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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __INSTRCHANGE_H__
#define __INSTRCHANGE_H__
#include "text.h"
#include "instrument.h"
namespace Ms {
//---------------------------------------------------------
// @@ InstrumentChange
//---------------------------------------------------------
class InstrumentChange : public Text {
Q_OBJECT
Instrument* _instrument; // Staff holds ownership if part of score
public:
InstrumentChange(Score*);
InstrumentChange(const Instrument&, Score*);
InstrumentChange(const InstrumentChange&);
~InstrumentChange();
virtual InstrumentChange* clone() const override { return new InstrumentChange(*this); }
virtual Element::Type type() const override { return Element::Type::INSTRUMENT_CHANGE; }
virtual void write(Xml& xml) const override;
virtual void read(XmlReader&) override;
Instrument* instrument() const { return _instrument; }
void setInstrument(Instrument* i) { _instrument = i; }
void setInstrument(Instrument&& i) { *_instrument = i; }
void setInstrument(const Instrument& i);
Segment* segment() const { return (Segment*)parent(); }
virtual QRectF drag(EditData*) override;
virtual QVariant getProperty(P_ID propertyId) const override;
virtual bool setProperty(P_ID propertyId, const QVariant&) override;
virtual QVariant propertyDefault(P_ID) const override;
};
} // namespace Ms
#endif
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