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Shards = {}
Shards.__index = Shards
local GRAVITY = 350
function Shards.create(x,y,dir)
local self = setmetatable({}, Shards)
self.alive = true
self.shards = {}
for i = 0,7 do
self.shards[i] = {}
self.shards[i].x = x
self.shards[i].y = y+i*3+4
self.shards[i].xspeed = dir*math.random(100,200)
self.shards[i].yspeed = math.random(-50,50)
self.shards[i].rot = 0
end
return self
end
function Shards:update(dt)
local allOut = true
for i,v in ipairs(self.shards) do
v.x = v.x + v.xspeed*dt
v.yspeed = v.yspeed + GRAVITY*dt
v.y = v.y + v.yspeed*dt
v.rot = v.rot + v.xspeed*dt*0.2
if v.y < MAPH+4 then
allOut = false
end
end
self.alive = not allOut
end
function Shards:draw()
for i,v in ipairs(self.shards) do
love.graphics.draw(img.shards, quad.shard[i], v.x, v.y, v.rot, 1,1, 4,4)
end
end
BlackSmoke = {}
BlackSmoke.__index = BlackSmoke
function BlackSmoke.create(x,y)
local self = setmetatable({}, BlackSmoke)
self.x = math.floor(x)
self.y = math.floor(y)
self.alive = true
self.anim = newAnimation(img.black_smoke, 20, 20, 0.10, 6, function() self.alive = false end)
return self
end
function BlackSmoke:update(dt)
self.anim:update(dt)
end
function BlackSmoke:draw()
if self.alive == true then
self.anim:draw(self.x, self.y, 0, 1,1, 10, 10)
end
end
SmallBlackSmoke = {}
SmallBlackSmoke.__index = SmallBlackSmoke
function SmallBlackSmoke.create(x,y)
local self = setmetatable({}, SmallBlackSmoke)
self.x = math.floor(x)
self.y = math.floor(y)
self.alive = true
self.anim = newAnimation(img.black_smoke_small, 8, 8, 0.12, 4, function() self.alive = false end)
return self
end
function SmallBlackSmoke:update(dt)
self.anim:update(dt)
end
function SmallBlackSmoke:draw()
if self.alive == true then
self.anim:draw(self.x, self.y, 0, 1,1, 4, 4)
end
end
Ashes = { isAshes = true }
Ashes.__index = Ashes
function Ashes.create(x,y)
local self = setmetatable({}, Ashes)
self.alive = true
self.x = math.floor(x)
self.y = math.floor(y)
self.anim = newAnimation(img.ashes, 20, 20, 0.17, 8, function() self.alive = false end)
return self
end
function Ashes:update(dt)
self.anim:update(dt)
end
function Ashes:draw()
if self.alive == true then
self.anim:draw(self.x, self.y, 0, 1,1, 10, 20)
end
end
Sparkles = {}
Sparkles.__index = Sparkles
function Sparkles.create(x,y,count,time)
local self = setmetatable({}, Sparkles)
self.alive = true
self.particles = {}
self.time = time or 2
if count == nil then count = 8 end
for i=1,count do
table.insert(self.particles, {x=x, y=y, xspeed=math.random(-100,100), yspeed=math.random(-200,-50), size=i%3})
end
return self
end
function Sparkles:update(dt)
self.time = self.time - dt
if self.time < 0 then
self.alive = false
return
end
for i,v in ipairs(self.particles) do
v.yspeed = v.yspeed + 500*dt
v.x = v.x + v.xspeed*dt
v.y = v.y + v.yspeed*dt
end
end
function Sparkles:draw()
for i,v in ipairs(self.particles) do
love.graphics.draw(img.sparkles, quad.sparkles[v.size], v.x, v.y, 0,1,1, 3.5, 3.5)
end
end
SaveBeam = {}
SaveBeam.__index = SaveBeam
function SaveBeam.create(x,y,dir)
local self = setmetatable({}, SaveBeam)
self.alive = true
self.time = 0
self.x, self.y = x, math.floor(y)
self.dir = dir
return self
end
function SaveBeam:update(dt)
self.time = self.time + dt*18
if self.time >= 8 then
self.time = 7
self.alive = false
end
end
function SaveBeam:draw()
local frame = math.floor(self.time)
lg.draw(img.savebeam, quad.savebeam[frame], self.x, self.y, 0, self.dir, 1, 1, 16)
end
PopupText = {}
PopupText.__index = PopupText
function PopupText.create(text)
local self = setmetatable({}, PopupText)
self.alive = true
self.time = 0
self.x = player.flx
self.y = player.fly-24
if text == "rescue" then
self.id = 0
elseif text == "coolant" then
self.id = 1
elseif text == "suit" then
self.id = 2
elseif text == "tank" then
self.id = 3
elseif text == "reserve" then
self.id = 4
elseif text == "regen" then
self.id = 5
elseif text == "theft" then
self.id = 6
elseif text == "3combo" then
self.id = 7
elseif text == "4combo" then
self.id = 8
elseif text == "5combo" then
self.id = 9
elseif text == "megacombo" then
self.id = 10
end
return self
end
function PopupText:update(dt)
self.time = self.time + dt
if self.time > 0.7 then
self.alive = false
end
end
function PopupText:draw()
lg.draw(img.popup_text, quad.popup_text[self.id], self.x, self.y-math.sqrt(self.time)*32, 0, 1, 1, 32, 0)
end
CoalBallBreak = {}
CoalBallBreak.__index = CoalBallBreak
function CoalBallBreak.create(x,y)
local self = setmetatable({}, CoalBallBreak)
self.alive = true
self.x, self.y = math.floor(x), math.floor(y)
return self
end
function CoalBallBreak:update(dt)
end
function CoalBallBreak:draw()
end
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