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#ifndef oxygenmdiwindowdata_h
#define oxygenmdiwindowdata_h
//////////////////////////////////////////////////////////////////////////////
// oxygenmdiwindowdata.h
// mdi window data container for window titlebar buttons
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo@oxygen-icons.org>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include "animationdata.h"
//! handles mdiwindow arrows hover
class MdiWindowData: public AnimationData {
Q_OBJECT
//! declare opacity property
Q_PROPERTY( qreal currentOpacity READ currentOpacity WRITE setCurrentOpacity )
Q_PROPERTY( qreal previousOpacity READ previousOpacity WRITE setPreviousOpacity )
public:
//! constructor
MdiWindowData( QObject*, QWidget*, int );
//! destructor
virtual ~MdiWindowData( void )
{}
//! animation state
virtual bool updateState( int primitive, bool value );
//! animation state
virtual bool isAnimated( int primitive ) const {
return(
( primitive == currentData_.primitive_ && currentAnimation().data()->isRunning() ) ||
( primitive == previousData_.primitive_ && previousAnimation().data()->isRunning() ) );
}
//! opacity
virtual qreal opacity( int primitive ) const {
if ( primitive == currentData_.primitive_ ) return currentOpacity();
else if ( primitive == previousData_.primitive_ ) return previousOpacity();
else return OpacityInvalid;
}
//! duration
virtual void setDuration( int duration ) {
currentAnimation().data()->setDuration( duration );
previousAnimation().data()->setDuration( duration );
}
//!@name current animation
//@{
//! opacity
qreal currentOpacity( void ) const {
return currentData_.opacity_;
}
//! opacity
void setCurrentOpacity( qreal value ) {
if ( currentData_.opacity_ == value ) return;
currentData_.opacity_ = value;
setDirty();
}
//! animation
Animation::Pointer currentAnimation( void ) const {
return currentData_.animation_;
}
//@}
//!@name previous animation
//@{
//! opacity
qreal previousOpacity( void ) const {
return previousData_.opacity_;
}
//! opacity
void setPreviousOpacity( qreal value ) {
if ( previousData_.opacity_ == value ) return;
previousData_.opacity_ = value;
setDirty();
}
//! animation
Animation::Pointer previousAnimation( void ) const {
return previousData_.animation_;
}
//@}
private:
//! container for needed animation data
class Data {
public:
//! default constructor
Data( void ):
primitive_( 0 ),
opacity_(0)
{}
//! subcontrol
bool updateSubControl( int );
//! subcontrol
int primitive_;
//! animation
Animation::Pointer animation_;
//! opacity
qreal opacity_;
};
//! current data
Data currentData_;
//! previous data
Data previousData_;
};
#endif
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