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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __CHORD_H__
#define __CHORD_H__
/**
\file
Definition of classes Chord, HelpLine and NoteList.
*/
#include <functional>
#include "chordrest.h"
namespace Ms {
class Note;
class Hook;
class Arpeggio;
class Tremolo;
class Chord;
//class Glissando;
class Stem;
class Chord;
class StemSlash;
class LedgerLine;
class AccidentalState;
enum class TremoloChordType : char { TremoloSingle, TremoloFirstNote, TremoloSecondNote };
enum class PlayEventType : char {
Auto, // Play events for all notes are calculated by MuseScore.
User, // Some play events are modified by user. The events must be written into the mscx file.
InvalidUser // The user modified play events must be replaced by MuseScore generated ones on
// next recalculation. The actual play events must be saved on the undo stack.
};
//---------------------------------------------------------
// @@ Chord
/// Graphic representation of a chord.
/// Single notes are handled as degenerated chords.
//
// @P beam Beam the beam of the chord, if any (read only)
// @P graceNotes array[Chord] the list of grace note chords (read only)
// @P hook Hook the hook of the chord, if any (read only)
// @P lyrics array[Lyrics] the list of lyrics (read only)
// @P notes array[Note] the list of notes (read only)
// @P stem Stem the stem of the chord, if any (read only)
// @P stemSlash StemSlash the stem slash of the chord (acciaccatura), if any (read only)
// @P stemDirection Direction the stem direction of the chord: AUTO, UP, DOWN (read only)
//---------------------------------------------------------
class Chord final : public ChordRest {
std::vector<Note*> _notes; // sorted to decreasing line step
LedgerLine* _ledgerLines; // single linked list
Stem* _stem;
Hook* _hook;
StemSlash* _stemSlash; // for acciacatura
Arpeggio* _arpeggio;
Tremolo* _tremolo;
bool _endsGlissando;///< true if this chord is the ending point of a glissando (needed for layout)
QVector<Chord*> _graceNotes;
int _graceIndex; ///< if this is a grace note, index in parent list
Direction _stemDirection;
NoteType _noteType; ///< mark grace notes: acciaccatura and appoggiatura
bool _noStem;
PlayEventType _playEventType; ///< play events were modified by user
qreal _spaceLw;
qreal _spaceRw;
QVector<Articulation*> _articulations;
virtual qreal upPos() const;
virtual qreal downPos() const;
qreal centerX() const;
void addLedgerLines();
void processSiblings(std::function<void(Element*)> func) const;
void layoutPitched();
void layoutTablature();
qreal noteHeadWidth() const;
public:
Chord(Score* s = 0);
Chord(const Chord&, bool link = false);
~Chord();
Chord &operator=(const Chord&) = delete;
virtual Chord* clone() const { return new Chord(*this, false); }
virtual Element* linkedClone() { return new Chord(*this, true); }
virtual void undoUnlink() override;
virtual void setScore(Score* s) override;
virtual ElementType type() const { return ElementType::CHORD; }
virtual qreal mag() const;
virtual void write(XmlWriter& xml) const override;
virtual void read(XmlReader&) override;
virtual bool readProperties(XmlReader&) override;
virtual Element* drop(EditData&) override;
void setStemDirection(Direction d) { _stemDirection = d; }
Direction stemDirection() const { return _stemDirection; }
LedgerLine* ledgerLines() { return _ledgerLines; }
qreal defaultStemLength() const;
qreal minAbsStemLength() const;
virtual void layoutStem1() override;
void layoutStem();
void layoutArpeggio2();
std::vector<Note*>& notes() { return _notes; }
const std::vector<Note*>& notes() const { return _notes; }
// Chord has at least one Note
Note* upNote() const;
Note* downNote() const;
virtual int upString() const;
virtual int downString() const;
qreal maxHeadWidth() const;
Note* findNote(int pitch) const;
Stem* stem() const { return _stem; }
Arpeggio* arpeggio() const { return _arpeggio; }
Tremolo* tremolo() const { return _tremolo; }
void setTremolo(Tremolo* t);
bool endsGlissando() const { return _endsGlissando; }
void setEndsGlissando (bool val) { _endsGlissando = val; }
void updateEndsGlissando();
StemSlash* stemSlash() const { return _stemSlash; }
bool slash();
void setSlash(bool flag, bool stemless);
virtual void removeMarkings(bool keepTremolo = false) override;
const QVector<Chord*>& graceNotes() const { return _graceNotes; }
QVector<Chord*>& graceNotes() { return _graceNotes; }
QVector<Chord*> graceNotesBefore() const;
QVector<Chord*> graceNotesAfter() const;
int graceIndex() const { return _graceIndex; }
void setGraceIndex(int val) { _graceIndex = val; }
virtual int upLine() const;
virtual int downLine() const;
virtual QPointF stemPos() const; ///< page coordinates
virtual QPointF stemPosBeam() const; ///< page coordinates
virtual qreal stemPosX() const;
bool underBeam() const;
Hook* hook() const { return _hook; }
//@ add an element to the Chord
Q_INVOKABLE virtual void add(Ms::Element*);
//@ remove the element from the Chord
Q_INVOKABLE virtual void remove(Ms::Element*);
Note* selectedNote() const;
virtual void layout();
virtual QPointF pagePos() const override; ///< position in page coordinates
void layout2();
void cmdUpdateNotes(AccidentalState*);
NoteType noteType() const { return _noteType; }
void setNoteType(NoteType t) { _noteType = t; }
bool isGrace() const { return _noteType != NoteType::NORMAL; }
void toGraceAfter();
virtual void scanElements(void* data, void (*func)(void*, Element*), bool all=true) override;
virtual void setTrack(int val) override;
virtual void computeUp() override;
qreal dotPosX() const;
bool noStem() const { return _noStem; }
void setNoStem(bool val) { _noStem = val; }
PlayEventType playEventType() const { return _playEventType; }
void setPlayEventType(PlayEventType v) { _playEventType = v; }
TremoloChordType tremoloChordType() const;
void layoutArticulations();
void layoutArticulations2();
void layoutArticulations3(Slur* s);
QVector<Articulation*>& articulations() { return _articulations; }
const QVector<Articulation*>& articulations() const { return _articulations; }
Articulation* hasArticulation(const Articulation*);
bool hasSingleArticulation() const { return _articulations.size() == 1; }
virtual void crossMeasureSetup(bool on);
virtual void localSpatiumChanged(qreal oldValue, qreal newValue) override;
virtual QVariant getProperty(Pid propertyId) const override;
virtual bool setProperty(Pid propertyId, const QVariant&) override;
virtual QVariant propertyDefault(Pid) const override;
virtual void reset();
virtual Segment* segment() const;
virtual Measure* measure() const;
void sortNotes();
Chord* nextTiedChord(bool backwards = false, bool sameSize = true);
virtual Element* nextElement() override;
virtual Element* prevElement() override;
virtual Element* nextSegmentElement() override;
virtual Element* lastElementBeforeSegment();
virtual Element* prevSegmentElement() override;
virtual QString accessibleExtraInfo() const override;
virtual Shape shape() const override;
};
} // namespace Ms
#endif
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