File: mlxarchive_mfa2.h

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/*
 * Copyright (C) Jan 2013 Mellanox Technologies Ltd. All rights reserved.
 * Copyright (c) 2021 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
 *
 * This software is available to you under a choice of one of two
 * licenses.  You may choose to be licensed under the terms of the GNU
 * General Public License (GPL) Version 2, available from the file
 * COPYING in the main directory of this source tree, or the
 * OpenIB.org BSD license below:
 *
 *     Redistribution and use in source and binary forms, with or
 *     without modification, are permitted provided that the following
 *     conditions are met:
 *
 *      - Redistributions of source code must retain the above
 *        copyright notice, this list of conditions and the following
 *        disclaimer.
 *
 *      - Redistributions in binary form must reproduce the above
 *        copyright notice, this list of conditions and the following
 *        disclaimer in the documentation and/or other materials
 *        provided with the distribution.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

/*
 * mlxarchive_mfa2.h
 *
 *  Created on: March 23, 2017
 *      Author: Ahmad Soboh
 */

#ifndef MLXARCHIVE_MFA2_H_
#define MLXARCHIVE_MFA2_H_

#include <string>
#include <vector>
#include <map>
#include <compatibility.h>

#include "mlxarchive_mfa2_utils.h"
#include "mlxarchive_mfa2_descriptor.h"
#include "mlxarchive_mfa2_component.h"
#include "mfa2_buff.h"

using namespace std;

namespace mfa2
{
typedef map<string, Component> map_string_to_component;
class MFA2
{
private:
    FingerPrint _fingerPrint;
    PackageDescriptor _packageDescriptor;
    vector<DeviceDescriptor> _deviceDescriptors;
    vector<Component> _components;
    string _latestComponentKey;
    long _zipOffset;
    // void updateSHA256();
    vector<u_int8_t> mfa2Buffer;
    void pack(vector<u_int8_t>& buff);
    void packDescriptors(vector<u_int8_t>& buff) const;
    bool unpack(Mfa2Buffer& buff);
    bool extractComponent(Component* requiredComponent, vector<u_int8_t>& fwBinaryData);

public:
    MFA2(PackageDescriptor packageDescriptor, vector<DeviceDescriptor> deviceDescriptors, vector<Component> components) :
        _fingerPrint(MFA2_FINGER_PRINT),
        _packageDescriptor(packageDescriptor),
        _deviceDescriptors(deviceDescriptors),
        _components(components),
        _zipOffset(0){};

    virtual ~MFA2() {}
    static MFA2* LoadMFA2Package(const string& file_name);
    void generateBinary(vector<u_int8_t>& buff);
    void dump();
    void minidump();
    PackageDescriptor getPackageDescriptor() const { return _packageDescriptor; }

    DeviceDescriptor getDeviceDescriptor(int index) const { return _deviceDescriptors[index]; }

    Component getComponentObject(int compIndex) const { return _components[compIndex]; }

    void setBufferAndZipOffset(u_int8_t* buffer, long length, long zipOffset)
    {
        mfa2Buffer.resize(length);
        for (int i = 0; i < length; i++)
        {
            mfa2Buffer[i] = buffer[i];
        }
        _zipOffset = zipOffset;
    }

    vector<u_int8_t> getBuffer() { return mfa2Buffer; }
    map_string_to_component getMatchingComponents(char* psid, u_int16_t fw_ver[3]);
    bool
      unzipComponent(map_string_to_component& matchingComponentsMap, u_int32_t choice, vector<u_int8_t>& fwBinaryData);
    bool unzipLatestVersionComponent(map_string_to_component& matchingComponentsMap, vector<u_int8_t>& fwBinaryData);
};
} // namespace mfa2
#endif