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//////////////////////////////////////////////////////////////////////////////
// oxygenmenubardata.h
// data container for QMenuBar animations
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo@oxygen-icons.org>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#ifndef __MENUBARDATA_H__
#define __MENUBARDATA_H__
#include "animationdata.h"
//! widget index
enum WidgetIndex {
Current,
Previous
};
//! menubar data
class MenuBarDataV1: public AnimationData {
Q_OBJECT
//! declare opacity property
Q_PROPERTY( qreal currentOpacity READ currentOpacity WRITE setCurrentOpacity )
Q_PROPERTY( qreal previousOpacity READ previousOpacity WRITE setPreviousOpacity )
public:
//! constructor
MenuBarDataV1( QObject* parent, QWidget* target, int duration );
//! destructor
virtual ~MenuBarDataV1( void )
{}
//! event filter
virtual bool eventFilter( QObject*, QEvent* );
//! animations
virtual const Animation::Pointer& currentAnimation( void ) const {
return current_.animation_;
}
//! animations
virtual const Animation::Pointer& previousAnimation( void ) const {
return previous_.animation_;
}
//! return animation matching given point
virtual Animation::Pointer animation( const QPoint& point ) const {
if ( currentRect().contains( point ) ) return currentAnimation();
else if ( previousRect().contains( point ) ) return previousAnimation();
else return Animation::Pointer();
}
//! return animation matching given point
virtual qreal opacity( const QPoint& point ) const {
if ( currentRect().contains( point ) ) return currentOpacity();
else if ( previousRect().contains( point ) ) return previousOpacity();
else return OpacityInvalid;
}
// return rect matching QPoint
virtual QRect currentRect( const QPoint& point ) const {
if ( currentRect().contains( point ) ) return currentRect();
else if ( previousRect().contains( point ) ) return previousRect();
else return QRect();
}
//! animation associated to given Widget index
virtual const Animation::Pointer& animation( WidgetIndex index ) const {
return index == Current ? currentAnimation() : previousAnimation();
}
//! opacity associated to given Widget index
virtual qreal opacity( WidgetIndex index ) const {
return index == Current ? currentOpacity() : previousOpacity();
}
//! opacity associated to given Widget index
virtual const QRect& currentRect( WidgetIndex index ) const {
return index == Current ? currentRect() : previousRect();
}
//! duration
virtual void setDuration( int duration ) {
currentAnimation().data()->setDuration( duration );
previousAnimation().data()->setDuration( duration );
}
//! current opacity
virtual qreal currentOpacity( void ) const {
return current_.opacity_;
}
//! current opacity
virtual void setCurrentOpacity( qreal value ) {
if ( current_.opacity_ == value ) return;
current_.opacity_ = value;
setDirty();
}
//! current rect
virtual const QRect& currentRect( void ) const {
return current_.rect_;
}
//! previous opacity
virtual qreal previousOpacity( void ) const {
return previous_.opacity_;
}
//! previous opacity
virtual void setPreviousOpacity( qreal value ) {
if ( previous_.opacity_ == value ) return;
previous_.opacity_ = value;
setDirty();
}
//! previous rect
virtual const QRect& previousRect( void ) const {
return previous_.rect_;
}
protected:
//!@name current action handling
//@{
//! guarded action pointer
typedef QWeakPointer<QAction> ActionPointer;
//! current action
virtual const ActionPointer& currentAction( void ) const {
return currentAction_;
}
//! current action
virtual void setCurrentAction( QAction* action ) {
currentAction_ = ActionPointer( action );
}
//! current action
virtual void clearCurrentAction( void ) {
currentAction_ = ActionPointer();
}
//@}
//!@name rect handling
//@{
//! current rect
virtual void setCurrentRect( const QRect& rect ) {
current_.rect_ = rect;
}
//! current rect
virtual void clearCurrentRect( void ) {
current_.rect_ = QRect();
}
//! previous rect
virtual void setPreviousRect( const QRect& rect ) {
previous_.rect_ = rect;
}
//! previous rect
virtual void clearPreviousRect( void ) {
previous_.rect_ = QRect();
}
//@}
// leave event
template< typename T > inline void enterEvent( const QObject* object );
// leave event
template< typename T > inline void leaveEvent( const QObject* object );
//! mouse move event
template< typename T > inline void mouseMoveEvent( const QObject* object );
//! mouse move event
template< typename T > inline void mousePressEvent( const QObject* object );
//! menubar enterEvent
virtual void enterEvent( const QObject* object ) {
enterEvent<QMenuBar>( object );
}
//! menubar enterEvent
