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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2012 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
/**
\file
render score into event list
*/
#include <set>
#include "score.h"
#include "volta.h"
#include "note.h"
#include "glissando.h"
#include "instrument.h"
#include "part.h"
#include "chord.h"
#include "trill.h"
#include "style.h"
#include "slur.h"
#include "tie.h"
#include "stafftext.h"
#include "repeat.h"
#include "articulation.h"
#include "arpeggio.h"
#include "durationtype.h"
#include "measure.h"
#include "tempo.h"
#include "sig.h"
#include "repeatlist.h"
#include "velo.h"
#include "dynamic.h"
#include "navigate.h"
#include "pedal.h"
#include "staff.h"
#include "hairpin.h"
#include "bend.h"
#include "tremolo.h"
#include "noteevent.h"
#include "synthesizer/event.h"
#include "segment.h"
#include "undo.h"
#include "utils.h"
namespace Ms {
//---------------------------------------------------------
// updateSwing
//---------------------------------------------------------
void Score::updateSwing()
{
foreach (Staff* s, _staves) {
s->swingList()->clear();
}
Measure* fm = firstMeasure();
if (!fm)
return;
for (Segment* s = fm->first(Segment::Type::ChordRest); s; s = s->next1(Segment::Type::ChordRest)) {
foreach (const Element* e, s->annotations()) {
if (e->type() != Element::Type::STAFF_TEXT)
continue;
const StaffText* st = static_cast<const StaffText*>(e);
if (st->xmlText().isEmpty())
continue;
Staff* staff = st->staff();
if (!st->swing())
continue;
SwingParameters sp;
sp.swingRatio = st->swingParameters()->swingRatio;
sp.swingUnit = st->swingParameters()->swingUnit;
if (st->systemFlag()) {
foreach (Staff* sta, _staves) {
sta->swingList()->insert(s->tick(),sp);
}
}
else
staff->swingList()->insert(s->tick(),sp);
}
}
}
//---------------------------------------------------------
// updateChannel
//---------------------------------------------------------
void Score::updateChannel()
{
foreach(Staff* s, _staves) {
for (int i = 0; i < VOICES; ++i)
s->channelList(i)->clear();
}
Measure* fm = firstMeasure();
if (!fm)
return;
for (Segment* s = fm->first(Segment::Type::ChordRest); s; s = s->next1(Segment::Type::ChordRest)) {
foreach(const Element* e, s->annotations()) {
if (e->type() == Element::Type::INSTRUMENT_CHANGE) {
Staff* staff = _staves[e->staffIdx()];
for (int voice = 0; voice < VOICES; ++voice)
staff->channelList(voice)->insert(s->tick(), 0);
continue;
}
if (e->type() != Element::Type::STAFF_TEXT)
continue;
const StaffText* st = static_cast<const StaffText*>(e);
for (int voice = 0; voice < VOICES; ++voice) {
QString an(st->channelName(voice));
if (an.isEmpty())
continue;
Staff* staff = _staves[st->staffIdx()];
int a = staff->part()->instrument(s->tick())->channelIdx(an);
if (a != -1)
staff->channelList(voice)->insert(s->tick(), a);
}
}
}
for (Segment* s = fm->first(Segment::Type::ChordRest); s; s = s->next1(Segment::Type::ChordRest)) {
foreach(Staff* st, _staves) {
int strack = st->idx() * VOICES;
int etrack = strack + VOICES;
for (int track = strack; track < etrack; ++track) {
if (!s->element(track))
continue;
Element* e = s->element(track);
if (e->type() != Element::Type::CHORD)
continue;
Chord* c = static_cast<Chord*>(e);
int channel = st->channel(c->tick(), c->voice());
foreach (Note* note, c->notes()) {
if (note->hidden())
continue;
if (note->tieBack())
continue;
note->setSubchannel(channel);
}
}
}
}
}
//---------------------------------------------------------
// playNote
//---------------------------------------------------------
static void playNote(EventMap* events, const Note* note, int channel, int pitch,
int velo, int onTime, int offTime)
{
if (!note->play())
return;
velo = note->customizeVelocity(velo);
NPlayEvent ev(ME_NOTEON, channel, pitch, velo);
ev.setTuning(note->tuning());
ev.setNote(note);
events->insert(std::pair<int, NPlayEvent>(onTime, ev));
ev.setVelo(0);
events->insert(std::pair<int, NPlayEvent>(offTime, ev));
}
//---------------------------------------------------------
// collectNote
//---------------------------------------------------------
static void collectNote(EventMap* events, int channel, const Note* note, int velo, int tickOffset)
{
if (!note->play() || note->hidden()) // do not play overlapping notes
return;
int pitch = note->ppitch();
Chord* chord = note->chord();
int ticks;
int tieLen = 0;
if (chord->isGrace()) {
chord = static_cast<Chord*>(chord->parent());
ticks = chord->actualTicks();
tieLen = 0;
}
else {
ticks = chord->actualTicks();
// calculate additional length due to ties forward
// taking NoteEvent length adjustments into account
// but stopping at any note with multiple NoteEvents
// and processing those notes recursively
if (note->tieFor()) {
Note* n = note->tieFor()->endNote();
while (n) {
NoteEventList nel = n->playEvents();
if (nel.size() == 1) {
// add value of this note to main note
// if we wish to suppress first note of ornament,
// then do this regardless of number of NoteEvents
tieLen += (n->chord()->actualTicks() * (nel[0].len())) / 1000;
}
else {
// recurse
collectNote(events, channel, n, velo, tickOffset);
break;
}
if (n->tieFor() && n != n->tieFor()->endNote())
n = n->tieFor()->endNote();
else
break;
}
}
}
int tick1 = chord->tick() + tickOffset;
bool tieFor = note->tieFor();
bool tieBack = note->tieBack();
NoteEventList nel = note->playEvents();
int nels = nel.size();
for (int i = 0; i < nels; ++i) {
const NoteEvent e = nel[i];
// skip if note has a tie into it and only one NoteEvent
// its length was already added to previous note
// if we wish to suppress first note of ornament
// then change "nels == 1" to "i == 0", and change "break" to "continue"
if (tieBack && nels == 1)
break;
int p = pitch + e.pitch();
if (p < 0)
p = 0;
else if (p > 127)
p = 127;
int on = tick1 + (ticks * e.ontime())/1000;
int off = on + (ticks * e.len())/1000 - 1;
if (tieFor && i == nels - 1)
off += tieLen;
playNote(events, note, channel, p, velo, on, off);
}
// Bends
for (Element* e: note->el()) {
if (e == 0 || e->type() != Element::Type::BEND)
continue;
Bend* bend = static_cast<Bend*>(e);
if (!bend->playBend())
break;
const QList<PitchValue>& points = bend->points();
int pitchSize = points.size();
double noteLen = note->playTicks();
int lastPointTick = tick1;
for(int pitchIndex = 0; pitchIndex < pitchSize-1; pitchIndex++) {
PitchValue pitchValue = points[pitchIndex];
PitchValue nextPitch = points[pitchIndex+1];
int nextPointTick = tick1 + nextPitch.time / 60.0 * noteLen;
int pitch = pitchValue.pitch;
if (pitchIndex == 0 && (pitch == nextPitch.pitch)) {
int midiPitch = (pitch * 16384) / 1200 + 8192;
int msb = midiPitch / 128;
int lsb = midiPitch % 128;
NPlayEvent ev(ME_PITCHBEND, channel, lsb, msb);
events->insert(std::pair<int, NPlayEvent>(lastPointTick, ev));
lastPointTick = nextPointTick;
continue;
}
if (pitch == nextPitch.pitch && !(pitchIndex == 0 && pitch != 0)) {
lastPointTick = nextPointTick;
continue;
}
double pitchDelta = nextPitch.pitch - pitch;
double tickDelta = nextPitch.time - pitchValue.time;
/* B
/. pitch is 1/100 semitones
bend / . pitchDelta time is in noteDuration/60
/ . midi pitch is 12/16384 semitones
A....
