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/* NewNet - A networking framework in C++
Copyright (C) 2006-2007 Ingmar K. Steen (iksteen@gmail.com)
Copyright 2008 little blue poney <lbponey@users.sourceforge.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef NEWNET_CLIENTSOCKET_H
#define NEWNET_CLIENTSOCKET_H
#include "nnsocket.h"
#include "nnbuffer.h"
#include "nnevent.h"
namespace NewNet
{
//! Base class for network client sockets.
/*! Provides a base class that will monitor the state of the socket and
emit events when something happens. Note: this class is usually not
used by your application. Applications should use TcpClientSocket or
UnixClientSocket instead. */
class ClientSocket : public Socket
{
public:
//! Create an empty client socket.
/*! This will create an empty client socket. The client socket starts in
an uninitialized state without a descriptor. */
ClientSocket() : Socket()
{
}
//! Disconnect the client socket.
/*! This immediately disconnects the client socket and invokes the
disconnected event (except if invoke is false). */
virtual void disconnect(bool invoke = true);
//! Process network events.
/*! This method is called by the reactor, it will process the events
specified in readyState(): read from the socket, detect disconnections
and send data through the socket. */
virtual void process();
//! Append data to the send buffer.
/*! This is a convenience function that will append data to the send
buffer and will mark the flag that specifies that the socket wants
to send data. */
void send(const unsigned char * data, size_t n)
{
m_SendBuffer.append(data, n);
setDataWaiting(m_SendBuffer.count() > 0);
}
//! Return a reference to the send buffer.
/*! Returns a reference to the send buffer. Note: if you manipulate the
send buffer, be sure to call setDataWaiting(bool) to make sure the
data waiting flag is set correctly. */
Buffer & sendBuffer()
{
return m_SendBuffer;
}
//! Return a reference to the receive buffer.
/*! Returns a reference to the receive buffer. */
Buffer & receiveBuffer()
{
return m_ReceiveBuffer;
}
//! Invoked when the socket can't connect.
/*! This event will be invoked when the socket detects it cannot
connect to the remote host. */
Event<ClientSocket *> cannotConnectEvent;
//! Invoked when the socket is connected.
/*! This event will be invoked when the socket detects it has
successfully connected to the remote host. */
Event<ClientSocket *> connectedEvent;
//! Invoked when the socket is disconnected.
/*! This event will be invoked when the socket has been disconnected
from the remote host. */
Event<ClientSocket *> disconnectedEvent;
//! Invoked when there's new data waiting in the receive buffer.
/*! This event will be invoked when the socket received information
from the remote host. The information will be appended to the
receive buffer. */
Event<ClientSocket *> dataReceivedEvent;
//! Invoked when data has been sent through the network socket.
/*! This event will be invoked when data has been send to the remote
host. */
Event<ClientSocket *> dataSentEvent;
private:
Buffer m_SendBuffer, m_ReceiveBuffer;
};
}
#endif // NEWNET_CLIENTSOCKET_H
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