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// Copyright 2007-2023 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#ifndef MUMBLE_LIB_H_
#define MUMBLE_LIB_H_
#define _UNICODE
#ifdef _WIN32_WINNT
# undef _WIN32_WINNT
#endif
#define _WIN32_WINNT 0x0501
#include <windows.h>
#include "HardHook.h"
#include "ods.h"
#include "overlay.h"
#include <boost/optional.hpp>
#include <cmath>
#include <ctype.h>
#include <map>
#include <stdarg.h>
#include <stdio.h>
#include <string>
#include <vector>
#define lround(x) static_cast< long int >((x) + (((x) >= 0.0) ? 0.5 : -0.5))
#define ARRAY_SIZE_BYTES(x) sizeof(x)
#define ARRAY_NUM_ELEMENTS(x) (sizeof(x) / sizeof((x)[0]))
using namespace std;
void __cdecl ods(const char *format, ...);
const int MODULEFILEPATH_BUFLEN = 2048;
const int PROCNAMEFILEPATH_BUFLEN = 1024;
const int PROCNAMEFILEPATH_EXTENDED_EXTLEN = 64;
const int PROCNAMEFILEPATH_EXTENDED_BUFFER_BUFLEN = PROCNAMEFILEPATH_BUFLEN + PROCNAMEFILEPATH_EXTENDED_EXTLEN;
struct Direct3D9Data {
/// Filepath of the module the offsets are for.
wchar_t wcFileName[MODULEFILEPATH_BUFLEN];
size_t offsetCreate;
size_t offsetCreateEx;
};
struct DXGIData {
/// Filepath of the module the offsets are for.
wchar_t wcFileName[MODULEFILEPATH_BUFLEN];
size_t offsetPresent;
size_t offsetResize;
};
struct D3D10Data {
/// Filepath of the module the offsets are for.
wchar_t wcFileName[MODULEFILEPATH_BUFLEN];
size_t offsetAddRef;
size_t offsetRelease;
};
struct D3D11Data {
/// Filepath of the module the offsets are for.
wchar_t wcFileName[MODULEFILEPATH_BUFLEN];
size_t offsetAddRef;
size_t offsetRelease;
};
struct SharedData {
bool bHooked;
};
class Mutex {
protected:
static CRITICAL_SECTION cs;
public:
static void init();
Mutex();
~Mutex();
};
class Pipe {
private:
HANDLE hSocket;
HANDLE hMemory;
void release();
protected:
unsigned int uiWidth, uiHeight;
unsigned int uiLeft, uiTop, uiRight, uiBottom;
unsigned char *a_ucTexture;
DWORD dwAlreadyRead;
OverlayMsg omMsg;
void checkMessage(unsigned int w, unsigned int h);
bool sendMessage(const OverlayMsg &m);
virtual void blit(unsigned int x, unsigned int y, unsigned int w, unsigned int h) = 0;
virtual void setRect() = 0;
virtual void newTexture(unsigned int w, unsigned int h) = 0;
Pipe();
virtual ~Pipe();
public:
void disconnect();
};
// From lib.cpp
extern void checkHooks(bool preonly = false);
// From dxgi.cpp
extern void checkDXGIHook(bool preonly = false);
// From d3d10.cpp
extern void checkDXGI10Hook(bool preonly = false);
// From d3d11.cpp
extern void checkDXGI11Hook(bool preonly = false);
// From d3d9.cpp
extern void checkD3D9Hook(bool preonly = false);
// From opengl.cpp
extern void checkOpenGLHook();
// From d3d9.cpp
extern Direct3D9Data *d3dd;
// From dxgi.cpp
extern DXGIData *dxgi;
// From d3d10.cpp
extern D3D10Data *d3d10;
// From d3d11.cpp
extern D3D11Data *d3d11;
// From lib.cpp
extern BOOL bIsWin8;
// From lib.cpp
/// Checks if the module of the function pointer fnptr equals the module filepath
/// of refmodulepath.
///
/// @param fnptr
/// @param refmodulepath the module path to compare against
/// @param logPrefix Used for debug logging.
/// @param fnName name of the method fnptr points to. used for debug logging
/// @return true if the module filepath of the function pointer matches the reference one
extern bool IsFnInModule(voidFunc fnptr, wchar_t *refmodulepath, const std::string &logPrefix,
const std::string &fnName);
// From lib.cpp
/// Checks fnptr is in a loaded module with module path refmodulepath.
///
/// @return Offset as int or < 0 on failure.
extern boost::optional< size_t > GetFnOffsetInModule(voidFunc fnptr, wchar_t *refmodulepath,
unsigned int refmodulepathLen, const std::string &logPrefix,
const std::string &fnName);
#endif
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