tickDelta */
for (int i = lastPointTick; i <= nextPointTick; i += 16) {
double dx = ((i-lastPointTick) * 60) / noteLen;
int p = pitch + dx * pitchDelta / tickDelta;
// We don't support negative pitch, but Midi does. Let's center by adding 8192.
int midiPitch = (p * 16384) / 1200 + 8192;
// Representing pitch as two bytes
int msb = midiPitch / 128;
int lsb = midiPitch % 128;
NPlayEvent ev(ME_PITCHBEND, channel, lsb, msb);
events->insert(std::pair<int, NPlayEvent>(i, ev));
}
lastPointTick = nextPointTick;
}
NPlayEvent ev(ME_PITCHBEND, channel, 0, 64); // 0:64 is 8192 - no pitch bend
events->insert(std::pair<int, NPlayEvent>(tick1+noteLen, ev));
}
}
//---------------------------------------------------------
// aeolusSetStop
//---------------------------------------------------------
static void aeolusSetStop(int tick, int channel, int i, int k, bool val, EventMap* events)
{
NPlayEvent event;
event.setType(ME_CONTROLLER);
event.setController(98);
if (val)
event.setValue(0x40 + 0x20 + i);
else
event.setValue(0x40 + 0x10 + i);
event.setChannel(channel);
events->insert(std::pair<int,NPlayEvent>(tick, event));
event.setValue(k);
events->insert(std::pair<int,NPlayEvent>(tick, event));
// event.setValue(0x40 + i);
// events->insert(std::pair<int,NPlayEvent>(tick, event));
}
//---------------------------------------------------------
// collectMeasureEvents
//---------------------------------------------------------
static void collectMeasureEvents(EventMap* events, Measure* m, Staff* staff, int tickOffset)
{
int firstStaffIdx = staff->idx();
int nextStaffIdx = firstStaffIdx + 1;
Segment::Type st = Segment::Type::ChordRest;
int strack = firstStaffIdx * VOICES;
int etrack = nextStaffIdx * VOICES;
for (Segment* seg = m->first(st); seg; seg = seg->next(st)) {
int tick = seg->tick();
for (int track = strack; track < etrack; ++track) {
// skip linked staves, except primary
if (!m->score()->staff(track / VOICES)->primaryStaff()) {
track += VOICES-1;
continue;
}
Element* cr = seg->element(track);
if (cr == 0 || cr->type() != Element::Type::CHORD)
continue;
Chord* chord = static_cast<Chord*>(cr);
Staff* staff = chord->staff();
int velocity = staff->velocities().velo(seg->tick());
Instrument* instr = chord->part()->instrument(tick);
int channel = instr->channel(chord->upNote()->subchannel())->channel;
foreach (Articulation* a, chord->articulations()) {
instr->updateVelocity(&velocity,channel, a->subtypeName());
}
for (Chord* c : chord->graceNotesBefore()) {
for (const Note* note : c->notes())
collectNote(events, channel, note, velocity, tickOffset);
}
foreach (const Note* note, chord->notes())
collectNote(events, channel, note, velocity, tickOffset);
#if 0
// TODO: add support for grace notes after - see createPlayEvents()
QList<Chord*> gna;
chord->getGraceNotesAfter(&gna);
for (Chord* c : gna) {
for (const Note* note : c->notes())
collectNote(events, channel, note, velocity, tickOffset);
}
#endif
}
}
//
// collect program changes and controller
//
for (Segment* s = m->first(Segment::Type::ChordRest); s; s = s->next(Segment::Type::ChordRest)) {
// int tick = s->tick();
foreach(Element* e, s->annotations()) {
if (e->type() != Element::Type::STAFF_TEXT
|| e->staffIdx() < firstStaffIdx
|| e->staffIdx() >= nextStaffIdx)
continue;
const StaffText* st = static_cast<const StaffText*>(e);
int tick = s->tick() + tickOffset;
Instrument* instr = e->part()->instrument(tick);
foreach (const ChannelActions& ca, *st->channelActions()) {
int channel = ca.channel;
foreach(const QString& ma, ca.midiActionNames) {
NamedEventList* nel = instr->midiAction(ma, channel);
if (!nel)
continue;
for (MidiCoreEvent event : nel->events) {
event.setChannel(channel);
NPlayEvent e(event);
events->insert(std::pair<int, NPlayEvent>(tick, e));
}
}
}
if (st->setAeolusStops()) {
Staff* staff = st->staff();
int voice = 0;
int channel = staff->channel(tick, voice);
for (int i = 0; i < 4; ++i) {
static int num[4] = { 12, 13, 16, 16 };
for (int k = 0; k < num[i]; ++k)
aeolusSetStop(tick, channel, i, k, st->getAeolusStop(i, k), events);
}
}
}
}
}
//---------------------------------------------------------
// updateRepeatList
//---------------------------------------------------------
void Score::updateRepeatList(bool expandRepeats)
{
if (!expandRepeats) {
foreach(RepeatSegment* s, *repeatList())
delete s;
repeatList()->clear();
Measure* m = lastMeasure();
if (m == 0)
return;
RepeatSegment* s = new RepeatSegment;
s->tick = 0;
s->len = m->tick() + m->ticks();
s->utick = 0;
s->utime = 0.0;
s->timeOffset = 0.0;
repeatList()->append(s);
}
else
repeatList()->unwind();
if (MScore::debugMode)
repeatList()->dump();
setPlaylistDirty();
}
//---------------------------------------------------------
// updateHairpin
//---------------------------------------------------------
void Score::updateHairpin(Hairpin* h)
{
Staff* st = h->staff();
int tick = h->tick();
int velo = st->velocities().velo(tick);
int incr = h->veloChange();
int tick2 = h->tick2();
//
// If velocity increase/decrease is zero, then assume
// the end velocity is taken from the next velocity
// event (the next dynamics symbol after the hairpin).
