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highscore_entry = {}
local lg = love.graphics
function highscore_entry.enter()
state = STATE_HIGHSCORE_ENTRY
highscore_entry.name = "_____"
highscore_entry.selection = 1
highscore_entry.position = 1
local scores = highscores[level]
local rank = 0
for i=1,10 do
if scores[i] then
if scores[i].score < score then
rank = i
break
end
else
rank = i
break
end
end
if rank == 0 then
highscore_list.enter(level,rank)
else
highscore_entry.rank = rank
end
end
function highscore_entry.update(dt)
updateKeys()
end
function highscore_entry.draw()
lg.push()
lg.scale(config.scale)
lg.printf("NEW HIGHSCORE!", 0, 32, WIDTH, "center")
lg.printf("PLEASE ENTER YOUR NAME", 0, 48, 256, "center")
local char = 1
for iy = 1,3 do
for ix = 1,10 do
if highscore_entry.selection == char then
lg.rectangle("fill", 33+ix*16, 66+iy*16, 14, 14)
lg.setColor(0,0,0,1)
lg.print(KEYBOARD:sub(char,char), 37+ix*16, 70+iy*16)
lg.setColor(1,1,1,1)
else
lg.print(KEYBOARD:sub(char,char), 37+ix*16, 70+iy*16)
end
char = char + 1
end
end
for i=1,5 do
lg.print(highscore_entry.name:sub(i,i), 86+i*14, 158)
end
lg.pop()
end
function highscore_entry.addChar(c)
local char = c or KEYBOARD:sub(highscore_entry.selection,highscore_entry.selection)
local head = highscore_entry.name:sub(1,highscore_entry.position-1)
local tail = highscore_entry.name:sub(highscore_entry.position+1, 5)
highscore_entry.name = head .. char .. tail
highscore_entry.position = cap(highscore_entry.position + 1, 1, 6)
playSound("confirm")
end
function highscore_entry.delete()
highscore_entry.position = cap(highscore_entry.position - 1, 1, 6)
local head = highscore_entry.name:sub(1,highscore_entry.position-1)
highscore_entry.name = head .. string.rep("_", 6-highscore_entry.position)
playSound("blip")
end
function highscore_entry.confirm()
local newname = highscore_entry.name:gsub("_"," ")
local entry = {name=newname, score=score}
table.insert(highscores[level], highscore_entry.rank, entry)
highscore_list.enter(level,highscore_entry.rank)
playSound("confirm")
end
function highscore_entry.keypressed(k)
if k == "right" then
if highscore_entry.selection % 10 == 0 then
highscore_entry.selection = highscore_entry.selection - 9
else
highscore_entry.selection = highscore_entry.selection + 1
end
playSound("blip")
elseif k == "left" then
if highscore_entry.selection % 10 == 1 then
highscore_entry.selection = highscore_entry.selection + 9
else
highscore_entry.selection = highscore_entry.selection - 1
end
playSound("blip")
elseif k == "down" then
if highscore_entry.selection >= 21 then
highscore_entry.selection = highscore_entry.selection - 20
else
highscore_entry.selection = highscore_entry.selection + 10
end
playSound("blip")
elseif k == "up" then
if highscore_entry.selection <= 10 then
highscore_entry.selection = highscore_entry.selection + 20
else
highscore_entry.selection = highscore_entry.selection - 10
end
playSound("blip")
elseif k == "return" then
if highscore_entry.selection <= 28 then
if highscore_entry.position <= 5 then
highscore_entry.addChar()
end
elseif highscore_entry.selection == 29 then
highscore_entry.delete()
else
highscore_entry.confirm()
end
elseif k == "backspace" then
highscore_entry.delete()
end
end
function highscore_entry.textinput(k)
local uni = k:byte()
if (uni >= 97 and uni <= 122) or k == " " or k == "-" then
if highscore_entry.position <= 5 then
if k == " " then
highscore_entry.addChar("_")
else
highscore_entry.addChar(string.upper(k))
end
end
highscore_entry.selection = 30
end
end
function highscore_entry.action(k)
if k == "right" then
if highscore_entry.selection % 10 == 0 then
highscore_entry.selection = highscore_entry.selection - 9
else
highscore_entry.selection = highscore_entry.selection + 1
end
playSound("blip")
elseif k == "left" then
if highscore_entry.selection % 10 == 1 then
highscore_entry.selection = highscore_entry.selection + 9
else
highscore_entry.selection = highscore_entry.selection - 1
end
playSound("blip")
elseif k == "down" then
if highscore_entry.selection >= 21 then
highscore_entry.selection = highscore_entry.selection - 20
else
highscore_entry.selection = highscore_entry.selection + 10
end
playSound("blip")
elseif k == "up" then
if highscore_entry.selection <= 10 then
highscore_entry.selection = highscore_entry.selection + 20
else
highscore_entry.selection = highscore_entry.selection - 10
end
playSound("blip")
elseif k == "jump" then
if highscore_entry.selection <= 28 then
if highscore_entry.position <= 5 then
highscore_entry.addChar()
end
elseif highscore_entry.selection == 29 then
highscore_entry.delete()
else
highscore_entry.confirm()
end
elseif k == "pause" then
highscore_entry.confirm()
elseif k == "action" then
highscore_entry.delete()
end
end
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