File: iname.cpp

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musescore2 2.3.2%2Bdfsg4-15
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//=============================================================================
//  MuseScore
//  Music Composition & Notation
//
//  Copyright (C) 2011 Werner Schweer
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License version 2
//  as published by the Free Software Foundation and appearing in
//  the file LICENCE.GPL
//=============================================================================

#include "score.h"
#include "iname.h"
#include "staff.h"
#include "part.h"
#include "undo.h"

namespace Ms {

//---------------------------------------------------------
//   InstrumentName
//---------------------------------------------------------

InstrumentName::InstrumentName(Score* s)
   : Text(s)
      {
      setInstrumentNameType(InstrumentNameType::SHORT);
      _layoutPos = 0;
      }

//---------------------------------------------------------
//   instrumentNameTypeName
//---------------------------------------------------------

QString InstrumentName::instrumentNameTypeName() const
      {
      return instrumentNameType() == InstrumentNameType::SHORT ? "short" : "long";
      }

//---------------------------------------------------------
//   setInstrumentNameType
//---------------------------------------------------------

void InstrumentName::setInstrumentNameType(const QString& s)
      {
      if (s == "short")
            setInstrumentNameType(InstrumentNameType::SHORT);
      else if (s == "long")
            setInstrumentNameType(InstrumentNameType::LONG);
      else
            qDebug("InstrumentName::setSubtype: unknown <%s>", qPrintable(s));
      }

void InstrumentName::setInstrumentNameType(InstrumentNameType st)
      {
      _instrumentNameType = st;
      setTextStyleType(st == InstrumentNameType::SHORT ? TextStyleType::INSTRUMENT_SHORT : TextStyleType::INSTRUMENT_LONG);
      }

//---------------------------------------------------------
//   endEdit
//---------------------------------------------------------

void InstrumentName::endEdit()
      {
      Text::endEdit();
      Part* part = staff()->part();
      Instrument* instrument = new Instrument(*part->instrument());

      QString s = plainText();

      if (!validateText(s)) {
            qWarning("Invalid instrument name: <%s>", s.toUtf8().data());
            return;
            }

      if (_instrumentNameType == InstrumentNameType::LONG)
            instrument->setLongName(s);
      else
            instrument->setShortName(s);
      score()->undo(new ChangePart(part, instrument, part->partName()));
      }

}