//
int endVelo = velo;
if (h->hairpinType() == Hairpin::Type::CRESCENDO) {
if (incr == 0 && velo < st->velocities().nextVelo(tick2-1))
endVelo = st->velocities().nextVelo(tick2-1);
else
endVelo += incr;
}
else {
if (incr == 0 && velo > st->velocities().nextVelo(tick2-1))
endVelo = st->velocities().nextVelo(tick2-1);
else
endVelo -= incr;
}
if (endVelo > 127)
endVelo = 127;
else if (endVelo < 1)
endVelo = 1;
switch (h->dynRange()) {
case Dynamic::Range::STAFF:
st->velocities().setVelo(tick, VeloEvent(VeloType::RAMP, velo));
st->velocities().setVelo(tick2-1, VeloEvent(VeloType::FIX, endVelo));
break;
case Dynamic::Range::PART:
foreach(Staff* s, *st->part()->staves()) {
s->velocities().setVelo(tick, VeloEvent(VeloType::RAMP, velo));
s->velocities().setVelo(tick2-1, VeloEvent(VeloType::FIX, endVelo));
}
break;
case Dynamic::Range::SYSTEM:
foreach(Staff* s, _staves) {
s->velocities().setVelo(tick, VeloEvent(VeloType::RAMP, velo));
s->velocities().setVelo(tick2-1, VeloEvent(VeloType::FIX, endVelo));
}
break;
}
}
//---------------------------------------------------------
// removeHairpin
//---------------------------------------------------------
void Score::removeHairpin(Hairpin* h)
{
Staff* st = h->staff();
int tick = h->tick();
int tick2 = h->tick2() - 1;
switch(h->dynRange()) {
case Dynamic::Range::STAFF:
st->velocities().remove(tick);
st->velocities().remove(tick2);
break;
case Dynamic::Range::PART:
foreach(Staff* s, *st->part()->staves()) {
s->velocities().remove(tick);
s->velocities().remove(tick2);
}
break;
case Dynamic::Range::SYSTEM:
foreach(Staff* s, _staves) {
s->velocities().remove(tick);
s->velocities().remove(tick2);
}
break;
}
}
//---------------------------------------------------------
// updateVelo
// calculate velocity for all notes
//---------------------------------------------------------
void Score::updateVelo()
{
//
// collect Dynamics
//
if (!firstMeasure())
return;
for (Staff* st : _staves) {
VeloList& velo = st->velocities();
velo.clear();
velo.setVelo(0, 80);
}
for (int staffIdx = 0; staffIdx < nstaves(); ++staffIdx) {
Staff* st = staff(staffIdx);
VeloList& velo = st->velocities();
Part* prt = st->part();
int partStaves = prt->nstaves();
int partStaff = Score::staffIdx(prt);
for (Segment* s = firstMeasure()->first(); s; s = s->next1()) {
int tick = s->tick();
foreach (const Element* e, s->annotations()) {
if (e->staffIdx() != staffIdx)
continue;
if (e->type() != Element::Type::DYNAMIC)
continue;
const Dynamic* d = static_cast<const Dynamic*>(e);
int v = d->velocity();
if (v < 1) // illegal value
continue;
int dStaffIdx = d->staffIdx();
switch(d->dynRange()) {
case Dynamic::Range::STAFF:
if (dStaffIdx == staffIdx)
velo.setVelo(tick, v);
break;
case Dynamic::Range::PART:
if (dStaffIdx >= partStaff && dStaffIdx < partStaff+partStaves) {
for (int i = partStaff; i < partStaff+partStaves; ++i)
staff(i)->velocities().setVelo(tick, v);
}
break;
case Dynamic::Range::SYSTEM:
for (int i = 0; i < nstaves(); ++i)
staff(i)->velocities().setVelo(tick, v);
break;
}
}
}
for (const auto& sp : _spanner.map()) {
Spanner* s = sp.second;
if (s->type() != Element::Type::HAIRPIN || sp.second->staffIdx() != staffIdx)
continue;
Hairpin* h = static_cast<Hairpin*>(s);
updateHairpin(h);
}
}
}
//---------------------------------------------------------
// renderStaff
//---------------------------------------------------------
void Score::renderStaff(EventMap* events, Staff* staff)
{
Measure* lastMeasure = 0;
foreach (const RepeatSegment* rs, *repeatList()) {
int startTick = rs->tick;
int endTick = startTick + rs->len;
int tickOffset = rs->utick - rs->tick;
for (Measure* m = tick2measure(startTick); m; m = m->nextMeasure()) {
if (lastMeasure && m->isRepeatMeasure(staff)) {
int offset = m->tick() - lastMeasure->tick();
collectMeasureEvents(events, lastMeasure, staff, tickOffset + offset);
}
else {
lastMeasure = m;
collectMeasureEvents(events, lastMeasure, staff, tickOffset);
}
if (m->tick() + m->ticks() >= endTick)
break;
}
}
}
//---------------------------------------------------------
// renderSpanners
//---------------------------------------------------------
void Score::renderSpanners(EventMap* events, int staffIdx)
{
foreach (const RepeatSegment* rs, *repeatList()) {
int tickOffset = rs->utick - rs->tick;
int utick1 = rs->utick;
int tick1 = repeatList()->utick2tick(utick1);
int tick2 = tick1 + rs->len;
std::map<int, std::vector<std::pair<int, bool>>> channelPedalEvents = std::map<int, std::vector<std::pair<int, bool>>>();
for (const auto& sp : _spanner.map()) {
Spanner* s = sp.second;
if (s->type() != Element::Type::PEDAL || (staffIdx != -1 && s->staffIdx() != staffIdx))
continue;
int idx = s->staff()->channel(s->tick(), 0);
int channel = s->part()->instrument(s->tick())->channel(idx)->channel;
channelPedalEvents.insert({channel, std::vector<std::pair<int, bool>>()});
std::vector<std::pair<int, bool>> pedalEventList = channelPedalEvents.at(channel);
std::pair<int, bool> lastEvent;
if (!pedalEventList.empty())
lastEvent = pedalEventList.back();
else
lastEvent = std::pair<int, bool>(0, true);
if (s->tick() >= tick1 && s->tick() < tick2) {
// Handle "overlapping" pedal segments (usual case for connected pedal line)
if (lastEvent.second == false && lastEvent.first >= (s->tick() + tickOffset + 2)) {
channelPedalEvents.at(channel).pop_back();
channelPedalEvents.at(channel).push_back(std::pair<int, bool>(s->tick() + tickOffset + 1, false));
}
channelPedalEvents.at(channel).push_back(std::pair<int, bool>(s->tick() + tickOffset + 2, true));
}
if (s->tick2() >= tick1 && s->tick2() <= tick2) {
int t = s->tick2() + tickOffset + 1;
if (t > repeatList()->last()->utick + repeatList()->last()->len)
t = repeatList()->last()->utick + repeatList()->last()->len;
channelPedalEvents.at(channel).push_back(std::pair<int, bool>(t, false));
}
}
for (const auto& pedalEvents : channelPedalEvents) {
int channel = pedalEvents.first;
