{
if (doItOnce)
{
pressStart();
doItOnce = false;
}
}
}
else
{
if (cheatMode && doItOnce2)
{
activeCheatMode();
doItOnce2 = false;
}
}
}
int exitAtFrameNumber = 0;
bool exitAtFrame = false;
int
main(int argc, char **argv)
{
bool showVersion = false;
int c;
while (1)
{
static struct option long_options[] =
{
{ "fx", required_argument, 0, 'f' },
{ "help", no_argument, 0, 'h' },
{ "level", required_argument, 0, 'l' },
{ "nomonster", no_argument, 0, 'm' },
{ "sex", no_argument, 0, 's' },
{ "color", no_argument, 0, 'c' },
{ "noautofire", no_argument, 0, 'n' },
{ "version", no_argument, 0, 'v' },
{ "debugtraces", required_argument, 0, 'd' },
{ "cheat", no_argument, 0, '1' },
{ "slow", no_argument, 0, '2' },
{ "frame", required_argument, 0, '3' },
{ "exit", required_argument, 0, '4' },
{ "tracemask", required_argument, 0, 't' },
{ "aitest", required_argument, 0, 'a' },
{ "nomusic", no_argument, 0, 'z' },
{ "xbrz", required_argument, 0, 'x' },
{ "skynet", no_argument, 0, 'k' },
{ "deadzone", required_argument, 0, 'd' },
{ "checkDemoMode", no_argument, 0, 'e' },
{ 0, 0, 0, 0 }
};
/* getopt_long stores the option index here. */
int option_index = 0;
c = getopt_long(argc, argv, "hl:mscv123:4:t:f:o:a:nzx:kd:e",
long_options, &option_index);
/* Detect the end of the options. */
if (c == -1)
{
break;
}
switch (c)
{
case 'h':
log_info("Usage: mrboom [options]\n");
log_info("Options:\n");
log_info(" -f <x>, --fx <x>\t\tFX volume: from 0 to 10\n");
log_info(" -h, --help \t\tShow summary of options\n");
log_info(" -l <x>, --level <x>\t\tStart in level 0:Candy 1:Pinguine 2:Pink\n");
log_info(" \t\t3:Jungle 4:Board 5:Soccer 6:Sky 7:Aliens\n");
log_info(" -m, --nomonster\t\tNo monster mode\n");
log_info(" -s, --sex \t\tSex team mode\n");
log_info(" -c, --color \t\tColor team mode\n");
log_info(" -k, --skynet \t\tHumans vs. machines mode\n");
// log_info(" -n, --noautofire \t\tNo autofire for bomb drop\n");
log_info(" -d <x>, --deadzone <x>\tSet joysticks dead zone, default is %d\n", DEFAULT_DEAD_ZONE);
log_info(" -z, --nomusic \t\tNo music\n");
log_info(" -v, --version \t\tDisplay version\n");
#ifdef DEBUG
log_info("Debugging options:\n");
log_info(" -x <x>, --xbrz <x>\t\tSet xBRZ shader factor: from 1 to 6 (default is %d, 1 is off)\n", XBRZ_DEFAULT_FACTOR);
log_info(" -o <x>, --output <x>\t\tDebug traces to <x> file\n");
log_info(" -t <x>, --tracemask <x>\tDebug traces mask <x>:\n");
log_info(" \t\t1 to 128 player selection bit\n");
log_info(" \t\t256 Grids\n");
log_info(" \t\t512 Bot tree decisions\n");
log_info(" \t\t1024 SDL2 stuff\n");
for (int i = 0; i < nb_dyna; i++)
{
const char *desc[nb_dyna] = { "white male", "white female", "red male", "red female", "blue male", "blue female", "green male", "green female" };
log_info(" \t\t%d all traces %s (#%d)\n", 256 + 512 + (1 << i), desc[i], i);
}
log_info(" -1, --cheat \t\tActivate F1/F2 and L1/L2 pad key for debugging\n");
log_info(" -2, --slow \t\tSlow motion for AI debugging\n");
log_info(" -3 <x>, --frame <x> \tSet frame for randomness debugging\n");
log_info(" -4 <x>, --exit <x> \tExit at frame <x> use x = -1 to exit after one game\n");
log_info(" -a <x>, --aitest <x> \tTest <x> AI players\n");
#endif
exit(0);
break;
case 't':
traceMask = atoi(optarg);
log_info("-t option given. Set tracemask to %d.\n", traceMask);
break;
case 'f':
sdl2_fx_volume = atoi(optarg);
if ((sdl2_fx_volume < 0) || (sdl2_fx_volume > 10))
{
sdl2_fx_volume = DEFAULT_SDL2_FX_VOLUME;
}
log_info("-f option given. Set fx volume to %d.\n", sdl2_fx_volume);
break;
case 'n':
log_info("-n option given. No autofire\n");
setAutofire(false);
break;
case 'v':
log_info("%s %s\n", GAME_NAME, GAME_VERSION);
showVersion = true;
break;
case 'l':
#define NB_LEVELS 8
log_info("-l option given. choosing level %s.\n", optarg);
chooseLevel(atoi(optarg) % NB_LEVELS);
break;
case 'm':
log_info("-m option given. No monster mode.\n");
setNoMonsterMode(true);
break;
case 'o':
log_info("logging to file %s\n", optarg);
logDebug = fopen(optarg, "w");
break;
case '1':
log_info("-1 option given. Activate F1/F2 and L1/L2 pad key for debugging.\n");
cheatMode = true;
break;
case '3':
log_info("-3 option given. Set frame to %s.\n", optarg);
setFrameNumber(atoi(optarg));
break;
case '4':
log_info("-4 option given. Exit at frame %s.\n", optarg);
