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.. default-domain:: js
.. highlight:: javascript
Image
=====
Constructors
------------
.. class::
Image(pixmap, mask)
Image(data, mask)
Image(filename, mask)
Create an Image and populate it with image data decoded either from a pixmap,
a data buffer, or a file.
:param Pixmap pixmap: A pixmap with the image data.
:param Buffer | ArrayBuffer | Uint8Array data: Image data.
:param string filename: Image file to load.
:param Image mask: An optional image mask.
.. code-block::
var image1 = new mupdf.Image(pixmap, imagemask)
var image2 = new mupdf.Image(buffer, imagemask)
var image3 = new mupdf.Image("logo.png", imagemask)
Instance methods
----------------
.. method:: Image.prototype.getWidth()
Get the image width in pixels.
:returns: number
.. code-block::
var width = image.getWidth()
.. method:: Image.prototype.getHeight()
Get the image height in pixels.
:returns: number
.. code-block::
var height = image.getHeight()
.. method:: Image.prototype.getXResolution()
Returns the x resolution for the `Image` in dots per inch.
:returns: number
.. code-block::
var xRes = image.getXResolution()
.. method:: Image.prototype.getYResolution()
Returns the y resolution for the `Image` in dots per inch.
:returns: number
.. code-block::
var yRes = image.getYResolution()
.. method:: Image.prototype.getColorSpace()
Returns the `ColorSpace` for the `Image`. Returns null if the image has
no colors (for example if it is an opacity mask with only an alpha
channel).
:returns: `ColorSpace` | null
.. code-block::
var cs = image.getColorSpace()
.. method:: Image.prototype.getNumberOfComponents()
Number of colors; plus one if an alpha channel is present.
:returns: number
.. code-block::
var num = image.getNumberOfComponents()
.. method:: Image.prototype.getBitsPerComponent()
Returns the number of bits per component.
:returns: number
.. code-block::
var bits = image.getBitsPerComponent()
.. method:: Image.prototype.getImageMask()
Returns ``true`` if this image is an image mask.
:returns: boolean
.. code-block::
var hasMask = image.getImageMask()
.. method:: Image.prototype.getMask()
Get another `Image` used as a mask for this one.
:returns: `Image` | null
.. code-block::
var mask = image.getMask()
.. method:: Image.prototype.getInterpolate()
|only_mutool|
Returns whether interpolation was used during decoding.
:returns: boolean
.. code-block:: javascript
var interpolate = image.getInterpolate()
.. method:: Image.prototype.getColorKey()
|only_mutool|
Returns an array with ``2 * getNumberOfComponents()`` integers
for an image with color key masking, or ``null`` if masking is
not used. Each pair of integers define an interval, and
component values within those intervals are not painted.
:returns: Array of number | null
.. code-block:: javascript
var result = image.getColorKey()
.. method:: Image.prototype.getDecode()
|only_mutool|
Returns an array with ``2 * getNumberOfComponents()`` numbers
for an image with color mapping, or ``null`` if mapping is not
used. Each pair of numbers define the lower and upper values to
which the component values are mapped linearly.
:returns: Array of number | null
.. code-block:: javascript
var arr = image.getDecode()
.. method:: Image.prototype.getOrientation()
|only_mutool|
Returns the orientation of the image.
:returns: number
.. code-block:: javascript
var orientation = image.getOrientation()
.. method:: Image.prototype.setOrientation(orientation)
|only_mutool|
Set the image orientation to the given orientation.
:param number orientation:
Orientation value described in this table:
======= ===========
Value Description
======= ===========
0 Undefined
1 0 degree ccw rotation. (Exif = 1)
2 90 degree ccw rotation. (Exit = 8)
3 180 degree ccw rotation. (Exif = 3)
4 270 degree ccw rotation. (Exif = 6)
5 flip on X. (Exif = 2)
6 flip on X, then rotate ccw by 90 degrees. (Exif = 5)
7 flip on X, then rotate ccw by 180 degrees. (Exif = 4)
4 flip on X, then rotate ccw by 270 degrees. (Exif = 7)
======= ===========
.. method:: Image.prototype.toPixmap(scaledWidth, scaledHeight)
Create a `Pixmap` from this image. The ``scaledWidth`` and
``scaledHeight`` arguments are optional, but may be used to decode a
down-scaled `Pixmap`.
:param number scaledWidth:
:param number scaledHeight:
:returns: `Pixmap`
.. code-block:: javascript
var pixmap = image.toPixmap()
var scaledPixmap = image.toPixmap(100, 100)
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