for (const auto& pe : pedalEvents.second) {
NPlayEvent event;
if (pe.second == true)
event = NPlayEvent(ME_CONTROLLER, channel, CTRL_SUSTAIN, 127);
else
event = NPlayEvent(ME_CONTROLLER, channel, CTRL_SUSTAIN, 0);
events->insert(std::pair<int,NPlayEvent>(pe.first, event));
}
}
}
}
//--------------------------------------------------------
// swingAdjustParams
//--------------------------------------------------------
void Score::swingAdjustParams(Chord* chord, int& gateTime, int& ontime, int swingUnit, int swingRatio)
{
int tick = chord->rtick();
// adjust for anacrusis
Measure* cm = chord->measure();
MeasureBase* pm = cm->prev();
Element::Type pt = pm ? pm->type() : Element::Type::INVALID;
if (!pm || pm->lineBreak() || pm->pageBreak() || pm->sectionBreak()
|| pt == Element::Type::VBOX || pt == Element::Type::HBOX
|| pt == Element::Type::FBOX || pt == Element::Type::TBOX) {
int offset = (cm->timesig() - cm->len()).ticks();
if (offset > 0)
tick += offset;
}
int swingBeat = swingUnit * 2;
qreal ticksDuration = (qreal)chord->actualTicks();
qreal swingTickAdjust = ((qreal)swingBeat) * (((qreal)(swingRatio-50))/100.0);
qreal swingActualAdjust = (swingTickAdjust/ticksDuration) * 1000.0;
ChordRest *ncr = nextChordRest(chord);
//Check the position of the chord to apply changes accordingly
if (tick % swingBeat == swingUnit) {
if (!isSubdivided(chord,swingUnit)) {
ontime = ontime + swingActualAdjust;
}
}
int endTick = tick + ticksDuration;
if ((endTick % swingBeat == swingUnit) && (!isSubdivided(ncr,swingUnit))) {
gateTime = gateTime + (swingActualAdjust/10);
}
}
//---------------------------------------------------------
// isSubdivided
// Check for subdivided beat
//---------------------------------------------------------
bool Score::isSubdivided(ChordRest* chord, int swingUnit)
{
if (!chord)
return false;
ChordRest* prev = prevChordRest(chord);
if (chord->actualTicks() < swingUnit || (prev && prev->actualTicks() < swingUnit))
return true;
else
return false;
}
//---------------------------------------------------------
// renderTremolo
//---------------------------------------------------------
void renderTremolo(Chord *chord, QList<NoteEventList> & ell)
{
Segment* seg = chord->segment();
Tremolo* tremolo = chord->tremolo();
int notes = chord->notes().size();
//int n = 1 << tremolo->lines();
//int l = 1000 / n;
if (chord->tremoloChordType() == TremoloChordType::TremoloFirstNote) {
int t = MScore::division / (1 << (tremolo->lines() + chord->durationType().hooks()));
Segment::Type st = Segment::Type::ChordRest;
Segment* seg2 = seg->next(st);
int track = chord->track();
while (seg2 && !seg2->element(track))
seg2 = seg2->next(st);
Chord* c2 = seg2 ? static_cast<Chord*>(seg2->element(track)) : 0;
if (c2 && c2->type() == Element::Type::CHORD) {
int notes2 = c2->notes().size();
int tnotes = qMax(notes, notes2);
int tticks = chord->actualTicks() * 2; // use twice the size
int n = tticks / t;
n /= 2;
int l = 2000 * t / tticks;
for (int k = 0; k < tnotes; ++k) {
NoteEventList* events;
if (k < notes) {
// first chord has note
events = &ell[k];
events->clear();
}
else {
// otherwise reuse note 0
events = &ell[0];
}
if (k < notes && k < notes2) {
// both chords have note
int p1 = chord->notes()[k]->pitch();
int p2 = c2->notes()[k]->pitch();
int dpitch = p2 - p1;
for (int i = 0; i < n; ++i) {
events->append(NoteEvent(0, l * i * 2, l));
events->append(NoteEvent(dpitch, l * i * 2 + l, l));
}
}
else if (k < notes) {
// only first chord has note
for (int i = 0; i < n; ++i)
events->append(NoteEvent(0, l * i * 2, l));
}
else {
// only second chord has note
// reuse note 0 of first chord
int p1 = chord->notes()[0]->pitch();
int p2 = c2->notes()[k]->pitch();
int dpitch = p2-p1;
for (int i = 0; i < n; ++i)
events->append(NoteEvent(dpitch, l * i * 2 + l, l));
}
}
}
else
qDebug("Chord::renderTremolo: cannot find 2. chord");
}
else if (chord->tremoloChordType() == TremoloChordType::TremoloSecondNote) {
for (int k = 0; k < notes; ++k) {
NoteEventList* events = &(ell)[k];
events->clear();
}
}
else if (chord->tremoloChordType() == TremoloChordType::TremoloSingle) {
int t = MScore::division / (1 << (tremolo->lines() + chord->durationType().hooks()));
if (t == 0) // avoid crash on very short tremolo
t = 1;
int n = chord->duration().ticks() / t;
int l = 1000 / n;
for (int k = 0; k < notes; ++k) {
NoteEventList* events = &(ell)[k];
events->clear();
for (int i = 0; i < n; ++i)
events->append(NoteEvent(0, l * i, l));
}
}
}
//---------------------------------------------------------
// renderArpeggio
//---------------------------------------------------------
void renderArpeggio(Chord *chord, QList<NoteEventList> & ell)
{
int notes = chord->notes().size();
int l = 64;
while (l * notes > chord->upNote()->playTicks())
l = 2*l / 3;
int start, end, step;
bool up = chord->arpeggio()->arpeggioType() != ArpeggioType::DOWN && chord->arpeggio()->arpeggioType() != ArpeggioType::DOWN_STRAIGHT;
if (up) {
start = 0;
end = notes;
step = 1;
}
else {
start = notes - 1;
end = -1;
step = -1;
}
int j = 0;
for (int i = start; i != end; i += step) {
NoteEventList* events = &(ell)[i];
events->clear();
int ot = (l * j * 1000) / chord->upNote()->playTicks();
events->append(NoteEvent(0, ot, 1000 - ot));
j++;
}
}
//---------------------------------------------------------
// convertLine
// find the line in clefF corresponding to lineL2 in clefR
//---------------------------------------------------------
int convertLine (int lineL2, ClefType clefL, ClefType clefR) {
int lineR2 = lineL2;
int goalpitch = line2pitch(lineL2, clefL, Key::C);
while ( line2pitch(lineR2, clefR, Key::C) > goalpitch )
lineR2++;
while ( line2pitch(lineR2, clefR, Key::C) < goalpitch )
lineR2--;
return lineR2;
}
//---------------------------------------------------------
// convertLine
// find the line in clef for NoteL corresponding to lineL2 in clef for noteR
// for example middle C is line 10 in Treble clef, but is line -2 in Bass clef.
