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/* +------------------------------------------------------------------------+
| Mobile Robot Programming Toolkit (MRPT) |
| https://www.mrpt.org/ |
| |
| Copyright (c) 2005-2023, Individual contributors, see AUTHORS file |
| See: https://www.mrpt.org/Authors - All rights reserved. |
| Released under BSD License. See: https://www.mrpt.org/License |
+------------------------------------------------------------------------+ */
#include <mrpt/containers/yaml.h>
#include <mrpt/core/lock_helper.h>
#include <mrpt/opengl/CAxis.h>
#include <mrpt/opengl/CFBORender.h>
#include <mrpt/opengl/CMesh.h>
#include <mrpt/opengl/COpenGLScene.h>
#include <mrpt/opengl/CPointCloud.h>
#include <mrpt/opengl/CSphere.h>
#include <mrpt/random.h>
#include <mrpt/system/CTimeLogger.h>
#include <mrpt/system/filesystem.h>
#include <mrpt/system/thread_name.h>
//#define USE_NANOGUI_WINDOW
#ifdef USE_NANOGUI_WINDOW
#include <mrpt/gui/CDisplayWindowGUI.h>
#else
#include <mrpt/gui/CDisplayWindow.h>
using my_window_t = mrpt::gui::CDisplayWindow;
#endif
#include <iostream>
#include <list>
#include <mutex>
#include <thread>
static const int RENDER_WIDTH = 600, RENDER_HEIGHT = 480;
auto& rng = mrpt::random::getRandomGenerator();
std::mutex rngMtx;
// sample scene:
static mrpt::opengl::COpenGLScene::Ptr generate_example_scene()
{
auto s = mrpt::opengl::COpenGLScene::Create();
{
auto obj = mrpt::opengl::CAxis::Create(-5, -5, -5, 5, 5, 5);
s->insert(obj);
}
{
auto obj = mrpt::opengl::CSphere::Create(1.0f);
obj->setColor_u8(0xff, 0x00, 0x00);
obj->setLocation({1.0, 1.0, 1.0});
s->insert(obj);
}
{
auto obj = mrpt::opengl::CSphere::Create(0.25f);
obj->setColor_u8(0x00, 0x00, 0xff);
obj->setLocation({-1.0, -1.0, 0.25});
obj->enableDrawSolid3D(false);
s->insert(obj);
}
{
auto obj = mrpt::opengl::CPointCloud::Create();
auto lck = mrpt::lockHelper(rngMtx);
for (int i = 0; i < 200; i++)
{
obj->insertPoint(
rng.drawUniform(-3.0, 0.0), rng.drawUniform(-3.0, 0.0),
rng.drawUniform(-3.0, 0.0));
}
obj->setPointSize(3.0f);
s->insert(obj);
}
{
using namespace std::string_literals;
const std::string texture_file = mrpt::system::getShareMRPTDir() +
"datasets/sample-texture-terrain.jpg"s;
auto obj = mrpt::opengl::CMesh::Create();
mrpt::img::CImage im;
const int W = 128, H = 128;
mrpt::math::CMatrixDynamic<float> Z(H, W);
for (int r = 0; r < H; r++)
for (int c = 0; c < W; c++)
Z(r, c) = sin(0.05 * (c + r) - 0.5) * cos(0.9 - 0.03 * r);
if (im.loadFromFile(texture_file))
{
obj->setZ(Z);
obj->assignImageAndZ(im, Z);
obj->setLocation(-5, 0, 0);
obj->cullFaces(mrpt::opengl::TCullFace::BACK);
}
s->insert(obj);
}
return s;
}
mrpt::opengl::COpenGLScene::Ptr commonScene;
mrpt::system::CTimeLogger profiler;
struct RenderResult
{
RenderResult() = default;
std::string threadName;
mrpt::img::CImage img;
std::string labelText;
};
std::list<RenderResult> renderOutputs;
std::mutex renderOutputs_mtx;
static void renderer_thread_impl(
const std::string name, const int period_ms, const int numImgs)
{
using namespace std::string_literals;
mrpt::system::thread_name(name); // for debuggers
mrpt::opengl::CFBORender::Parameters fboParams;
fboParams.width = RENDER_WIDTH;
fboParams.height = RENDER_HEIGHT;
// fboParams.contextMajorVersion = 3;
// fboParams.contextMinorVersion = 3;
// fboParams.deviceIndexToUse = 0;
#ifdef _DEBUG
fboParams.contextDebug = true;
#endif
mrpt::opengl::CFBORender render(fboParams);
mrpt::img::CImage frame(RENDER_WIDTH, RENDER_HEIGHT, mrpt::img::CH_RGB);
// here you can put your preferred camera rendering position
{
auto& camera = render.getCamera(*commonScene);
camera.setOrthogonal(false);
auto lck = mrpt::lockHelper(rngMtx);
camera.setZoomDistance(rng.drawUniform(15.0, 40.0));
camera.setElevationDegrees(rng.drawUniform(20.0, 70.0));
camera.setAzimuthDegrees(rng.drawUniform(-60.0, 60.0));
#if 0
mrpt::containers::yaml d = mrpt::containers::yaml::Map();
camera.toYAMLMap(d);
std::cout << "Thread: " << name << "\nCamera:\n"
<< d << "\n"
<< std::endl;
#endif
}
const auto nameProfiler = name + "_render"s;
for (int i = 0; i < numImgs; i++)
{
// render the scene
if (i > 0) profiler.enter(nameProfiler);
render.render_RGB(*commonScene, frame);
if (i > 0) profiler.leave(nameProfiler);
RenderResult res;
res.img = frame.makeDeepCopy();
res.labelText = mrpt::format("Img #%i", i);
res.threadName = name;
{
auto lck = mrpt::lockHelper(renderOutputs_mtx);
renderOutputs.emplace_back(std::move(res));
