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// Copyright 2008-2023 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
/*
This plugin scans the following address locations:
Address Type Description
===================================
0x013E8CF4 float X-Coordinate
0x013E8CF8 float Y-Coordinate
0x013E8CFC float Z-Coordinate
// The XYZ coordinates repeat at 0x013F79C8, 0x013F79CC, 0x013F79D0
// and seem to always hold the same values. It is not the camera vs
// character, as with third person they still hold the same values.
0x013F9E20 float Horizontal view in degree
0x013F9E1C float Vertical view in degree
0x013E8DFC byte Team; 0: not in-game (in menu etc), 1: allies, 2: axis, 3: spectator
0x009FFD30 char[40] last connected to host IP
0x010B4908 char[32] map shortname only
As reference, as help for future manual mem scanning:
0x010B48C8 char[32] map fullpath (relative to gamedir)
0x03A54C9C char[16] last download host IP (wwwdownload)
There seem to be a ton of memory addresses valid for the team value.
For position coordinates:
X-Value is increasing when heading east
decreasing when heading west
Y-Value is increasing when heading north
decreasing when heading south
Z-Value is increasing when going up
decreasing when going down
1 unit = 1 meter (not confirmed)
For the view angle values:
Vertical view 0 when centered
-90 when looking up
+90 when looking down
Increasing when looking down.
Horizontal is 90 when facing north
0 when facing east
-90 when facing south
+/-180 when facing west
Increasing when turning left.
*/
#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
#include "mumble_legacy_plugin.h"
#include "mumble_positional_audio_main.h"
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
float *camera_top, std::string &context, std::wstring &) {
float viewHor, viewVer;
char team;
for (int i = 0; i < 3; i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
bool ok;
ok = peekProc(0x013E8DFC, &team, 1);
if (!ok)
return false;
// We dont use pos-audio in menus
if (team == 0 || team == 3)
return true;
ok = peekProc(0x013E8CF4, avatar_pos, 12) && // X, Y, Z
peekProc(0x013F9E20, &viewHor, 4) && // Hor-Angle
peekProc(0x013F9E1C, &viewVer, 4); // Ver-Angle
if (!ok)
return false;
avatar_top[2] = -1; // Head movement is in front vector
// Calculate view unit vector
viewVer *= static_cast< float >(M_PI / 180.0f);
viewHor *= static_cast< float >(M_PI / 180.0f);
avatar_front[0] = cos(viewVer) * cos(viewHor);
avatar_front[1] = -sin(viewVer);
avatar_front[2] = cos(viewVer) * sin(viewHor);
for (int i = 0; i < 3; i++) {
camera_pos[i] = avatar_pos[i];
camera_front[i] = avatar_front[i];
camera_top[i] = avatar_top[i];
}
// Context - concatenated server-ip, mapname and team value
char hostip[32];
char mapname[40];
ok = peekProc(0x009FFD30, hostip, sizeof(hostip)) && peekProc(0x010B4908, mapname, sizeof(hostip));
hostip[sizeof(hostip) - 1] = '\0';
mapname[sizeof(mapname) - 1] = '\0';
// Context in JSON format, {} with fields ipport (server hostname), map, and team (: int)
context = "{\"ipport\":\"" + std::string(hostip) + "\",\"map\":\"" + mapname + "\",\"team\":" + (char) (team + 0x30)
+ "}";
return true;
}
static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
if (!initialize(pids, L"ET.exe"))
return false;
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::string context;
std::wstring identity;
if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Wolfenstien: Enemy Territory v2.60b. No context or identity support yet.");
}
static std::wstring description(L"Wolfenstein: Enemy Territory v2.60b");
static std::wstring shortname(L"Wolfenstein: Enemy Territory");
static int trylock1() {
return trylock(std::multimap< std::wstring, unsigned long long int >());
}
static MumblePlugin wolfetplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
generic_unlock, longdesc, fetch };
static MumblePlugin2 wolfetplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &wolfetplug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &wolfetplug2;
}
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