//---------------------------------------------------------
int convertLine(int lineL2, Note *noteL, Note *noteR)
{
return convertLine(lineL2,
noteL->chord()->staff()->clef(noteL->chord()->tick()),
noteR->chord()->staff()->clef(noteR->chord()->tick()));
}
//---------------------------------------------------------
// articulationExcursion
// noteL is the note to measure the deltastep from, i.e., ornaments are w.r.t. this note
// noteR is the note to search backward from to find accidentals.
// for ornament calculation noteL and noteR are the same, but for glissando they are
// the start end end note of glissando.
// deltastep is the number of diatonic steps between the base note and this articulation step.
//---------------------------------------------------------
int articulationExcursion(Note *noteL, Note *noteR, int deltastep)
{
if (0 == deltastep)
return 0;
Chord *chordL = noteL->chord();
Chord *chordR = noteR->chord();
int pitchL = noteL->pitch();
int tickL = chordL->tick();
Staff * staffL = chordL->staff();
ClefType clefL = staffL->clef(tickL);
// line represents the ledger line of the staff. 0 is the top line, 1, is the space between the top 2 lines,
// ... 8 is the bottom line.
int lineL = noteL->line();
// we use line - deltastep, because lines are oriented from top to bottom, while step is oriented from bottom to top.
int lineL2 = lineL - deltastep;
Measure* measureR = chordR->segment()->measure();
Segment* segment = noteL->chord()->segment();
int lineR2 = convertLine(lineL2, noteL, noteR);
// is there another note in this segment on the same line?
// if so, use its pitch exactly.
int halfsteps = 0;
int staffIdx = staffL->idx();
int startTrack = staffIdx * VOICES;
int endTrack = startTrack + VOICES;
bool done = false;
for (int track = startTrack; track < endTrack; ++track) {
Element *e = segment->element(track);
if (!e || e->type() != Element::Type::CHORD)
continue;
Chord* chord = static_cast<Chord*>(e);
for (Note* note : chord->notes()) {
if (note->tieBack())
continue;
int pc = (note->line() + 700) % 7;
int pc2 = (lineL2 + 700) % 7;
if (pc2 == pc) {
// e.g., if there is an F# note at this staff/tick, then force every F to be F#.
int octaves = (note->line() - lineL2) / 7;
halfsteps = note->pitch() + 12 * octaves - pitchL;
done = true;
break;
}
}
if (!done) {
if (staffL->isPitchedStaff()) {
bool error = false;
AccidentalVal acciv2 = measureR->findAccidental(chordR->segment(), chordR->staff()->idx(), lineR2, error);
int acci2 = int(acciv2);
// we have to add ( note->ppitch() - noteL->epitch() ) which is the delta for transposing instruments.
halfsteps = line2pitch(lineL-deltastep, clefL, Key::C) + noteL->ppitch() - noteL->epitch() + acci2 - pitchL;
}
else {
// cannot rely on accidentals or key signatures
halfsteps = deltastep;
}
}
}
return halfsteps;
}
//---------------------------------------------------------
// totalTiedNoteTicks
// return the total of the actualTicks of the given note plus
// the chain of zero or more notes tied to it to the right.
//---------------------------------------------------------
int totalTiedNoteTicks(Note* note)
{
int total = note->chord()->actualTicks();
while (note->tieFor() && (note->chord()->tick() < note->tieFor()->endNote()->chord()->tick())) {
note = note->tieFor()->endNote();
total += note->chord()->actualTicks();
}
return total;
};
//---------------------------------------------------------
// renderNoteArticulation
// tickspernote, number of ticks, either _16h or _32nd, i.e., MScore::division/4 or MScore::division/8
// repeatp, true means repeat the body as many times as possible to fill the time slice.
// sustainp, true means the last note of the body is sustained to fill remaining time slice
//---------------------------------------------------------
bool renderNoteArticulation(NoteEventList* events, Note * note, bool chromatic, int requestedTicksPerNote,
const vector<int> & prefix, const vector<int> & body,
bool repeatp, bool sustainp, const vector<int> & suffix,
int fastestFreq=16, int slowestFreq=8 // 16 Hz and 8 Hz
)
{
events->clear();
Chord *chord = note->chord();
int maxticks = totalTiedNoteTicks(note);
int space = 1000 * maxticks;
int numrepeat = 1;
int sustain = 0;
int ontime = 0;
int p = prefix.size();
int b = body.size();
int s = suffix.size();
int ticksPerNote = 0;
if (p + b + s <= 0 )
return false;
int tick = chord->tick();
qreal tempo = chord->score()->tempo(tick);
int ticksPerSecond = tempo * MScore::division;
int minTicksPerNote = int(ticksPerSecond / fastestFreq);
int maxTicksPerNote = (0 == slowestFreq) ? 0 : int(ticksPerSecond / slowestFreq);
// for fast tempos, we have to slow down the tremblement frequency, i.e., increase the ticks per note
if (requestedTicksPerNote >= minTicksPerNote)
;
else { // try to divide the requested frequency by a power of 2 if possible, if not, use the maximum frequency, ie., minTicksPerNote
ticksPerNote = requestedTicksPerNote;
while (ticksPerNote < minTicksPerNote) {
ticksPerNote *= 2; // decrease the tremblement frequency
}
if (ticksPerNote > maxTicksPerNote)
ticksPerNote = minTicksPerNote;
}
ticksPerNote = max(requestedTicksPerNote, minTicksPerNote);
if (slowestFreq <= 0) // no slowest freq given such as something silly like glissando with 4 notes over 8 counts.
;
else if (ticksPerNote <= maxTicksPerNote)
;
else {
// for slow tempos, such as adagio, we may need to speed up the tremblement freqency, i.e., decrease the ticks per note, to make it sound reasonable.
ticksPerNote = requestedTicksPerNote ;
while (ticksPerNote > maxTicksPerNote) {
ticksPerNote /= 2;
}
if (ticksPerNote < minTicksPerNote)
ticksPerNote = minTicksPerNote;
}
// calculate whether to shorten the duration value.
if ( ticksPerNote*(p + b + s) <= maxticks )
; // plenty of space to play the notes without changing the requested trill note duration
else if ( ticksPerNote == minTicksPerNote )
return false; // the ornament is impossible to implement respecting the minimum duration and all the notes it contains
else {
ticksPerNote = maxticks / (p + b + s); // integer division ignoring remainder
if ( slowestFreq <= 0 )
;
else if ( ticksPerNote < minTicksPerNote )
return false;
}
int millespernote = space * ticksPerNote / maxticks; // rescale duration into per mille
// local function:
// look ahead in the given vector to see if the current note is the same pitch as the next note or next several notes.
// If so, increment the duration by the appropriate note duration, and increment the index, j, to the next note index
// of a different pitch.
