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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2004-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __ACCIDENTAL_H__
#define __ACCIDENTAL_H__
/**
\file
Definition of class Accidental
*/
#include "config.h"
#include "element.h"
namespace Ms {
class Note;
enum class SymId;
//---------------------------------------------------------
// AccidentalRole
//---------------------------------------------------------
enum class AccidentalRole : char {
AUTO, // layout created accidental
USER // user created accidental
};
//---------------------------------------------------------
// AccidentalType
//---------------------------------------------------------
enum class AccidentalType : char {
NONE,
SHARP,
FLAT,
SHARP2,
FLAT2,
NATURAL,
FLAT_SLASH,
FLAT_SLASH2,
MIRRORED_FLAT2,
MIRRORED_FLAT,
MIRRORED_FLAT_SLASH,
FLAT_FLAT_SLASH,
SHARP_SLASH,
SHARP_SLASH2,
SHARP_SLASH3,
SHARP_SLASH4,
SHARP_ARROW_UP,
SHARP_ARROW_DOWN,
SHARP_ARROW_BOTH,
FLAT_ARROW_UP,
FLAT_ARROW_DOWN,
FLAT_ARROW_BOTH,
NATURAL_ARROW_UP,
NATURAL_ARROW_DOWN,
NATURAL_ARROW_BOTH,
SORI,
KORON,
END
};
//---------------------------------------------------------
// SymElement
//---------------------------------------------------------
struct SymElement {
SymId sym;
qreal x;
SymElement(SymId _sym, qreal _x) : sym(_sym), x(_x) {}
};
//---------------------------------------------------------
// @@ Accidental
// @P accType enum (Accidental.NONE, .SHARP, .FLAT, .SHARP2, .FLAT2, .NATURAL, .FLAT_SLASH, .FLAT_SLASH2, .MIRRORED_FLAT2, .MIRRORED_FLAT, .MIRRORED_FLAT_SLASH, .FLAT_FLAT_SLASH, .SHARP_SLASH, .SHARP_SLASH2, .SHARP_SLASH3, .SHARP_SLASH4, .SHARP_ARROW_UP, .SHARP_ARROW_DOWN, .SHARP_ARROW_BOTH, .FLAT_ARROW_UP, .FLAT_ARROW_DOWN, .FLAT_ARROW_BOTH, .NATURAL_ARROW_UP, .NATURAL_ARROW_DOWN, .NATURAL_ARROW_BOTH, .SORI, .KORON) (read only)
// @P hasBracket bool
// @P role enum (Accidental.AUTO, .USER) (read only)
// @P small bool
//---------------------------------------------------------
class Accidental : public Element {
#ifdef SCRIPT_INTERFACE
Q_OBJECT
Q_PROPERTY(int accType READ qmlAccidentalType)
Q_PROPERTY(bool hasBracket READ hasBracket WRITE undoSetHasBracket)
Q_PROPERTY(int role READ qmlRole)
Q_PROPERTY(bool small READ small WRITE undoSetSmall)
public:
enum QmlAccidentalRole { AUTO, USER };
enum QmlAccidentalType {
NONE,
SHARP,
FLAT,
SHARP2,
FLAT2,
NATURAL,
FLAT_SLASH,
FLAT_SLASH2,
MIRRORED_FLAT2,
MIRRORED_FLAT,
MIRRORED_FLAT_SLASH,
FLAT_FLAT_SLASH,
SHARP_SLASH,
SHARP_SLASH2,
SHARP_SLASH3,
SHARP_SLASH4,
SHARP_ARROW_UP,
SHARP_ARROW_DOWN,
SHARP_ARROW_BOTH,
FLAT_ARROW_UP,
FLAT_ARROW_DOWN,
FLAT_ARROW_BOTH,
NATURAL_ARROW_UP,
NATURAL_ARROW_DOWN,
NATURAL_ARROW_BOTH,
SORI,
KORON,
END
};
Q_ENUMS(QmlAccidentalRole QmlAccidentalType)
int qmlAccidentalType() const { return int(_accidentalType); }
int qmlRole() const { return int(_role); }
private:
#endif
QList<SymElement> el;
AccidentalType _accidentalType;
bool _hasBracket;
bool _small;
AccidentalRole _role;
public:
Accidental(Score* s = 0);
virtual Accidental* clone() const override { return new Accidental(*this); }
virtual Element::Type type() const override { return Element::Type::ACCIDENTAL; }
const char* subtypeUserName() const;
void setSubtype(const QString& s);
void setAccidentalType(AccidentalType t) { _accidentalType = t; }
AccidentalType accidentalType() const { return _accidentalType; }
AccidentalRole role() const { return _role; }
virtual int subtype() const override { return (int)_accidentalType; }
virtual QString subtypeName() const override { return QString(subtype2name(_accidentalType)); }
virtual bool acceptDrop(const DropData&) const override;
virtual Element* drop(const DropData&) override;
virtual void layout() override;
virtual void draw(QPainter*) const override;
virtual bool isEditable() const override { return true; }
virtual void startEdit(MuseScoreView*, const QPointF&) override { setGenerated(false); }
SymId symbol() const;
Note* note() const { return (parent() && parent()->type() == Element::Type::NOTE) ? (Note*)parent() : 0; }
bool hasBracket() const { return _hasBracket; }
void setHasBracket(bool val) { _hasBracket = val; }
void setRole(AccidentalRole r) { _role = r; }
bool small() const { return _small; }
void setSmall(bool val) { _small = val; }
void undoSetHasBracket(bool val);
void undoSetSmall(bool val);
virtual void read(XmlReader&) override;
virtual void write(Xml& xml) const override;
virtual QVariant getProperty(P_ID propertyId) const override;
virtual bool setProperty(P_ID propertyId, const QVariant&) override;
virtual QVariant propertyDefault(P_ID propertyId) const override;
static AccidentalVal subtype2value(AccidentalType); // return effective pitch offset
static const char* subtype2name(AccidentalType);
static AccidentalType value2subtype(AccidentalVal);
static AccidentalType name2subtype(const QString&);
QString accessibleInfo() override;
};
} // namespace Ms
#ifdef SCRIPT_INTERFACE
Q_DECLARE_METATYPE(Ms::Accidental::QmlAccidentalRole);
Q_DECLARE_METATYPE(Ms::Accidental::QmlAccidentalType);
#endif // SCRIPT_INTERFACE
Q_DECLARE_METATYPE(Ms::AccidentalRole);
Q_DECLARE_METATYPE(Ms::AccidentalType);
#endif
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