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//=========================================================
// MusE
// Linux Music Editor
// $Id: dspXMM.cpp,v 1.1.2.2 2009/12/20 00:04:25 spamatica Exp $
//
// (C) Copyright 2007-2009 Werner Schweer (ws@seh.de)
// file originally from Ardour DAW project by Paul Davis (c) 2007
// licensed through GPL
// Original author Sampo Savolainen
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License
// as published by the Free Software Foundation; version 2 of
// the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//======================================================================
#include <xmmintrin.h>
void
x86_sse_find_peaks(float *buf, unsigned nframes, float *min, float *max)
{
__m128 current_max, current_min, work;
// Load max and min values into all four slots of the XMM registers
current_min = _mm_set1_ps(*min);
current_max = _mm_set1_ps(*max);
// Work input until "buf" reaches 16 byte alignment
while ( ((unsigned long)buf) % 16 != 0 && nframes > 0) {
// Load the next float into the work buffer
work = _mm_set1_ps(*buf);
current_min = _mm_min_ps(current_min, work);
current_max = _mm_max_ps(current_max, work);
buf++;
nframes--;
}
// use 64 byte prefetch for quadruple quads
while (nframes >= 16) {
__builtin_prefetch(buf+64,0,0);
work = _mm_load_ps(buf);
current_min = _mm_min_ps(current_min, work);
current_max = _mm_max_ps(current_max, work);
buf+=4;
work = _mm_load_ps(buf);
current_min = _mm_min_ps(current_min, work);
current_max = _mm_max_ps(current_max, work);
buf+=4;
work = _mm_load_ps(buf);
current_min = _mm_min_ps(current_min, work);
current_max = _mm_max_ps(current_max, work);
buf+=4;
work = _mm_load_ps(buf);
current_min = _mm_min_ps(current_min, work);
current_max = _mm_max_ps(current_max, work);
buf+=4;
nframes-=16;
}
// work through aligned buffers
while (nframes >= 4) {
work = _mm_load_ps(buf);
current_min = _mm_min_ps(current_min, work);
current_max = _mm_max_ps(current_max, work);
buf+=4;
nframes-=4;
}
// work through the rest < 4 samples
while ( nframes > 0) {
// Load the next float into the work buffer
work = _mm_set1_ps(*buf);
current_min = _mm_min_ps(current_min, work);
current_max = _mm_max_ps(current_max, work);
buf++;
nframes--;
}
// Find min & max value in current_max through shuffle tricks
work = current_min;
work = _mm_shuffle_ps(work, work, _MM_SHUFFLE(2, 3, 0, 1));
work = _mm_min_ps (work, current_min);
current_min = work;
work = _mm_shuffle_ps(work, work, _MM_SHUFFLE(1, 0, 3, 2));
work = _mm_min_ps (work, current_min);
_mm_store_ss(min, work);
work = current_max;
work = _mm_shuffle_ps(work, work, _MM_SHUFFLE(2, 3, 0, 1));
work = _mm_max_ps (work, current_max);
current_max = work;
work = _mm_shuffle_ps(work, work, _MM_SHUFFLE(1, 0, 3, 2));
work = _mm_max_ps (work, current_max);
_mm_store_ss(max, work);
}
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