File: staffstate.h

package info (click to toggle)
musescore 2.0.3%2Bdfsg1-2
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 202,532 kB
  • ctags: 58,769
  • sloc: cpp: 257,595; xml: 172,226; ansic: 139,931; python: 6,565; sh: 6,383; perl: 423; makefile: 290; awk: 142; pascal: 67; sed: 3
file content (72 lines) | stat: -rw-r--r-- 2,136 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
//=============================================================================
//  MuseScore
//  Music Composition & Notation
//
//  Copyright (C) 2010-2011 Werner Schweer
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License version 2
//  as published by the Free Software Foundation and appearing in
//  the file LICENCE.GPL
//=============================================================================

#ifndef __STAFFSTATE_H__
#define __STAFFSTATE_H__

#include "element.h"
#include "elementlayout.h"
#include "instrument.h"

class QPainter;

namespace Ms {

enum class StaffStateType : char {
      INSTRUMENT,
      TYPE,
      VISIBLE,
      INVISIBLE
      };

//---------------------------------------------------------
//   @@ StaffState
//---------------------------------------------------------

class StaffState : public Element {
      Q_OBJECT

      StaffStateType _staffStateType;
      qreal lw;
      QPainterPath path;

      Instrument* _instrument;

      virtual void draw(QPainter*) const;
      virtual void layout();

   public:
      StaffState(Score*);
      StaffState(const StaffState&);
      ~StaffState();

      virtual StaffState* clone() const  { return new StaffState(*this); }
      virtual Element::Type type() const { return Element::Type::STAFF_STATE; }

      void setStaffStateType(const QString&);
      void setStaffStateType(StaffStateType st) { _staffStateType = st; }
      StaffStateType staffStateType() const     { return _staffStateType; }
      QString staffStateTypeName() const;

      virtual bool acceptDrop(const DropData&) const override;
      virtual Element* drop(const DropData&);
      virtual void write(Xml&) const;
      virtual void read(XmlReader&);
      Instrument* instrument() const           { return _instrument; }
      void setInstrument(const Instrument* i)  { *_instrument = *i;    }
      void setInstrument(const Instrument&& i) { *_instrument = i;    }
      Segment* segment()                       { return (Segment*)parent(); }
      };


}     // namespace Ms
#endif