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/* Copyright (c) 2008-2025 the MRtrix3 contributors.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* Covered Software is provided under this License on an "as is"
* basis, without warranty of any kind, either expressed, implied, or
* statutory, including, without limitation, warranties that the
* Covered Software is free of defects, merchantable, fit for a
* particular purpose or non-infringing.
* See the Mozilla Public License v. 2.0 for more details.
*
* For more details, see http://www.mrtrix.org/.
*/
#include "command.h"
#include "progressbar.h"
#include "thread_queue.h"
#include "surface/mesh.h"
#include "surface/mesh_multi.h"
#include "surface/filter/base.h"
#include "surface/filter/smooth.h"
using namespace MR;
using namespace App;
using namespace MR::Surface;
const char* filters[] = { "smooth", NULL };
const OptionGroup smooth_option = OptionGroup ("Options for mesh smoothing filter")
+ Option ("smooth_spatial", "spatial extent of smoothing (default: " + str(Filter::default_smoothing_spatial_factor, 2) + "mm)")
+ Argument ("value").type_float (0.0)
+ Option ("smooth_influence", "influence factor for smoothing (default: " + str(Filter::default_smoothing_influence_factor, 2) + ")")
+ Argument ("value").type_float (0.0);
void usage ()
{
AUTHOR = "Robert E. Smith (robert.smith@florey.edu.au)";
SYNOPSIS = "Apply filter operations to meshes";
DESCRIPTION
+ "While this command has only one filter operation currently available, it "
"nevertheless presents with a comparable interface to the MRtrix3 commands "
"maskfilter and mrfilter commands.";
EXAMPLES
+ Example ("Apply a mesh smoothing filter (currently the only filter available",
"meshfilter input.vtk smooth output.vtk",
"The usage of this command may cause confusion due to the generic interface "
"despite only one filtering operation being currently available. This simple "
"example usage is therefore provided for clarity.");
ARGUMENTS
+ Argument ("input", "the input mesh file").type_file_in()
+ Argument ("filter", "the filter to apply."
"Options are: smooth").type_choice (filters)
+ Argument ("output", "the output mesh file").type_file_out();
OPTIONS
+ smooth_option;
}
void run ()
{
MeshMulti in;
// Read in the mesh data
try {
Mesh mesh (argument[0]);
in.push_back (mesh);
} catch (...) {
in.load (argument[0]);
}
MeshMulti out;
// Apply the relevant filter
std::unique_ptr<Filter::Base> filter;
int filter_index = argument[1];
if (filter_index == 0) {
const default_type spatial = get_option_value ("smooth_spatial", Filter::default_smoothing_spatial_factor);
const default_type influence = get_option_value ("smooth_influence", Filter::default_smoothing_influence_factor);
const std::string msg = in.size() > 1 ? "Applying smoothing filter to multiple meshes" : "";
filter.reset (new Filter::Smooth (msg, spatial, influence));
} else {
assert (0);
}
out.assign (in.size(), Mesh());
(*filter) (in, out);
// Create the output file
if (out.size() == 1)
out.front().save (argument[2]);
else
out.save (argument[2]);
}
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