// The total duration of the tied note is returned, and the index is modified.
auto tieForward = [millespernote] (int & j, const vector<int> & vec) {
int size = vec.size();
int duration = millespernote;
while ( j < size-1 && vec[j] == vec[j+1] ) {
duration += millespernote;
j++;
}
return duration;
};
// local function:
auto makeEvent = [note,chord,chromatic,events] (int pitch, int ontime, int duration) {
events->append( NoteEvent(chromatic ? pitch : articulationExcursion(note,note,pitch),
ontime/chord->actualTicks(),
duration/chord->actualTicks()));
return ontime + duration;
};
// calculate the number of times to repeat the body, and sustain the last note of the body
// 1000 = P + numrepeat*B+sustain + S
if (repeatp)
numrepeat = (space - millespernote*(p + s)) / (millespernote * b);
if (sustainp)
sustain = space - millespernote*(p + numrepeat * b + s);
// render the prefix
for (int j=0; j < p; j++)
ontime = makeEvent(prefix[j], ontime, tieForward(j,prefix));
if (b > 0) {
// render the body, but not the final repetion
for (int r = 0; r < numrepeat-1; r++) {
for (int j=0; j < b; j++)
ontime = makeEvent(body[j], ontime, millespernote);
}
// render the final repetion of body, but not the final note of the repition
for (int j = 0; j < b - 1; j++)
ontime = makeEvent(body[j], ontime, millespernote);
// render the final note of the final repeat of body
ontime = makeEvent(body[b-1], ontime, millespernote+sustain);
}
// render the suffix
for (int j = 0; j < s; j++)
ontime = makeEvent(suffix[j], ontime, tieForward(j,suffix));
return true;
}
//---------------------------------------------------------
// renderNoteArticulation
//---------------------------------------------------------
bool renderNoteArticulation(NoteEventList* events, Note * note, bool chromatic, ArticulationType articulationType, MScore::OrnamentStyle ornamentStyle)
{
if (!note->staff()->isPitchedStaff()) // not enough info in tab staff
return false;
// This struct specifies how to render an articulation.
// atype - the articulation type to implement, such as ArticulationType::Turn
// ostyles - the actual ornament has a property called ornamentStyle whose value is
// a value of type MScore::OrnamentStyle. This ostyles field indicates the
// the set of ornamentStyles which apply to this rendition.
// duration - the default duration for each note in the rendition, the final duration
// rendered might be less than this if an articulation is attached to a note of
// short duration.
// prefix - vector of integers. indicating which notes to play at the beginning of rendering the
// articulation. 0 represents the principle note, 1==> the note diatonically 1 above
// -1 ==> the note diatonically 1 below. E.g., in the key of G, if a turn articulation
// occures above the note F#, then 0==>F#, 1==>G, -1==>E.
// These integers indicate which notes actual notes to play when rendering the ornamented
// note. However, if the same integer appears several times adjacently such as {0,0,0,1}
// That means play the notes tied. e.g., F# followed by G, but the duration of F# is 3x the
// duration of the G.
// body - notes to play comprising the body of the rendered ornament.
// The body differs from the prefix and suffix in several ways.
// * body does not support tied notes: {0,0,0,1} means play 4 distinct notes (not tied).
// * if there is sufficient duration in the principle note, AND repeatep is true, then body
// will be rendered multiple times, as the duration allows.
// * to avoid a time gap (or rest) in rendering the articulation, if sustainp is true,
// then the final note of the body will be sustained to fill the left-over time.
// suffix - similar to prefix but played once at the end of the rendered ornament.
// repeatp - whether the body is repeatable in its entirety.
// sustainp - whether the final note of the body should be sustained to fill the remaining duration.
struct OrnamentExcursion {
ArticulationType atype;
set<MScore::OrnamentStyle> ostyles;
int duration;
vector<int> prefix;
vector<int> body;
bool repeatp;
bool sustainp;
vector<int> suffix;
};
int _16th = MScore::division / 4;
int _32nd = _16th / 2;
vector<int> emptypattern = {};
set<MScore::OrnamentStyle> baroque = {MScore::OrnamentStyle::BAROQUE};
set<MScore::OrnamentStyle> defstyle = {MScore::OrnamentStyle::DEFAULT};
set<MScore::OrnamentStyle> any; // empty set has the special meaning of any-style, rather than no-styles.
vector<OrnamentExcursion> excursions = {
// articulation type set of duration body repeatp suffix
// styles prefix sustainp
{ArticulationType::Turn, any, _32nd, {}, {1,0,-1,0}, false, true, {}}
,{ArticulationType::Reverseturn, any, _32nd, {}, {-1,0,1,0}, false, true, {}}
,{ArticulationType::Trill, baroque, _32nd, {1,0}, {1,0}, true, true, {}}
,{ArticulationType::Trill, defstyle,_32nd, {0,1}, {0,1}, true, true, {}}
,{ArticulationType::Plusstop, baroque, _32nd, {0,-1},{0, -1}, true, true, {}}
,{ArticulationType::Mordent, any, _32nd, {}, {0,-1,0}, false, true, {}}
,{ArticulationType::Prall, defstyle,_32nd, {}, {0,1,0}, false, true, {}} // inverted mordent
,{ArticulationType::Prall, baroque, _32nd, {1,0,1},{0}, false, true, {}} // short trill
,{ArticulationType::PrallPrall, any, _32nd, {1,0}, {1,0}, false, true, {}}
,{ArticulationType::PrallMordent,any, _32nd, {}, {1,0,-1,0}, false, true, {}}
,{ArticulationType::LinePrall, any, _32nd, {2,2,2},{1,0}, true, true, {}}
,{ArticulationType::UpPrall, any, _16th, {-1,0},{1,0}, true, true, {1,0}} // p 144 Ex 152 [1]
,{ArticulationType::UpMordent, any, _16th, {-1,0},{1,0}, true, true, {-1,0}} // p 144 Ex 152 [1]
,{ArticulationType::DownPrall, any, _16th, {1,1,1,0}, {1,0}, true, true, {}} // p136 Cadence Appuyee [1] [2]
,{ArticulationType::DownMordent, any, _16th, {1,1,1,0}, {1,0}, true, true, {-1, 0}} // p136 Cadence Appuyee + mordent [1] [2]
,{ArticulationType::PrallUp, any, _16th, {1,0}, {1,0}, true, true, {-1,0}} // p136 Double Cadence [1]
,{ArticulationType::PrallDown, any, _16th, {1,0}, {1,0}, true, true, {-1,0,0,0}} // p144 ex 153 [1]
,{ArticulationType::Schleifer, any, _32nd, {}, {0}, false, true, {}}
};
// [1] Some of the articulations/ornaments in the excursions table above come from
// Baroque Music, Style and Performance A Handbook, by Robert Donington,(c) 1982
// ISBN 0-393-30052-8, W. W. Norton & Company, Inc.
// [2] In some cases, the example from [1] does not preserve the timing.
