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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2012 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __DURATIONLIST_H__
#define __DURATIONLIST_H__
#include "fraction.h"
namespace Ms {
class Element;
class Measure;
class Tuplet;
class Segment;
class Spanner;
class ScoreRange;
class ChordRest;
class Score;
//---------------------------------------------------------
// TrackList
//---------------------------------------------------------
class TrackList : public QList<Element*>
{
Fraction _duration;
ScoreRange* _range;
int _track;
Tuplet* writeTuplet(Tuplet* parent, Tuplet* tuplet, Measure*& measure, Fraction& rest) const;
void append(Element*);
void appendTuplet(Tuplet* srcTuplet, Tuplet* dstTuplet);
void combineTuplet(Tuplet* dst, Tuplet* src);
public:
TrackList(ScoreRange* r) { _range = r; }
~TrackList();
Fraction ticks() const { return _duration; }
ScoreRange* range() const { return _range; }
int track() const { return _track; }
void setTrack(int val) { _track = val; }
void read(const Segment* fs, const Segment* ls);
bool write(Score*, const Fraction&) const;
void appendGap(const Fraction&);
bool truncate(const Fraction&);
void dump() const;
};
//---------------------------------------------------------
// Annotation
//---------------------------------------------------------
struct Annotation {
Fraction tick;
Element* e;
};
//---------------------------------------------------------
// ScoreRange
//---------------------------------------------------------
class ScoreRange {
QList<TrackList*> tracks;
Segment* _first;
Segment* _last;
protected:
QList<Spanner*> spanner;
QList<Annotation> annotations;
public:
ScoreRange() {}
~ScoreRange();
void read(Segment* first, Segment* last, bool readSpanner = true);
bool write(Score*, const Fraction&) const;
Fraction ticks() const;
Segment* first() const { return _first; }
Segment* last() const { return _last; }
void fill(const Fraction&);
bool truncate(const Fraction&);
friend class TrackList;
};
} // namespace Ms
#endif
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