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Description: Remove hard-coded dependency on the Source Code Pro font
Mu bundles the Adobe Source Code Pro font with its source, and hard-codes its
use within the editor. This patch removes this requirement, replacing it with
the Inconsolata font, which is already packaged for Debian. Separately, we
repackage the source (via Files-Excluded) to remove the fonts from the
Debian source tarball and add a binary dependency on fonts-inconsolata.
.
Note that Debian packaging efforts for the Adobe Font Development Kit for
OpenType (#762252) and the Source Code Pro fonts (#736681) remain unresolved
at the time of creating this patch.
Author: Nick Morrott <knowledgejunkie@gmail.com>
Forwarded: not-needed
Last-Update: 2018-12-21
---
--- a/mu/interface/themes.py
+++ b/mu/interface/themes.py
@@ -50,10 +50,9 @@
logger.warn("Overriding built-in editor font due to Issue #552")
FONT_NAME = "Monaco"
else: # pragma: no cover
- FONT_NAME = "Source Code Pro"
+ FONT_NAME = "Inconsolata"
-FONT_FILENAME_PATTERN = "SourceCodePro-{variant}.otf"
-FONT_VARIANTS = ("Bold", "BoldIt", "It", "Regular", "Semibold", "SemiboldIt")
+FONT_FILENAME = "Inconsolata.otf"
# Load the two themes from resources/css/[night|day].css
# NIGHT_STYLE is a dark theme.
NIGHT_STYLE = load_stylesheet('night.css')
@@ -89,10 +88,9 @@
"""
if cls._DATABASE is None:
cls._DATABASE = QFontDatabase()
- for variant in FONT_VARIANTS:
- filename = FONT_FILENAME_PATTERN.format(variant=variant)
- font_data = load_font_data(filename)
- cls._DATABASE.addApplicationFontFromData(font_data)
+ filename = FONT_FILENAME
+ font_data = load_font_data(filename)
+ cls._DATABASE.addApplicationFontFromData(font_data)
return cls._DATABASE
def load(self, size=DEFAULT_FONT_SIZE):
--- a/MANIFEST.in
+++ b/MANIFEST.in
@@ -5,7 +5,6 @@
include conf/*
include mu/resources/css/*
include mu/resources/images/*
-include mu/resources/fonts/*
include mu/resources/pygamezero/*
include run.py
recursive-include mu/locale *
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