// For example, illustrates 2+1/4 counts per half note.
for (auto & oe: excursions) {
if (oe.atype == articulationType
&& ( 0 == oe.ostyles.size()
|| oe.ostyles.end() != oe.ostyles.find(ornamentStyle))) {
return renderNoteArticulation(events, note, chromatic, oe.duration,
oe.prefix, oe.body, oe.repeatp, oe.sustainp, oe.suffix);
}
}
return false;
}
//---------------------------------------------------------
// renderNoteArticulation
//---------------------------------------------------------
bool renderNoteArticulation(NoteEventList* events, Note * note, bool chromatic, Trill::Type trillType, MScore::OrnamentStyle ornamentStyle)
{
map<Trill::Type,ArticulationType> articulationMap = {
{Trill::Type::TRILL_LINE, ArticulationType::Trill}
,{Trill::Type::UPPRALL_LINE, ArticulationType::UpPrall}
,{Trill::Type::DOWNPRALL_LINE, ArticulationType::DownPrall}
,{Trill::Type::PRALLPRALL_LINE, ArticulationType::Trill}
};
auto it = articulationMap.find(trillType);
if (it == articulationMap.cend() )
return false;
else
return renderNoteArticulation(events, note, chromatic, it->second, ornamentStyle);
}
//---------------------------------------------------------
// noteHasGlissando
// true if note is the end of a glissando
//---------------------------------------------------------
bool noteHasGlissando(Note *note)
{
for (Spanner* spanner : note->spannerFor()) {
if ((spanner->type() == Element::Type::GLISSANDO)
&& spanner->endElement()
&& (Element::Type::NOTE == spanner->endElement()->type()))
return true;
}
return false;
}
//---------------------------------------------------------
// renderGlissando
//---------------------------------------------------------
void renderGlissando(NoteEventList* events, Note *notestart)
{
vector<int> empty = {};
int Cnote = 60; // pitch of middle C
int pitchstart = notestart->ppitch();
int linestart = notestart->line();
set<int> blacknotes = { 1, 3, 6, 8, 10};
set<int> whitenotes = {0, 2, 4, 5, 7, 9, 11};
for (Spanner* spanner : notestart->spannerFor()) {
if (spanner->type() == Element::Type::GLISSANDO) {
Glissando *glissando = static_cast<Glissando *>(spanner);
MScore::GlissandoStyle glissandoStyle = glissando->glissandoStyle();
Element* ee = spanner->endElement();
// only consider glissando connnected to NOTE.
if (glissando->playGlissando() && Element::Type::NOTE == ee->type()) {
vector<int> body;
Note *noteend = static_cast<Note *>(ee);
int pitchend = noteend->ppitch();
bool direction= pitchend > pitchstart;
if (pitchend == pitchstart)
continue; // next spanner
if (glissandoStyle == MScore::GlissandoStyle::DIATONIC) { // scale obeying accidentals
int line;
int p = pitchstart;
// iterate as long as we haven't past the pitchend.
for (line = linestart; (direction) ? (p<pitchend) : (p>pitchend);
(direction) ? line-- : line++) {
int halfsteps = articulationExcursion(notestart, noteend, linestart - line);
p = pitchstart + halfsteps;
if (direction ? p < pitchend : p > pitchend)
body.push_back(halfsteps);
}
}
else {
for (int p = pitchstart; direction ? p < pitchend : p > pitchend; p += (direction ? 1 : -1)) {
bool choose = false;
int mod = ((p - Cnote) + 1200) % 12;
switch (glissandoStyle) {
case MScore::GlissandoStyle::CHROMATIC:
choose = true;
break;
case MScore::GlissandoStyle::WHITE_KEYS: // white note
choose = (whitenotes.find(mod) != whitenotes.end());
break;
case MScore::GlissandoStyle::BLACK_KEYS: // black note
choose = (blacknotes.find(mod) != blacknotes.end());
break;
default:
choose = false;
}
if (choose)
body.push_back(p - pitchstart);
}
}
renderNoteArticulation(events, notestart, true, MScore::division, empty, body, false, true, empty, 16, 0);
}
}
}
}
//---------------------------------------------------------
// findFirstTrill
// search the spanners in the score, finding the first one
// which overlaps this chord and is of type Element::Type::TRILL
//---------------------------------------------------------
Trill* findFirstTrill(Chord *chord) {
auto spanners = chord->score()->spannerMap().findOverlapping(1+chord->tick(), chord->tick() + chord->actualTicks() - 1);
for (auto i : spanners) {
if (i.value->type() != Element::Type::TRILL)
continue;
if (i.value->track() != chord->track())
continue;
Trill *trill = static_cast<Trill *>(i.value);
if (trill->playArticulation() == false)
continue;
return trill;
}
return nullptr;
}
//---------------------------------------------------------
// renderChordArticulation
//---------------------------------------------------------
void renderChordArticulation(Chord *chord, QList<NoteEventList> & ell, int & gateTime)
{
Segment* seg = chord->segment();
Instrument* instr = chord->part()->instrument(seg->tick());
int channel = 0; // note->subchannel();
for (int k = 0; k < chord->notes().size(); ++k) {
NoteEventList* events = &ell[k];
Note *note = chord->notes()[k];
Trill *trill;
if (noteHasGlissando(note))
renderGlissando(events, note);
else if (chord->staff()->isPitchedStaff() && (trill = findFirstTrill(chord)) != nullptr) {
renderNoteArticulation(events, note, false, trill->trillType(), trill->ornamentStyle());
}
else {
for (Articulation* a : chord->articulations()) {
if ( false == a->playArticulation())
continue;
if (! renderNoteArticulation(events, note, false, a->articulationType(), a->ornamentStyle()))
instr->updateGateTime(&gateTime, channel, a->subtypeName());
}
}
}
}
//---------------------------------------------------------
// renderChord
// ontime in 1/1000 of duration
//---------------------------------------------------------
static QList<NoteEventList> renderChord(Chord* chord, int gateTime, int ontime)
{
QList<NoteEventList> ell;
if (chord->notes().isEmpty())
return ell;
int notes = chord->notes().size();
for (int i = 0; i < notes; ++i)
ell.append(NoteEventList());
if (chord->tremolo()) {
renderTremolo(chord, ell);
}
else if (chord->arpeggio() && chord->arpeggio()->playArpeggio()) {
renderArpeggio(chord, ell);
return ell; // dont apply gateTime to arpeggio events
}
else
renderChordArticulation(chord, ell, gateTime);
//
// apply gateTime
//
for (int i = 0; i < notes; ++i) {
NoteEventList* el = &ell[i];
if (el->size() == 0 && chord->tremoloChordType() != TremoloChordType::TremoloSecondNote) {
el->append(NoteEvent(0, ontime, 1000-ontime));
}
for ( NoteEvent &e : ell[i])
e.setLen(e.len() * gateTime / 100);
}
return ell;
}
void Score::createGraceNotesPlayEvents(QList<Chord*> gnb, int tick, Chord* chord, int &ontime)
{
int n = gnb.size();
if (n) {
//
// render grace notes:
// simplified implementation:
// - grace notes start on the beat of the main note
// - duration: appoggiatura: 0.5 * duration of main note (2/3 for dotted notes, 4/7 for double-dotted)
