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/*
* Copyright (C) Jan 2013 Mellanox Technologies Ltd. All rights reserved.
* Copyright (c) 2021 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
*
* This software is available to you under a choice of one of two
* licenses. You may choose to be licensed under the terms of the GNU
* General Public License (GPL) Version 2, available from the file
* COPYING in the main directory of this source tree, or the
* OpenIB.org BSD license below:
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
*
* - Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
*
* - Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/*
* mlxarchive_mfa2.h
*
* Created on: March 23, 2017
* Author: Ahmad Soboh
*/
#ifndef MLXARCHIVE_MFA2_H_
#define MLXARCHIVE_MFA2_H_
#include <string>
#include <vector>
#include <map>
#include <compatibility.h>
#include "mlxarchive_mfa2_utils.h"
#include "mlxarchive_mfa2_descriptor.h"
#include "mlxarchive_mfa2_component.h"
#include "mfa2_buff.h"
using namespace std;
namespace mfa2
{
typedef map<string, Component> map_string_to_component;
class MFA2
{
private:
FingerPrint _fingerPrint;
PackageDescriptor _packageDescriptor;
vector<DeviceDescriptor> _deviceDescriptors;
vector<Component> _components;
string _latestComponentKey;
long _zipOffset;
// void updateSHA256();
vector<u_int8_t> mfa2Buffer;
void pack(vector<u_int8_t>& buff);
void packDescriptors(vector<u_int8_t>& buff) const;
bool unpack(Mfa2Buffer& buff);
bool extractComponent(Component* requiredComponent, vector<u_int8_t>& fwBinaryData);
public:
MFA2(PackageDescriptor packageDescriptor, vector<DeviceDescriptor> deviceDescriptors, vector<Component> components) :
_fingerPrint(MFA2_FINGER_PRINT),
_packageDescriptor(packageDescriptor),
_deviceDescriptors(deviceDescriptors),
_components(components),
_zipOffset(0){};
virtual ~MFA2() {}
static MFA2* LoadMFA2Package(const string& file_name);
void generateBinary(vector<u_int8_t>& buff);
void dump();
void minidump();
PackageDescriptor getPackageDescriptor() const { return _packageDescriptor; }
DeviceDescriptor getDeviceDescriptor(int index) const { return _deviceDescriptors[index]; }
Component getComponentObject(int compIndex) const { return _components[compIndex]; }
void setBufferAndZipOffset(u_int8_t* buffer, long length, long zipOffset)
{
mfa2Buffer.resize(length);
for (int i = 0; i < length; i++)
{
mfa2Buffer[i] = buffer[i];
}
_zipOffset = zipOffset;
}
vector<u_int8_t> getBuffer() { return mfa2Buffer; }
map_string_to_component getMatchingComponents(char* psid, u_int16_t fw_ver[3]);
bool
unzipComponent(map_string_to_component& matchingComponentsMap, u_int32_t choice, vector<u_int8_t>& fwBinaryData);
bool unzipLatestVersionComponent(map_string_to_component& matchingComponentsMap, vector<u_int8_t>& fwBinaryData);
};
} // namespace mfa2
#endif
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