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#ifndef oxygentransitiondata_h
#define oxygentransitiondata_h
//////////////////////////////////////////////////////////////////////////////
// oxygentransitiondata.h
// data container for generic transitions
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo@oxygen-icons.org>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include "transitionwidget.h"
//! generic data
class TransitionData: public QObject {
Q_OBJECT
public:
//! constructor
TransitionData( QObject* parent, QWidget* target, int );
//! destructor
virtual ~TransitionData( void );
//! enability
virtual void setEnabled( bool value ) {
enabled_ = value;
}
//! enability
virtual bool enabled( void ) const {
return enabled_;
}
//! duration
virtual void setDuration( int duration ) {
transition().data()->setDuration( duration );
}
//! max render time
void setMaxRenderTime( int value ) {
maxRenderTime_ = value;
}
//! max renderTime
const int& maxRenderTime( void ) const {
return maxRenderTime_;
}
//! start clock
void startClock( void ) {
if ( clock_.isNull() ) clock_.start();
else clock_.restart();
}
//! check if rendering is two slow
bool slow( void ) const {
return !( clock_.isNull() || clock_.elapsed() <= maxRenderTime() );
}
protected slots:
//! initialize animation
virtual bool initializeAnimation( void ) = 0;
//! animate
virtual bool animate( void ) = 0;
//! finish animation
virtual void finishAnimation( void ) {
if ( transition() ) {
transition().data()->hide();
}
}
protected:
//! transition widget
virtual const TransitionWidget::Pointer& transition( void ) const {
return transition_;
}
//! used to avoid recursion when grabbing widgets
void setRecursiveCheck( bool value ) {
recursiveCheck_ = value;
}
//! used to avoid recursion when grabbing widgets
bool recursiveCheck( void ) const {
return recursiveCheck_;
}
private:
//! enability
bool enabled_;
//! used to avoid recursion when grabbing widgets
bool recursiveCheck_;
//! timer used to detect slow rendering
QTime clock_;
//! max render time
/*! used to detect slow rendering */
int maxRenderTime_;
//! animation handling
TransitionWidget::Pointer transition_;
};
#endif
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