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# Copyright (C) 2007 Miriam Ruiz <little_miry@yahoo.es>
# Distributed under the same license as the game. See debian/copyright.
Index: mu-cade-0.11.dfsg1/src/abagames/mcd/barrage.d
===================================================================
--- mu-cade-0.11.dfsg1.orig/src/abagames/mcd/barrage.d 2007-08-26 18:23:18.000000000 +0000
+++ mu-cade-0.11.dfsg1/src/abagames/mcd/barrage.d 2007-08-26 18:23:41.000000000 +0000
@@ -58,7 +58,7 @@
public class BarrageManager {
private:
static BulletMLParserTinyXML *parser[char[]][char[]];
- static const char[] BARRAGE_DIR_NAME = "barrage";
+ static const char[] BARRAGE_DIR_NAME = "/usr/share/games/mu-cade/barrage";
public static void load() {
char[][] dirs = listdir(BARRAGE_DIR_NAME);
Index: mu-cade-0.11.dfsg1/src/abagames/util/sdl/sound.d
===================================================================
--- mu-cade-0.11.dfsg1.orig/src/abagames/util/sdl/sound.d 2007-08-26 18:23:54.000000000 +0000
+++ mu-cade-0.11.dfsg1/src/abagames/util/sdl/sound.d 2007-08-26 18:24:23.000000000 +0000
@@ -67,7 +67,7 @@
public class Music: Sound {
public:
static int fadeOutSpeed = 1280;
- static char[] dir = "sounds/musics";
+ static char[] dir = "/usr/share/games/mu-cade/sounds/musics";
private:
Mix_Music* music;
@@ -131,7 +131,7 @@
public class Chunk: Sound {
public:
- static char[] dir = "sounds/chunks";
+ static char[] dir = "/usr/share/games/mu-cade/sounds/chunks";
private:
Mix_Chunk* chunk;
int chunkChannel;
Index: mu-cade-0.11.dfsg1/src/abagames/util/sdl/texture.d
===================================================================
--- mu-cade-0.11.dfsg1.orig/src/abagames/util/sdl/texture.d 2007-08-26 18:21:57.000000000 +0000
+++ mu-cade-0.11.dfsg1/src/abagames/util/sdl/texture.d 2007-08-26 18:22:46.000000000 +0000
@@ -16,7 +16,7 @@
*/
public class Texture {
public:
- static char[] imagesDir = "images/";
+ static char[] imagesDir = "/usr/share/games/mu-cade/images/";
static SDL_Surface*[char[]] surface;
private:
GLuint num, maskNum;
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