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// Copyright 2010-2023 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
#include "mumble_legacy_plugin.h"
#include "mumble_positional_audio_main.h"
using namespace std;
procptr_t pos0ptr, pos1ptr, pos2ptr, faceptr, topptr;
// BYTE *stateptr;
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
float *camera_top, std::string &, std::wstring &) {
char state;
// char ccontext[128];
bool ok;
float face_corrector[3];
float top_corrector[3];
for (int i = 0; i < 3; i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
ok = peekProc(0x01DEAFD9, &state, 1);
if (!ok)
return false;
if (state == 1)
return true;
/*
Z-Value is increasing when heading north
decreasing when heading south
X-Value is increasing when heading east
decreasing when heading west
Y-Value is increasing when going up
decreasing when going down
*/
// Convert to left-handed coordinate system
ok = peekProc(pos2ptr, avatar_pos, 4) && // X
peekProc(pos1ptr, avatar_pos + 1, 4) && // Y
peekProc(pos0ptr, avatar_pos + 2, 4) && // Z
peekProc(faceptr, &face_corrector, 12) && peekProc(topptr, &top_corrector, 12);
// peekProc((BYTE *) 0x0122E0B8, ccontext, 128);
if (!ok)
return false;
if (face_corrector[1] <= -0.98) {
top_corrector[1] = -top_corrector[1];
}
if (face_corrector[1] >= 0.98) {
top_corrector[1] = -top_corrector[1];
}
// Find north by playing on a Warfare game type - center view on the up arrow on the mini map
avatar_front[0] = face_corrector[2];
avatar_front[1] = face_corrector[1];
avatar_front[2] = face_corrector[0];
avatar_top[0] = top_corrector[2];
avatar_top[1] = top_corrector[1];
avatar_top[2] = top_corrector[0];
// avatar_top[0] = top_corrector[2];
// avatar_top[1] = top_corrector[1];
// ccontext[127] = 0;
// context = std::string(ccontext);
// if (context.find(':')==string::npos)
// context.append(":UT3PORT");
for (int i = 0; i < 3; i++) {
camera_pos[i] = avatar_pos[i];
camera_front[i] = avatar_front[i];
camera_top[i] = avatar_top[i];
}
return true;
}
static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
pos0ptr = pos1ptr = pos2ptr = faceptr = 0;
if (!initialize(pids, L"UT3.exe", L"wrap_oal.dll"))
return false;
procptr_t ptraddress = pModule + 0x8A740;
procptr_t baseptr = peekProcPtr(ptraddress);
pos0ptr = baseptr;
pos1ptr = baseptr + 0x4;
pos2ptr = baseptr + 0x8;
faceptr = baseptr + 0x18;
topptr = baseptr + 0x24;
// stateptr = pModule + 0xC4;
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::string context;
std::wstring identity;
if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Unreal Tournament 3 (v2.1). No context or identity support yet.");
}
static std::wstring description(L"Unreal Tournament 3 (v2.1)");
static std::wstring shortname(L"Unreal Tournament 3");
static int trylock1() {
return trylock(std::multimap< std::wstring, unsigned long long int >());
}
static MumblePlugin ut3plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
generic_unlock, longdesc, fetch };
static MumblePlugin2 ut3plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &ut3plug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &ut3plug2;
}
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