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{ ******************************************************************
LU decomposition
****************************************************************** }
unit ulu;
interface
uses
utypes, uminmax;
procedure LU_Decomp(A : PMatrix; Lb, Ub : Integer);
{ ----------------------------------------------------------------------
LU decomposition. Factors the square matrix A as a product L * U,
where L is a lower triangular matrix (with unit diagonal terms) and U
is an upper triangular matrix. This routine is used in conjunction
with LU_Solve to solve a system of equations.
----------------------------------------------------------------------
Input parameters : A = matrix
Lb = index of first matrix element
Ub = index of last matrix element
----------------------------------------------------------------------
Output parameter : A = contains the elements of L and U
----------------------------------------------------------------------
Possible results : MatOk
MatSing
----------------------------------------------------------------------
NB : This procedure destroys the original matrix A
---------------------------------------------------------------------- }
procedure LU_Solve(A : PMatrix; B : PVector; Lb, Ub : Integer;
X : PVector);
{ ----------------------------------------------------------------------
Solves a system of equations whose matrix has been transformed by
LU_Decomp
----------------------------------------------------------------------
Input parameters : A = result from LU_Decomp
B = constant vector
Lb, Ub = as in LU_Decomp
----------------------------------------------------------------------
Output parameter : X = solution vector
---------------------------------------------------------------------- }
implementation
const
InitDim : Integer = 0; { Initial vector size }
Index : PIntVector = nil; { Records the row permutations }
procedure LU_Decomp(A : PMatrix; Lb, Ub : Integer);
var
I, Imax, J, K : Integer;
Pvt, T, Sum : Float;
V : PVector;
begin
{ Reallocate Index if necessary}
if Ub > InitDim then
begin
DelIntVector(Index, InitDim);
DimIntVector(Index, Ub);
InitDim := Ub;
end;
DimVector(V, Ub);
for I := Lb to Ub do
begin
Pvt := 0.0;
for J := Lb to Ub do
if Abs(A^[I]^[J]) > Pvt then
Pvt := Abs(A^[I]^[J]);
if Pvt < MachEp then
begin
DelVector(V, Ub);
SetErrCode(MatSing);
Exit;
end;
V^[I] := 1.0 / Pvt;
end;
for J := Lb to Ub do
begin
for I := Lb to Pred(J) do
begin
Sum := A^[I]^[J];
for K := Lb to Pred(I) do
Sum := Sum - A^[I]^[K] * A^[K]^[J];
A^[I]^[J] := Sum;
end;
Imax := 0;
Pvt := 0.0;
for I := J to Ub do
begin
Sum := A^[I]^[J];
for K := Lb to Pred(J) do
Sum := Sum - A^[I]^[K] * A^[K]^[J];
A^[I]^[J] := Sum;
T := V^[I] * Abs(Sum);
if T > Pvt then
begin
Pvt := T;
Imax := I;
end;
end;
if J <> Imax then
begin
for K := Lb to Ub do
FSwap(A^[Imax]^[K], A^[J]^[K]);
V^[Imax] := V^[J];
end;
Index^[J] := Imax;
if A^[J]^[J] = 0.0 then
A^[J]^[J] := MachEp;
if J <> Ub then
begin
T := 1.0 / A^[J]^[J];
for I := Succ(J) to Ub do
A^[I]^[J] := A^[I]^[J] * T;
end;
end;
DelVector(V, Ub);
SetErrCode(MatOk);
end;
procedure LU_Solve(A : PMatrix; B : PVector; Lb, Ub : Integer;
X : PVector);
var
I, Ip, J, K : Integer;
Sum : Float;
begin
for I := Lb to Ub do
X^[I] := B^[I];
K := Pred(Lb);
for I := Lb to Ub do
begin
Ip := Index^[I];
Sum := X^[Ip];
X^[Ip] := X^[I];
if K >= Lb then
for J := K to Pred(I) do
Sum := Sum - A^[I]^[J] * X^[J]
else if Sum <> 0.0 then
K := I;
X^[I] := Sum;
end;
for I := Ub downto Lb do
begin
Sum := X^[I];
if I < Ub then
for J := Succ(I) to Ub do
Sum := Sum - A^[I]^[J] * X^[J];
X^[I] := Sum / A^[I]^[I];
end;
end;
end.
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