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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __STAFF_H__
#define __STAFF_H__
/**
\file
Definition of class Staff.
*/
#include "mscore.h"
#include "velo.h"
#include "pitch.h"
#include "cleflist.h"
#include "keylist.h"
#include "stafftype.h"
#include "groups.h"
#include "scoreElement.h"
namespace Ms {
class InstrumentTemplate;
class Xml;
class Part;
class Score;
class KeyList;
class StaffType;
class Staff;
struct ClefTypeList;
class Segment;
class Clef;
class TimeSig;
class Ottava;
enum class Key;
//---------------------------------------------------------
// LinkedStaves
//---------------------------------------------------------
class LinkedStaves {
QList<Staff*> _staves;
public:
LinkedStaves() {}
QList<Staff*>& staves() { return _staves; }
const QList<Staff*>& staves() const { return _staves; }
void add(Staff*);
void remove(Staff*);
bool isEmpty() const { return _staves.isEmpty(); }
};
//---------------------------------------------------------
// BracketItem
//---------------------------------------------------------
struct BracketItem {
BracketType _bracket;
int _bracketSpan;
BracketItem() {
_bracket = BracketType::NO_BRACKET;
_bracketSpan = 0;
}
BracketItem(BracketType a, int b) {
_bracket = a;
_bracketSpan = b;
}
};
//---------------------------------------------------------
// SwingParameters
//---------------------------------------------------------
struct SwingParameters {
int swingUnit;
int swingRatio;
};
//---------------------------------------------------------
// Staff
/// Global staff data not directly related to drawing.
//---------------------------------------------------------
class Staff : public QObject, public ScoreElement {
Q_OBJECT
Part* _part { 0 };
ClefList clefs;
ClefTypeList _defaultClefType;
KeyList _keys;
std::map<int,TimeSig*> timesigs;
QList <BracketItem> _brackets;
int _barLineSpan { 1 }; ///< 0 - no bar line, 1 - span this staff, ...
int _barLineFrom { 0 }; ///< line of start staff to draw the barline from (0 = staff top line, ...)
int _barLineTo; ///< line of end staff to draw the bar line to (0= staff top line, ...)
bool _small { false };
bool _invisible { false };
bool _neverHide { false }; ///< always show this staff, even if empty and hideEmptyStaves is true
bool _showIfEmpty { false }; ///< show this staff if system is empty and hideEmptyStaves is true
bool _hideSystemBarLine { false }; // no system barline if not preceeded by staff with barline
QColor _color { MScore::defaultColor };
qreal _userDist { 0.0 }; ///< user edited extra distance
qreal _userMag { 1.0 }; // allowed 0.1 - 10.0
StaffType _staffType;
LinkedStaves* _linkedStaves { nullptr };
QMap<int,int> _channelList[VOICES];
QMap<int,SwingParameters> _swingList;
VeloList _velocities; ///< cached value
PitchList _pitchOffsets; ///< cached value
void scaleChanged(double oldValue, double newValue);
public:
Staff(Score* = 0);
~Staff();
void init(const InstrumentTemplate*, const StaffType *staffType, int);
void initFromStaffType(const StaffType* staffType);
void init(const Staff*);
bool isTop() const;
QString partName() const;
int rstaff() const;
int idx() const;
void read(XmlReader&);
void read114(XmlReader&);
void write(Xml& xml) const;
Part* part() const { return _part; }
void setPart(Part* p) { _part = p; }
BracketType bracket(int idx) const;
int bracketSpan(int idx) const;
void setBracket(int idx, BracketType val);
void setBracketSpan(int idx, int val);
int bracketLevels() const { return _brackets.size(); }
void addBracket(BracketItem);
QList <BracketItem> brackets() const { return _brackets; }
void cleanupBrackets();
ClefTypeList clefType(int tick) const;
ClefTypeList defaultClefType() const { return _defaultClefType; }
