File: inspectorTrill.cpp

package info (click to toggle)
musescore2 2.3.2%2Bdfsg4-16
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 170,464 kB
  • sloc: cpp: 262,612; xml: 176,707; sh: 3,377; ansic: 1,246; python: 356; makefile: 227; perl: 82; pascal: 78
file content (50 lines) | stat: -rw-r--r-- 1,865 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
//=============================================================================
//  MuseScore
//  Music Composition & Notation
//  $Id:$
//
//  Copyright (C) 2012 Werner Schweer
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License version 2
//  as published by the Free Software Foundation and appearing in
//  the file LICENSE.GPL
//=============================================================================

#include "inspectorTrill.h"
#include "musescore.h"
#include "libmscore/trill.h"
#include "libmscore/score.h"

namespace Ms {

//---------------------------------------------------------
//   InspectorTrill
//---------------------------------------------------------

InspectorTrill::InspectorTrill(QWidget* parent)
   : InspectorBase(parent)
      {
      e.setupUi(addWidget());
      l.setupUi(addWidget());
      setupLineStyle(l.lineStyle);
      t.setupUi(addWidget());

      iList = {
            { P_ID::COLOR,       0, 0, e.color,      e.resetColor      },
            { P_ID::VISIBLE,     0, 0, e.visible,    e.resetVisible    },
            { P_ID::USER_OFF,    0, 0, e.offsetX,    e.resetX          },
            { P_ID::USER_OFF,    1, 0, e.offsetY,    e.resetY          },
            { P_ID::DIAGONAL,    0, 0, l.diagonal,   l.resetDiagonal   },
            { P_ID::LINE_COLOR,  0, 0, l.lineColor,  l.resetLineColor  },
            { P_ID::LINE_WIDTH,  0, 0, l.lineWidth,  l.resetLineWidth  },
            { P_ID::LINE_STYLE,  0, 0, l.lineStyle,  l.resetLineStyle  },
            { P_ID::TRILL_TYPE,  0, 0, t.trillType,  t.resetTrillType  },
            { P_ID::ORNAMENT_STYLE,      0, 0, t.ornamentStyle, t.resetOrnamentStyle },
            { P_ID::PLAY,   0, 0, t.playArticulation, t.resetPlayArticulation}
            };

      mapSignals();
      }
}