// acciacatura: min of 0.5 * duration or 65ms fixed (independent of duration or tempo)
// - for appoggiaturas, the duration is divided by the number of grace notes
// - the grace note duration as notated does not matter
//
Chord* graceChord = gnb[0];
if (graceChord->noteType() == NoteType::ACCIACCATURA) {
qreal ticksPerSecond = tempo(tick) * MScore::division;
int graceTimeMS = 65 * n; // value determined empirically (TODO: make instrument-specific, like articulations)
// 1000 occurs below for two different reasons:
// number of milliseconds per second, also unit for ontime
qreal chordTimeMS = (chord->actualTicks() / ticksPerSecond) * 1000;
ontime = qMin(500, static_cast<int>((graceTimeMS / chordTimeMS) * 1000));
}
else if (chord->dots() == 1)
ontime = 667;
else if (chord->dots() == 2)
ontime = 571;
else
ontime = 500;
int graceDuration = ontime / n;
int on = 0;
for (int i = 0; i < n; ++i) {
QList<NoteEventList> el;
Chord* gc = gnb.at(i);
int nn = gc->notes().size();
for (int ii = 0; ii < nn; ++ii) {
NoteEventList nel;
nel.append(NoteEvent(0, on, graceDuration));
el.append(nel);
}
if (gc->playEventType() == PlayEventType::InvalidUser)
gc->score()->undo(new ChangeEventList(gc, el));
else if (gc->playEventType() == PlayEventType::Auto) {
for (int ii = 0; ii < nn; ++ii)
gc->notes()[ii]->setPlayEvents(el[ii]);
}
on += graceDuration;
}
}
}
//---------------------------------------------------------
// createPlayEvents
// create default play events
//---------------------------------------------------------
void Score::createPlayEvents(Chord* chord)
{
int gateTime = 100;
int tick = chord->tick();
Slur* slur = 0;
for (auto sp : _spanner.map()) {
if (sp.second->type() != Element::Type::SLUR || sp.second->staffIdx() != chord->staffIdx())
continue;
Slur* s = static_cast<Slur*>(sp.second);
if (tick >= s->tick() && tick < s->tick2()) {
slur = s;
break;
}
}
// gateTime is 100% for slured notes
if (!slur) {
Instrument* instr = chord->part()->instrument(tick);
instr->updateGateTime(&gateTime, 0, "");
}
int ontime = 0;
Score::createGraceNotesPlayEvents(chord->graceNotesBefore(), tick, chord, ontime);
SwingParameters st = chord->staff()->swing(tick);
int unit = st.swingUnit;
int ratio = st.swingRatio;
// Check if swing needs to be applied
if (unit && !chord->tuplet()) {
swingAdjustParams(chord, gateTime, ontime, unit, ratio);
}
//
// render normal (and articulated) chords
//
QList<NoteEventList> el = renderChord(chord, gateTime, ontime);
if (chord->playEventType() == PlayEventType::InvalidUser) {
chord->score()->undo(new ChangeEventList(chord, el));
}
else if (chord->playEventType() == PlayEventType::Auto) {
int n = chord->notes().size();
for (int i = 0; i < n; ++i)
chord->notes()[i]->setPlayEvents(el[i]);
}
// dont change event list if type is PlayEventType::User
}
void Score::createPlayEvents()
{
int etrack = nstaves() * VOICES;
for (int track = 0; track < etrack; ++track) {
for (Measure* m = firstMeasure(); m; m = m->nextMeasure()) {
// skip linked staves, except primary
if (!m->score()->staff(track / VOICES)->primaryStaff())
continue;
const Segment::Type st = Segment::Type::ChordRest;
for (Segment* seg = m->first(st); seg; seg = seg->next(st)) {
Chord* chord = static_cast<Chord*>(seg->element(track));
if (chord == 0 || chord->type() != Element::Type::CHORD)
continue;
createPlayEvents(chord);
}
}
}
}
//---------------------------------------------------------
// renderMetronome
//---------------------------------------------------------
int Score::renderMetronome(EventMap* events, Measure* m, int playPos, int tickOffset, bool countIn)
{
int msrTick = m->tick();
qreal tempo = tempomap()->tempo(msrTick);
Fraction timeSig = sigmap()->timesig(msrTick).nominal();
int numerator = timeSig.numerator();
int denominator = timeSig.denominator();
int clickTicks = MScore::division * 4 / denominator;
bool triplets = false;
// COMPOUND METER: if time sig is 3*n/d, convert to 3d units
// note: 3/8, 3/16, ... are NOT considered compound
if (numerator > 3 && numerator % 3 == 0) {
// if denominator longer than 1/8 OR tempo for compound unit slower than 60MM
// (i.e. each denom. unit slower than 180MM = tempo 3.0)
// then do not count as compound, but beat click-clack-clack triplets
if (denominator < 8 || tempo * denominator / 4 < 3.0)
triplets = true;
// otherwise, count as compound meter (one beat every 3 denominator units)
else {
numerator /= 3;
clickTicks *= 3;
}
}
// NUMBER OF TICKS
int numOfClicks = numerator; // default to a full measure of 'clicks'
int lastPause = clickTicks; // the number of ticks to wait after the last 'click'
// if not at the beginning of a measure, add clicks for the initial measure part
if (msrTick < playPos) {
int delta = playPos - msrTick;
int addClick = (delta + clickTicks - 1) / clickTicks; // round num. of clicks up
numOfClicks += addClick;
lastPause = delta - (addClick - 1) * clickTicks; // anything after last click time is final pause
}
// or if measure not complete (anacrusis), add clicks for the missing measure part
else if (m->ticks() < clickTicks * numerator) {
int delta = clickTicks * numerator - m->ticks();
int addClick = (delta + clickTicks - 1) / clickTicks;
numOfClicks += addClick;
lastPause = delta - (addClick - 1) * clickTicks;
}
/*
// MIN_CLICKS: be sure to have at least MIN_CLICKS clicks: if less, add full measures
while (numOfClicks < MIN_CLICKS)
numOfClicks += numerator;
*/
// click-clack-clack triplets
if (triplets)
numerator = 3;
int tick = 0;
NPlayEvent event;
for (int i = 0; i < numOfClicks; i++) {
tick = (countIn ? 0 : m->tick()) + i * clickTicks + tickOffset;
event.setType((i % numerator) == 0 ? ME_TICK1 : ME_TICK2);
events->insert(std::pair<int,NPlayEvent>(tick, event));
}
return tick + lastPause;
}
//---------------------------------------------------------
// renderMidi
// export score to event list
//---------------------------------------------------------
void Score::renderMidi(EventMap* events)
{
updateSwing();
createPlayEvents();
updateRepeatList(MScore::playRepeats);
_foundPlayPosAfterRepeats = false;
updateChannel();
updateVelo();
// create note & other events
foreach (Staff* part, _staves)
renderStaff(events, part);
// create sustain pedal events
renderSpanners(events, -1);
// add metronome ticks
foreach (const RepeatSegment* rs, *repeatList()) {
int startTick = rs->tick;
int endTick = startTick + rs->len;
int tickOffset = rs->utick - rs->tick;
//
// add metronome tick events
//
for (Measure* m = tick2measure(startTick); m; m = m->nextMeasure()) {
renderMetronome(events, m, m->tick(), tickOffset, false);
if (m->tick() + m->ticks() >= endTick)
break;
}
}
}
}
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