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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2013 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#include "ledgerline.h"
#include "chord.h"
#include "measure.h"
#include "staff.h"
#include "system.h"
#include "score.h"
namespace Ms {
//---------------------------------------------------------
// LedgerLine
//---------------------------------------------------------
LedgerLine::LedgerLine(Score* s)
: Line(s, false)
{
setZ(int(Element::Type::STEM) * 100 - 50);
setSelectable(false);
_next = 0;
}
//---------------------------------------------------------
// pagePos
//---------------------------------------------------------
QPointF LedgerLine::pagePos() const
{
System* system = chord()->measure()->system();
qreal yp = y() + system->staff(staffIdx())->y() + system->y();
return QPointF(pageX(), yp);
}
//---------------------------------------------------------
// measureXPos
//---------------------------------------------------------
qreal LedgerLine::measureXPos() const
{
qreal xp = x(); // chord relative
xp += chord()->x(); // segment relative
xp += chord()->segment()->x(); // measure relative
return xp;
}
//---------------------------------------------------------
// layout
//---------------------------------------------------------
void LedgerLine::layout()
{
setLineWidth(score()->styleS(StyleIdx::ledgerLineWidth) * chord()->mag());
if (staff())
setColor(staff()->color());
Line::layout();
}
//---------------------------------------------------------
// draw
//---------------------------------------------------------
void LedgerLine::draw(QPainter* painter) const
{
if(chord()->crossMeasure() == CrossMeasure::SECOND)
return;
Line::draw(painter);
}
}
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