File: bracketItem.h

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//=============================================================================
//  MuseScore
//  Music Composition & Notation
//
//  Copyright (C) 2017 Werner Schweer
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License version 2
//  as published by the Free Software Foundation and appearing in
//  the file LICENCE.GPL
//=============================================================================

#ifndef __BRACKET_ITEM_H__
#define __BRACKET_ITEM_H__

#include "scoreElement.h"
#include "mscore.h"

namespace Ms {

//---------------------------------------------------------
//   BracketItem
//---------------------------------------------------------

class BracketItem final : public ScoreElement {
      BracketType _bracketType { BracketType::NO_BRACKET };
      int _column              { 0     };
      int  _bracketSpan        { 0     };
      bool _selected           { false };
      Staff* _staff            { 0     };

   public:
      BracketItem(Score* s) : ScoreElement(s) {}
      BracketItem(Score* s, BracketType a, int b) : ScoreElement(s), _bracketType(a), _bracketSpan(b) { }
      virtual ElementType type() const override   { return ElementType::BRACKET_ITEM; }
      virtual QVariant getProperty(Pid) const override;
      virtual bool setProperty(Pid, const QVariant&) override;
      virtual QVariant propertyDefault(Pid id) const override;

//      bool selected() const              { return _selected;    }
      int bracketSpan() const            { return _bracketSpan; }
      BracketType bracketType() const    { return _bracketType; }
//      void setSelected(bool v)           { _selected = v;       }
      void setBracketSpan(int v)         { _bracketSpan = v;    }
      void setBracketType(BracketType v) { _bracketType = v;    }
      Staff* staff()                     { return _staff;       }
      void setStaff(Staff*s )            { _staff = s;          }
      int column() const                 { return _column;      }
      void setColumn(int v)              { _column = v;         }
      };

}
#endif