exitAtFrameNumber = atoi(optarg);
exitAtFrame = true;
break;
case 'a':
log_info("-a option given. Test mode for %s AI players.\n", optarg);
testAI = atoi(optarg);
break;
case 'c':
setTeamMode(1);
log_info("-c option given. Color team mode.\n");
break;
case 's':
setTeamMode(2);
log_info("-s option given. Sex team mode.\n");
break;
case 'k':
setTeamMode(4);
log_info("-k option given. Skynet team mode.\n");
break;
case '2':
log_info("-2 option given. Slow motion for AI debugging.\n");
slowMode = true;
break;
case 'z':
music = false;
break;
case 'x':
log_info("-x xBRZ shader factor to %s.\n", optarg);
xbrzFactor = atoi(optarg);
if (xbrzFactor < 1)
{
xbrzFactor = 1;
}
if (xbrzFactor > 6)
{
xbrzFactor = 6;
}
break;
case 'd':
joystickDeadZone = atoi(optarg);
log_info("-d Joystick deadzone to %d.\n", joystickDeadZone);
break;
case 'e':
log_info("-e Check Demo Mode.\n");
checkDemoMode = true;
// m.temps_avant_demo = 10;
break;
default:
exit(1);
}
}
#if 0
logDebug = fopen("/tmp/mrboom.log", "w");
#endif
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
SDL_EventState(SDL_JOYAXISMOTION, SDL_ENABLE);
SDL_EventState(SDL_JOYBALLMOTION, SDL_ENABLE);
SDL_EventState(SDL_JOYHATMOTION, SDL_ENABLE);
SDL_EventState(SDL_JOYBUTTONDOWN, SDL_ENABLE);
SDL_EventState(SDL_JOYBUTTONUP, SDL_ENABLE);
SDL_JoystickEventState(SDL_ENABLE);
if ((exitAtFrame) && (exitAtFrameNumber == -1))
{
log_info("No VGA\n");
noVGA = SDL_TRUE;
}
if ((noVGA == SDL_FALSE) && (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0))
{
log_error("Couldn't initialize SDL: %s\n", SDL_GetError());
noVGA = SDL_TRUE;
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
{
log_error("Couldn't initialize SDL_INIT_JOYSTICK: %s\n", SDL_GetError());
return(1);
}
}
if (!mrboom_init())
{
log_error("Error in init.\n");
quit(1);
}
if (showVersion)
{
quit(0);
}
printKeys();
#define RESIZABLE
if (noVGA == SDL_FALSE)
{
/* Create the window and renderer */
#ifndef FULLSCREEN
#ifdef RESIZABLE
window = SDL_CreateWindow(GAME_NAME,
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
WIDTH * 3, HEIGHT * 3,
SDL_WINDOW_RESIZABLE
);
windowID = SDL_GetWindowID(window);
#else
SDL_DisplayMode DM;
SDL_GetCurrentDisplayMode(0, &DM);
int displayWidth = DM.w;
int displayHeight = DM.h;
float aspectRatio = (float)displayWidth / (float)displayHeight;
float height;
float width;
if (aspectRatio < ASPECT_RATIO)
{
width = displayWidth;
height = (1.f / ASPECT_RATIO) * displayWidth;
}
else
{
width = ASPECT_RATIO * displayHeight;
height = displayHeight;
}
window = SDL_CreateWindow(GAME_NAME,
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
width, height,
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN
);
#endif
#else
// FULLSCREEN
window = SDL_CreateWindow(GAME_NAME,
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
WIDTH, HEIGHT,
SDL_WINDOW_FULLSCREEN | SDL_WINDOW_SHOWN | SDL_WINDOW_BORDERLESS | SDL_WINDOW_INPUT_GRABBED
);
#endif
if (!window)
{
log_error("Couldn't set create window: %s\n", SDL_GetError());
quit(3);
}
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC);
if (!renderer)
{
log_error("Couldn't set create renderer: %s\n", SDL_GetError());
quit(4);
}
widthTexture = WIDTH * xbrzFactor;
heightTexture = HEIGHT * xbrzFactor;
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, widthTexture, heightTexture);
if (!texture)
{
log_error("Couldn't set create texture: %s\n", SDL_GetError());
quit(5);
}
}
/* Loop, waiting for QUIT or the escape key */
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1);
#else
begin = clock();
while (!done)
{
if (resizeDone)
{
SDL_SetWindowSize(window, width, height);
resizeDone = false;
}
loop();
#ifdef DEBUG
fps();
if (testAI)
{
manageTestAI();
}
if (slowMode)
{
usleep(100000);
}
if ((exitAtFrame) && (frameNumber() == exitAtFrameNumber))
{
log_info("Exit at frame\n");
exit(0);
}
if ((exitAtFrame) && (exitAtFrameNumber == -1))
{
static bool first = false;
if (isGameActive() == true)
{
first = true;
}
else
{
if (first)
{
log_info("Exit at frame\n");
for (int i = 0; i < nb_dyna; i++)
{
if (victories(i))
{
log_info("team %d won\n", teamOfPlayer(i));
exit(i);
}
}
log_info("draw game\n");
exit(nb_dyna);
}
}
}
#endif
}
#endif
if (noVGA == SDL_FALSE)
{
SDL_DestroyRenderer(renderer);
}
fps();
log_debug("quit(0)\n");
quit(0);
return 0;
}
|