File: stackedwidgetdata.h

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#ifndef oxygenstackedwidgetdata_h
#define oxygenstackedwidgetdata_h

//////////////////////////////////////////////////////////////////////////////
// oxygenstackedwidgetdata.h
// data container for QStackedWidget transition
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo@oxygen-icons.org>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////

#include "transitiondata.h"


//! generic data
class StackedWidgetData: public TransitionData {

            Q_OBJECT

      public:

            //! constructor
            StackedWidgetData( QObject*, QStackedWidget*, int );

            //! destructor
            virtual ~StackedWidgetData( void )
                  {}

      protected slots:

            //! initialize animation
            virtual bool initializeAnimation( void );

            //! animate
            virtual bool animate( void );

            //! finish animation
            virtual void finishAnimation( void );

            //! called when target is destroyed
            virtual void targetDestroyed( void );

      private:

            //! target
            QWeakPointer<QStackedWidget> target_;

            //! current index
            int index_;

      };

#endif