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GasGhost = { MAX_HEALTH = 0.25, SPEED = 100, SCORE = 50 }
GasGhost.__index = GasGhost
function GasGhost.create(x,y,dir,time)
local self = setmetatable({}, GasGhost)
self.x, self.y = x,y
self.starty = y
self.alive = true
self.hit = false
self.dir = dir
self.time = time or 0
self.health = self.MAX_HEALTH
self.anim = newAnimation(img.gasghost, 24, 32, 0.15, 3)
return self
end
function GasGhost:update(dt)
self.anim:update(dt)
self.time = self.time + dt*2.8
self.hit = false
self.x = self.x + self.dir*self.SPEED*dt
if self.x < -32 or self.x > MAPW+32 then
self.alive = false
end
if player:collideBox(self:getBBox()) == true then
local cx, cy = math.floor(self.x/16), math.floor(self.y/16)
map:addFire(cx, cy)
map:addFire(cx-1, cy)
map:addFire(cx+1, cy)
map:addFire(cx, cy-1)
map:addFire(cx, cy+1)
map:addParticle(BlackSmoke.create(self.x, self.y-8))
map:addParticle(BlackSmoke.create(self.x-6, self.y-18))
map:addParticle(BlackSmoke.create(self.x+6, self.y-18))
self.alive = false
playSound("endexplosion")
end
self.y = self.starty + (-math.cos(self.time)+1)*20
end
function GasGhost:draw()
self.flx = math.floor(self.x)
self.fly = math.floor(self.y)
self.anim:draw(self.flx, self.fly, 0, self.dir, 1, 16, 25, nil, self.hit and img.gasghost_hit)
end
function GasGhost:shot(dt,dir)
self.hit = true
self.health = self.health - dt
if self.health <= 0 then
self.alive = false
score = score + self.SCORE
map:addParticle(BlackSmoke.create(self.x, self.y))
end
end
function GasGhost:collideBox(bbox)
if self.x-6 > bbox.x+bbox.w or self.x+6 < bbox.x
or self.y-5 > bbox.y+bbox.h or self.y+5 < bbox.y then
return false
else
return true
end
end
function GasGhost:getBBox()
return {x = self.x-6, y = self.y-5, w = 12, h = 10}
end
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