1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54
|
/* NewNet - A networking framework in C++
Copyright (C) 2006-2007 Ingmar K. Steen (iksteen@gmail.com)
Copyright 2008 little blue poney <lbponey@users.sourceforge.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef NEWNET_UNIXSERVERSOCKET_H
#define NEWNET_UNIXSERVERSOCKET_H
#include "nnserversocket.h"
namespace NewNet
{
//! Implements a unix socket server class.
/*! Implements a unix socket server class that can listen for incoming
connections on a specified path. */
class UnixServerSocket : public ServerSocket
{
public:
//! Create a unix server socket.
/*! Creates a unix server socket. The socket isn't yet bound to
anything, so call listen() to activate the server socket. */
UnixServerSocket() : ServerSocket()
{
}
//! Listen on a unix path.
/*! Starts listening on the specified path. */
void listen(const std::string & path);
//! Disconnect the server socket.
/*! Closes the server socket and removes the unix socket file. */
virtual void disconnect();
private:
std::string m_Path;
};
}
#endif // NEWNET_UNIXSERVERSOCKET_H
|