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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2010-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __BEND_H__
#define __BEND_H__
#include "element.h"
#include "pitchvalue.h"
class QPainter;
namespace Ms {
//---------------------------------------------------------
// @@ Bend
//---------------------------------------------------------
class Bend : public Element {
Q_OBJECT
QList<PitchValue> _points;
qreal _lw;
QPointF notePos;
qreal noteWidth;
bool _playBend;
public:
Bend(Score* s);
virtual Bend* clone() const override { return new Bend(*this); }
virtual Element::Type type() const override { return Element::Type::BEND; }
virtual void layout() override;
virtual void draw(QPainter*) const override;
virtual void write(Xml&) const override;
virtual void read(XmlReader& e) override;
QList<PitchValue>& points() { return _points; }
const QList<PitchValue>& points() const { return _points; }
void setPoints(const QList<PitchValue>& p) { _points = p; }
bool playBend() const { return _playBend; }
void setPlayBend(bool v) { _playBend = v; }
// property methods
virtual QVariant getProperty(P_ID propertyId) const override;
virtual bool setProperty(P_ID propertyId, const QVariant&) override;
virtual QVariant propertyDefault(P_ID) const override;
};
} // namespace Ms
#endif
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