}
std::this_thread::sleep_for(std::chrono::milliseconds(period_ms));
}
std::cout << "\nRendering thread '" << name << "' ends." << std::endl;
}
static void renderer_thread(
const std::string name, const int period_ms, const int numImgs)
{
try
{
renderer_thread_impl(name, period_ms, numImgs);
}
catch (const std::exception& e)
{
std::cerr << "Thread '" << name << "' exception: " << e.what()
<< std::endl;
}
}
#ifndef USE_NANOGUI_WINDOW
// wxWidgets frontend:
static void viz_thread()
{
const double MAX_TIME = 10.0;
const double t0 = mrpt::Clock::nowDouble();
std::map<std::string, my_window_t::Ptr> wins;
double t = 0;
while ((t = mrpt::Clock::nowDouble() - t0) < MAX_TIME)
{
std::list<RenderResult> done;
{
auto lck = mrpt::lockHelper(renderOutputs_mtx);
std::swap(done, renderOutputs);
}
for (auto& r : done)
{
auto& win = wins[r.threadName];
if (!win)
{
// first time:
win = my_window_t::Create(
r.threadName, r.img.getWidth(), r.img.getHeight());
}
// update image:
r.img.textOut(5, 5, r.labelText, mrpt::img::TColor::white());
win->showImage(r.img);
}
std::this_thread::sleep_for(std::chrono::milliseconds(1));
std::cout << "Showing images from working threads... " << t << "/"
<< MAX_TIME << " \r";
};
std::cout << "\nVisualization thread ends." << std::endl;
}
#elif MRPT_HAS_NANOGUI
// nanogui frontend
static void viz_thread()
{
try
{
mrpt::system::thread_name("viz"); // for debuggers
nanogui::init();
auto win = mrpt::gui::CDisplayWindowGUI::Create("main", 800, 600);
win->performLayout();
win->drawAll();
win->setVisible(true);
#if 1
win->background_scene_mtx.lock();
win->background_scene = commonScene;
win->background_scene_mtx.unlock();
#endif
struct SubWindowData
{
SubWindowData() = default;
nanogui::Window* win = nullptr;
mrpt::gui::MRPT2NanoguiGLCanvas* glControl = nullptr;
nanogui::Label* label = nullptr;
};
std::map<std::string, SubWindowData> subWindows;
win->addLoopCallback([&]() {
std::list<RenderResult> done;
{
auto lck = mrpt::lockHelper(renderOutputs_mtx);
std::swap(done, renderOutputs);
}
if (done.empty()) return;
for (auto& r : done)
{
auto& sw = subWindows[r.threadName];
if (!sw.win)
{
// Add subwindow:
sw.win = new nanogui::Window(win.get(), r.threadName);
sw.win->setLayout(new nanogui::GroupLayout());
sw.label = sw.win->add<nanogui::Label>("label");
sw.glControl =
sw.win->add<mrpt::gui::MRPT2NanoguiGLCanvas>();
sw.win->setPosition(
{5 + 100 * (subWindows.size() - 1), 10});
sw.win->setFixedWidth(350);
{
auto scene = mrpt::opengl::COpenGLScene::Create();
auto lck = mrpt::lockHelper(sw.glControl->scene_mtx);
sw.glControl->scene = std::move(scene);
}
win->performLayout();
}
{
auto lck = mrpt::lockHelper(sw.glControl->scene_mtx);
sw.glControl->scene->getViewport()->setImageView(
std::move(r.img));
}
sw.label->setCaption(r.labelText);
}
});
nanogui::mainloop();
nanogui::shutdown();
std::cout << "\nVisualization thread ends." << std::endl;
}
catch (const std::exception& e)
{
std::cerr << "[viz_thread] Error:\n" << e.what() << std::endl;
}
}
#endif
// ------------------------------------------------------
// TestMultithreadRendering
// ------------------------------------------------------
static int TestOffscreenRender()
{
commonScene = generate_example_scene();
std::vector<std::thread> allThreads;
#ifdef USE_NANOGUI_WINDOW
{
// ==================================================================
// ** CRITICAL **
// Create dummy FBO Renderer to init GL as required by FBOs *before*
// nanogui initializes it. Otherwise, GL context errors will be
// raised by FBOs later on.
// ==================================================================
mrpt::opengl::CFBORender render(10, 10);
}
#endif
allThreads.emplace_back(&viz_thread);
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
allThreads.emplace_back(
&renderer_thread, "one", 5 /*period*/, 600 /*nImgs*/);
allThreads.emplace_back(
&renderer_thread, "two", 6 /*period*/, 700 /*nImgs*/);
for (auto& t : allThreads)
if (t.joinable()) t.join();
return 0;
}
// ------------------------------------------------------
// MAIN
// ------------------------------------------------------
int main(int argc, char* argv[])
{
try
{
#if MRPT_HAS_NANOGUI
return TestOffscreenRender();
#else
std::cerr << "This example requires MRPT built with NANOGUI.\n";
return 1;
#endif
}
catch (const std::exception& e)
{
std::cerr << "MRPT error: " << mrpt::exception_to_str(e) << std::endl;
return -1;
}
}
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