File: MjMeshShape.cs

package info (click to toggle)
mujoco 2.2.2-3.2
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 39,796 kB
  • sloc: ansic: 28,947; cpp: 28,897; cs: 14,241; python: 10,465; xml: 5,104; sh: 93; makefile: 34
file content (56 lines) | stat: -rw-r--r-- 1,712 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
// Copyright 2019 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using System;
using System.Linq;
using System.Xml;
using UnityEngine;

namespace Mujoco {

[Serializable]
public class MjMeshShape : IMjShape {

  public Mesh Mesh;

  public void ToMjcf(XmlElement mjcf, Transform transform) {
    var scene = MjScene.Instance;
    var assetName = scene.GenerationContext.AddMeshAsset(Mesh);
    mjcf.SetAttribute("mesh", assetName);
  }

  public void FromMjcf(XmlElement mjcf) {
    // When the asset was parsed and stored its name was sanitized, so we should load it using a
    // sanitized name:
    var assetName = MjEngineTool.Sanitize(
        mjcf.GetStringAttribute("mesh", defaultValue: string.Empty));
    if (!string.IsNullOrEmpty(assetName)) {
      Mesh = (Mesh)Resources.Load(assetName);
    }
  }

  public Tuple<Vector3[], int[]> BuildMesh() {
    return Tuple.Create(Mesh.vertices, Mesh.triangles);
  }

  public Vector4 GetChangeStamp() {
    return Vector4.one;
  }

  public void DebugDraw(Transform transform) {
    Gizmos.matrix = Matrix4x4.TRS(transform.position, transform.rotation, transform.lossyScale);
    Gizmos.DrawWireMesh(Mesh);
  }
}
}