1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235
|
//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __INSTRUMENT_H__
#define __INSTRUMENT_H__
#include "stringdata.h"
#include "mscore.h"
#include "synthesizer/event.h"
#include "interval.h"
#include "clef.h"
namespace Ms {
class InstrumentTemplate;
class Xml;
class XmlReader;
class Drumset;
class StringData;
//---------------------------------------------------------
// StaffName
//---------------------------------------------------------
class StaffName {
QString _name; // html string
int _pos; // even number -> between staves
public:
StaffName() {}
StaffName(const QString& s, int p=0) : _name(s), _pos(p) {}
bool operator==(const StaffName&) const;
void read(XmlReader&);
void write(Xml& xml, const char* name) const;
int pos() const { return _pos; }
QString name() const { return _name; }
};
//---------------------------------------------------------
// StaffNameList
//---------------------------------------------------------
class StaffNameList : public QList<StaffName> {
public:
void write(Xml& xml, const char* name) const;
};
//---------------------------------------------------------
// NamedEventList
//---------------------------------------------------------
struct NamedEventList {
QString name;
QString descr;
std::vector<MidiCoreEvent> events;
void write(Xml&, const QString& name) const;
void read(XmlReader&);
bool operator==(const NamedEventList& i) const { return i.name == name && i.events == events; }
};
//---------------------------------------------------------
// MidiArticulation
//---------------------------------------------------------
struct MidiArticulation {
QString name;
QString descr;
int velocity; // velocity change: -100% - +100%
int gateTime; // gate time change: -100% - +100%
void write(Xml&) const;
void read(XmlReader&);
MidiArticulation() {}
MidiArticulation(const QString& n, const QString& d, int v, int g) : name(n), descr(d), velocity(v), gateTime(g) {}
bool operator==(const MidiArticulation& i) const;
};
//---------------------------------------------------------
// Channel
//---------------------------------------------------------
struct Channel {
// this are the indexes of controllers which are always present in
// Channel init EventList (maybe zero)
enum class A : char {
HBANK, LBANK, PROGRAM, VOLUME, PAN, CHORUS, REVERB,
INIT_COUNT
};
QString name;
QString descr;
int channel { 0 }; // mscore channel number, mapped to midi port/channel
mutable std::vector<MidiCoreEvent> init;
QString synti;
int program; // current values as shown in mixer
int bank; // initialized from "init"
char volume;
char pan;
char chorus;
char reverb;
bool mute;
bool solo;
bool soloMute;
QList<NamedEventList> midiActions;
QList<MidiArticulation> articulation;
Channel();
void write(Xml&) const;
void read(XmlReader&);
void updateInitList() const;
bool operator==(const Channel& c) { return (name == c.name) && (channel == c.channel); }
};
//---------------------------------------------------------
// Instrument
//---------------------------------------------------------
class Instrument {
StaffNameList _longNames;
StaffNameList _shortNames;
QString _trackName;
char _minPitchA, _maxPitchA, _minPitchP, _maxPitchP;
Interval _transpose;
QString _instrumentId;
bool _useDrumset;
Drumset* _drumset;
StringData _stringData;
QList<NamedEventList> _midiActions;
QList<MidiArticulation> _articulation;
QList<Channel*> _channel; // at least one entry
QList<ClefTypeList> _clefType;
public:
Instrument();
Instrument(const Instrument&);
void operator=(const Instrument&);
~Instrument();
void read(XmlReader&);
void write(Xml& xml) const;
NamedEventList* midiAction(const QString& s, int channel) const;
int channelIdx(const QString& s) const;
void updateVelocity(int* velocity, int channel, const QString& name);
void updateGateTime(int* gateTime, int channelIdx, const QString& name);
bool operator==(const Instrument&) const;
void setMinPitchP(int v) { _minPitchP = v; }
void setMaxPitchP(int v) { _maxPitchP = v; }
void setMinPitchA(int v) { _minPitchA = v; }
void setMaxPitchA(int v) { _maxPitchA = v; }
Interval transpose() const { return _transpose; }
void setTranspose(const Interval& v) { _transpose = v; }
QString instrumentId() { return _instrumentId; }
void setInstrumentId(const QString& instrumentId) { _instrumentId = instrumentId; }
void setDrumset(const Drumset* ds);
const Drumset* drumset() const { return _drumset; }
Drumset* drumset() { return _drumset; }
bool useDrumset() const { return _useDrumset; }
void setUseDrumset(bool val);
void setAmateurPitchRange(int a, int b) { _minPitchA = a; _maxPitchA = b; }
void setProfessionalPitchRange(int a, int b) { _minPitchP = a; _maxPitchP = b; }
Channel* channel(int idx) { return _channel[idx]; }
const Channel* channel(int idx) const { return _channel[idx]; }
ClefTypeList clefType(int staffIdx) const;
void setClefType(int staffIdx, const ClefTypeList& c);
const QList<NamedEventList>& midiActions() const { return _midiActions; }
const QList<MidiArticulation>& articulation() const { return _articulation; }
const QList<Channel*>& channel() const { return _channel; }
void setMidiActions(const QList<NamedEventList>& l) { _midiActions = l; }
void setArticulation(const QList<MidiArticulation>& l) { _articulation = l; }
const StringData* stringData() const { return &_stringData; }
void setStringData(const StringData& d) { _stringData = d; }
void setLongName(const QString& f);
void setShortName(const QString& f);
void addLongName(const StaffName& f);
void addShortName(const StaffName& f);
int minPitchP() const;
int maxPitchP() const;
int minPitchA() const;
int maxPitchA() const;
QString instrumentId() const;
const QList<StaffName>& longNames() const;
const QList<StaffName>& shortNames() const;
QList<StaffName>& longNames();
QList<StaffName>& shortNames();
QString trackName() const;
void setTrackName(const QString& s);
static Instrument fromTemplate(const InstrumentTemplate* t);
};
//---------------------------------------------------------
// InstrumentList
//---------------------------------------------------------
class InstrumentList : public std::map<const int, Instrument*> {
static Instrument defaultInstrument;
public:
InstrumentList() {}
const Instrument* instrument(int tick) const;
Instrument* instrument(int tick);
void setInstrument(Instrument*, int tick);
};
} // namespace Ms
#endif
|