File: jump.h

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//=============================================================================
//  MuseScore
//  Music Composition & Notation
//
//  Copyright (C) 2002-2013 Werner Schweer
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License version 2
//  as published by the Free Software Foundation and appearing in
//  the file LICENCE.GPL
//=============================================================================

#ifndef __JUMP_H__
#define __JUMP_H__

#include "text.h"

namespace Ms {

//---------------------------------------------------------
//   @@ Jump
///    Jump label
//
//   @P continueAt  string
//   @P jumpTo      string
// not used?
//      jumpType    enum (Jump.DC, .DC_AL_FINE, .DC_AL_CODA, .DS_AL_CODA, .DS_AL_FINE, .DS, USER) (read only)
//   @P playUntil   string
//---------------------------------------------------------

class Jump final : public TextBase {
      QString _jumpTo;
      QString _playUntil;
      QString _continueAt;
      bool _playRepeats;

   public:
      enum class Type : char {
            DC,
            DC_AL_FINE,
            DC_AL_CODA,
            DS_AL_CODA,
            DS_AL_FINE,
            DS,
            USER
            };

      Jump(Score*);

      void setJumpType(Type t);
      Type jumpType() const;
      QString jumpTypeUserName() const;

      virtual Jump* clone() const override      { return new Jump(*this);   }
      virtual ElementType type() const override { return ElementType::JUMP; }

      Measure* measure() const                  { return toMeasure(parent()); }

      virtual void read(XmlReader&) override;
      virtual void write(XmlWriter& xml) const override;

      virtual void layout() override;

      QString jumpTo() const                    { return _jumpTo;     }
      QString playUntil() const                 { return _playUntil;  }
      QString continueAt() const                { return _continueAt; }
      void setJumpTo(const QString& s)          { _jumpTo = s;        }
      void setPlayUntil(const QString& s)       { _playUntil = s;     }
      void setContinueAt(const QString& s)      { _continueAt = s;    }
      void undoSetJumpTo(const QString& s);
      void undoSetPlayUntil(const QString& s);
      void undoSetContinueAt(const QString& s);
      bool playRepeats() const                  { return _playRepeats; }
      void setPlayRepeats(bool val)             { _playRepeats = val;  }

      virtual QVariant getProperty(Pid propertyId) const override;
      virtual bool setProperty(Pid propertyId, const QVariant&) override;
      virtual QVariant propertyDefault(Pid) const override;

      Element* nextSegmentElement() override;
      Element* prevSegmentElement() override;
      virtual QString accessibleInfo() const override;
      };

//---------------------------------------------------------
//   JumpTypeTable
//---------------------------------------------------------

struct JumpTypeTable {
      Jump::Type type;
      const char* text;
      const char* jumpTo;
      const char* playUntil;
      const char* continueAt;
      QString userText;
      };

extern const JumpTypeTable jumpTypeTable[];
int jumpTypeTableSize();

}     // namespace Ms

Q_DECLARE_METATYPE(Ms::Jump::Type);

#endif