virtual void leaveEvent( const QObject* object ) {
leaveEvent<QMenuBar>( object );
}
//! menubar mouseMoveEvent
virtual void mouseMoveEvent( const QObject* object ) {
mouseMoveEvent<QMenuBar>( object );
}
//! menubar mousePressEvent
virtual void mousePressEvent( const QObject* object ) {
mousePressEvent<QMenuBar>( object );
}
private:
//! container for needed animation data
class Data {
public:
//! default constructor
Data( void ):
opacity_(0)
{}
Animation::Pointer animation_;
qreal opacity_;
QRect rect_;
};
//! current tab animation data (for hover enter animations)
Data current_;
//! previous tab animations data (for hover leave animations)
Data previous_;
//! current action
ActionPointer currentAction_;
};
//! menubar data
class MenuBarDataV2: public AnimationData {
Q_OBJECT
Q_PROPERTY( qreal opacity READ opacity WRITE setOpacity )
Q_PROPERTY( qreal progress READ progress WRITE setProgress )
public:
//! constructor
MenuBarDataV2( QObject* parent, QWidget* target, int duration );
//! destructor
virtual ~MenuBarDataV2( void )
{}
//! event filter
virtual bool eventFilter( QObject*, QEvent* );
//! return animation associated to action at given position, if any
virtual const Animation::Pointer& animation( void ) const {
return animation_;
}
//! return animation associated to action at given position, if any
virtual const Animation::Pointer& progressAnimation( void ) const {
return progressAnimation_;
}
//! duration
virtual void setDuration( int duration ) {
animation().data()->setDuration( duration );
}
//! duration
virtual void setFollowMouseDuration( int duration ) {
progressAnimation().data()->setDuration( duration );
}
//! return 'hover' rect position when widget is animated
virtual const QRect& animatedRect( void ) const {
return animatedRect_;
}
//! current rect
virtual const QRect& currentRect( void ) const {
return currentRect_;
}
//! timer
const QBasicTimer& timer( void ) const {
return timer_;
}
//! animation opacity
virtual qreal opacity( void ) const {
return opacity_;
}
//! animation opacity
virtual void setOpacity( qreal value ) {
if ( opacity_ == value ) return;
opacity_ = value;
setDirty();
}
//! animation progress
virtual qreal progress( void ) const {
return progress_;
}
//! animation progress
virtual void setProgress( qreal value ) {
if ( progress_ == value ) return;
progress_ = value;
updateAnimatedRect();
}
protected:
//! animated rect
virtual void clearAnimatedRect( void ) {
animatedRect_ = QRect();
}
//! updated animated rect
virtual void updateAnimatedRect( void );
//! timer event
virtual void timerEvent( QTimerEvent* );
//!@name current action handling
//@{
//! guarded action pointer
typedef QWeakPointer<QAction> ActionPointer;
//! current action
virtual const ActionPointer& currentAction( void ) const {
return currentAction_;
}
//! current action
virtual void setCurrentAction( QAction* action ) {
currentAction_ = ActionPointer( action );
}
//! current action
virtual void clearCurrentAction( void ) {
currentAction_ = ActionPointer();
}
//@}
//!@name rect handling
//@{
//! current rect
virtual void setCurrentRect( const QRect& rect ) {
currentRect_ = rect;
}
//! current rect
virtual void clearCurrentRect( void ) {
currentRect_ = QRect();
}
//! previous rect
virtual const QRect& previousRect( void ) const {
return previousRect_;
}
//! previous rect
virtual void setPreviousRect( const QRect& rect ) {
previousRect_ = rect;
}
//! previous rect
virtual void clearPreviousRect( void ) {
previousRect_ = QRect();
}
//@}
// leave event
template< typename T > inline void enterEvent( const QObject* object );
// leave event
template< typename T > inline void leaveEvent( const QObject* object );
//! mouse move event
template< typename T > inline void mouseMoveEvent( const QObject* object );
//! menubar enterEvent
virtual void enterEvent( const QObject* object ) {
enterEvent<QMenuBar>( object );
}
//! menubar enterEvent
virtual void leaveEvent( const QObject* object ) {
leaveEvent<QMenuBar>( object );
}
//! menubar mouseMoveEvent
virtual void mouseMoveEvent( const QObject* object ) {
mouseMoveEvent<QMenuBar>( object );
}
private:
//! fade animation
Animation::Pointer animation_;
//! progress animation
Animation::Pointer progressAnimation_;
//! opacity
qreal opacity_;
//! opacity
qreal progress_;
//! timer
/*! this allows to add some delay before starting leaveEvent animation */
QBasicTimer timer_;
//! current action
ActionPointer currentAction_;
// current rect
QRect currentRect_;
// previous rect
QRect previousRect_;
// animated rect
QRect animatedRect_;
};
#include "menubardata_imp.h"
#endif
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