File: spinboxdata.h

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#ifndef oxygenspinboxdata_h
#define oxygenspinboxdata_h

//////////////////////////////////////////////////////////////////////////////
// oxygenspinboxdata.h
// spinbox data container for up/down arrow hover (mouse-over) animations
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo@oxygen-icons.org>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////

#include "animationdata.h"

//! handles spinbox arrows hover
class SpinBoxData: public AnimationData {

            Q_OBJECT

            //! declare opacity property
            Q_PROPERTY( qreal upArrowOpacity READ upArrowOpacity WRITE setUpArrowOpacity )
            Q_PROPERTY( qreal downArrowOpacity READ downArrowOpacity WRITE setDownArrowOpacity )

      public:

            //! constructor
            SpinBoxData( QObject*, QWidget*, int );

            //! destructor
            virtual ~SpinBoxData( void )
                  {}

            //! animation state
            virtual bool updateState( QStyle::SubControl subControl, bool value ) {
                  if ( subControl == QStyle::SC_SpinBoxUp ) return upArrowData_.updateState( value );
                  else if ( subControl == QStyle::SC_SpinBoxDown ) return downArrowData_.updateState( value );
                  else return false;
                  }

            //! animation state
            virtual bool isAnimated( QStyle::SubControl subControl ) const {
                  return(
                              ( subControl == QStyle::SC_SpinBoxUp && upArrowAnimation().data()->isRunning() ) ||
                              ( subControl == QStyle::SC_SpinBoxDown && downArrowAnimation().data()->isRunning() ) );
                  }

            //! opacity
            virtual qreal opacity( QStyle::SubControl subControl ) const {
                  if ( subControl == QStyle::SC_SpinBoxUp ) return upArrowOpacity();
                  else if ( subControl == QStyle::SC_SpinBoxDown ) return downArrowOpacity();
                  else return OpacityInvalid;
                  }

            //! duration
            virtual void setDuration( int duration ) {
                  upArrowAnimation().data()->setDuration( duration );
                  downArrowAnimation().data()->setDuration( duration );
                  }

            //!@name up arrow animation
            //@{

            //! opacity
            qreal upArrowOpacity( void ) const {
                  return upArrowData_.opacity_;
                  }

            //! opacity
            void setUpArrowOpacity( qreal value ) {
                  if ( upArrowData_.opacity_ == value ) return;
                  upArrowData_.opacity_ = value;
                  setDirty();
                  }

            //! animation
            Animation::Pointer upArrowAnimation( void ) const {
                  return upArrowData_.animation_;
                  }

            //@}

            //!@name down arrow animation
            //@{

            //! opacity
            qreal downArrowOpacity( void ) const {
                  return downArrowData_.opacity_;
                  }

            //! opacity
            void setDownArrowOpacity( qreal value ) {
                  if ( downArrowData_.opacity_ == value ) return;
                  downArrowData_.opacity_ = value;
                  setDirty();
                  }

            //! animation
            Animation::Pointer downArrowAnimation( void ) const {
                  return downArrowData_.animation_;
                  }

            //@}

      private:

            //! container for needed animation data
            class Data {

                  public:

                        //! default constructor
                        Data( void ):
                              state_( false ),
                              opacity_(0)
                              {}

                        //! state
                        bool updateState( bool );

                        //! arrow state
                        bool state_;

                        //! animation
                        Animation::Pointer animation_;

                        //! opacity
                        qreal opacity_;

                  };

            //! up arrow data
            Data upArrowData_;

            //! down arrow data
            Data downArrowData_;

      };


#endif