void setDefaultClefType(const ClefTypeList& l) { _defaultClefType = l; }
ClefType clef(int tick) const;
void setClef(Clef*);
void removeClef(Clef*);
void addTimeSig(TimeSig*);
void removeTimeSig(TimeSig*);
void clearTimeSig();
Fraction timeStretch(int tick) const;
TimeSig* timeSig(int tick) const;
bool isLocalTimeSignature(int tick) { return timeStretch(tick) != Fraction(1, 1); }
const Groups& group(int tick) const;
KeyList* keyList() { return &_keys; }
Key key(int tick) const { return keySigEvent(tick).key(); }
KeySigEvent keySigEvent(int tick) const;
int nextKeyTick(int tick) const;
int currentKeyTick(int tick) const;
KeySigEvent prevKey(int tick) const;
void setKey(int tick, KeySigEvent);
void removeKey(int tick);
bool show() const;
bool slashStyle() const;
bool small() const { return _small; }
void setSmall(bool val) { _small = val; }
bool invisible() const { return _invisible; }
void setInvisible(bool val) { _invisible = val; }
bool neverHide() const { return _neverHide; }
void setNeverHide(bool val) { _neverHide = val; }
bool showIfEmpty() const { return _showIfEmpty; }
void setShowIfEmpty(bool val) { _showIfEmpty = val; }
void setHideSystemBarLine(bool val) { _hideSystemBarLine = val; }
bool hideSystemBarLine() const { return _hideSystemBarLine; }
void setSlashStyle(bool val);
int lines() const;
void setLines(int);
qreal lineDistance() const;
int barLineSpan() const { return _barLineSpan; }
int barLineFrom() const { return _barLineFrom; }
int barLineTo() const { return _barLineTo; }
void setBarLineSpan(int val) { _barLineSpan = val; }
void setBarLineFrom(int val) { _barLineFrom = val; }
void setBarLineTo(int val);
qreal mag() const;
qreal height() const;
qreal spatium() const;
int channel(int tick, int voice) const;
QMap<int,int>* channelList(int voice) { return &_channelList[voice]; }
SwingParameters swing(int tick) const;
QMap<int,SwingParameters>* swingList() { return &_swingList; }
const StaffType* staffType() const { return &_staffType; }
StaffType* staffType() { return &_staffType; }
void setStaffType(const StaffType* st);
StaffGroup staffGroup() const { return _staffType.group(); }
bool isPitchedStaff() const { return staffGroup() == StaffGroup::STANDARD; }
bool isTabStaff() const { return staffGroup() == StaffGroup::TAB; }
bool isDrumStaff() const { return staffGroup() == StaffGroup::PERCUSSION; }
VeloList& velocities() { return _velocities; }
int pitchOffset(int tick) { return _pitchOffsets.pitchOffset(tick); }
void updateOttava();
LinkedStaves* linkedStaves() const { return _linkedStaves; }
void setLinkedStaves(LinkedStaves* l) { _linkedStaves = l; }
QList<Staff*> staffList() const;
void linkTo(Staff* staff);
bool isLinked(Staff* staff);
void unlink(Staff* staff);
bool primaryStaff() const;
qreal userDist() const { return _userDist; }
void setUserDist(qreal val) { _userDist = val; }
qreal userMag() const { return _userMag; }
void setUserMag(qreal m) { _userMag = m; }
void spatiumChanged(qreal /*oldValue*/, qreal /*newValue*/);
bool genKeySig();
bool showLedgerLines();
QColor color() const { return _color; }
void setColor(const QColor& val) { _color = val; }
void undoSetColor(const QColor& val);
void insertTime(int tick, int len);
virtual QVariant getProperty(P_ID) const override;
virtual bool setProperty(P_ID, const QVariant&) override;
virtual QVariant propertyDefault(P_ID) const override;
#ifndef NDEBUG
void dumpClefs(const char* title) const;
void dumpKeys(const char* title) const;
void dumpTimeSigs(const char*) const;
#else
void dumpClefs(const char*) const {}
void dumpKeys(const char*) const {}
void dumpTimeSigs(const char*) const {}
#endif
};
} // namespace Ms
#endif
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