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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __STAFF_H__
#define __STAFF_H__
/**
\file
Definition of class Staff.
*/
#include "mscore.h"
#include "velo.h"
#include "pitch.h"
#include "cleflist.h"
#include "keylist.h"
#include "stafftypelist.h"
#include "groups.h"
#include "scoreElement.h"
namespace Ms {
class InstrumentTemplate;
class XmlWriter;
class Part;
class Score;
class KeyList;
class StaffType;
class Staff;
struct ClefTypeList;
class Segment;
class Clef;
class TimeSig;
class Ottava;
class BracketItem;
enum class Key;
//---------------------------------------------------------
// SwingParameters
//---------------------------------------------------------
struct SwingParameters {
int swingUnit;
int swingRatio;
};
//---------------------------------------------------------
// Staff
/// Global staff data not directly related to drawing.
//---------------------------------------------------------
class Staff final : public ScoreElement {
public:
enum class HideMode { AUTO, ALWAYS, NEVER, INSTRUMENT };
private:
Part* _part { 0 };
ClefList clefs;
ClefTypeList _defaultClefType;
KeyList _keys;
std::map<int,TimeSig*> timesigs;
QList <BracketItem*> _brackets;
int _barLineSpan { false }; ///< true - span barline to next staff
int _barLineFrom { 0 }; ///< line of start staff to draw the barline from (0 = staff top line, ...)
int _barLineTo { 0 }; ///< line of end staff to draw the bar line to (0= staff bottom line, ...)
bool _invisible { false };
bool _cutaway { false };
bool _showIfEmpty { false }; ///< show this staff if system is empty and hideEmptyStaves is true
bool _hideSystemBarLine { false }; // no system barline if not preceded by staff with barline
HideMode _hideWhenEmpty { HideMode::AUTO }; // hide empty staves
QColor _color { MScore::defaultColor };
qreal _userDist { 0.0 }; ///< user edited extra distance
StaffTypeList _staffTypeList;
QMap<int,int> _channelList[VOICES];
QMap<int,SwingParameters> _swingList;
QMap<int,int> _capoList;
bool _playbackVoice[VOICES] { true, true, true, true };
VeloList _velocities; ///< cached value
PitchList _pitchOffsets; ///< cached value
void fillBrackets(int);
void cleanBrackets();
public:
Staff(Score* score = 0);
void init(const InstrumentTemplate*, const StaffType *staffType, int);
void initFromStaffType(const StaffType* staffType);
void init(const Staff*);
virtual ElementType type() const override { return ElementType::STAFF; }
bool isTop() const;
QString partName() const;
int rstaff() const;
int idx() const;
void read(XmlReader&);
bool readProperties(XmlReader&);
void write(XmlWriter& xml) const;
Part* part() const { return _part; }
void setPart(Part* p) { _part = p; }
BracketType bracketType(int idx) const;
int bracketSpan(int idx) const;
void setBracketType(int idx, BracketType val);
void setBracketSpan(int idx, int val);
void swapBracket(int oldIdx, int newIdx);
void changeBracketColumn(int oldColumn, int newColumn);
void addBracket(BracketItem*);
const QList<BracketItem*>& brackets() const { return _brackets; }
QList<BracketItem*>& brackets() { return _brackets; }
void cleanupBrackets();
int bracketLevels() const;
ClefList& clefList() { return clefs; }
ClefTypeList clefType(const Fraction&) const;
ClefTypeList defaultClefType() const { return _defaultClefType; }
void setDefaultClefType(const ClefTypeList& l) { _defaultClefType = l; }
ClefType clef(const Fraction&) const;
Fraction nextClefTick(const Fraction&) const;
Fraction currentClefTick(const Fraction&) const;
void setClef(Clef*);
void removeClef(const Clef*);
void addTimeSig(TimeSig*);
void removeTimeSig(TimeSig*);
void clearTimeSig();
Fraction timeStretch(const Fraction&) const;
TimeSig* timeSig(const Fraction&) const;
TimeSig* nextTimeSig(const Fraction&) const;
Fraction currentTimeSigTick(const Fraction&) const;
bool isLocalTimeSignature(const Fraction& tick) { return timeStretch(tick) != Fraction(1, 1); }
const Groups& group(const Fraction&) const;
KeyList* keyList() { return &_keys; }
Key key(const Fraction& tick) const { return keySigEvent(tick).key(); }
KeySigEvent keySigEvent(const Fraction&) const;
Fraction nextKeyTick(const Fraction&) const;
Fraction currentKeyTick(const Fraction&) const;
KeySigEvent prevKey(const Fraction&) const;
void setKey(const Fraction&, KeySigEvent);
void removeKey(const Fraction&);
bool show() const;
bool slashStyle(const Fraction&) const;
bool invisible() const { return _invisible; }
void setInvisible(bool val) { _invisible = val; }
bool cutaway() const { return _cutaway; }
void setCutaway(bool val) { _cutaway = val; }
bool showIfEmpty() const { return _showIfEmpty; }
void setShowIfEmpty(bool val) { _showIfEmpty = val; }
bool hideSystemBarLine() const { return _hideSystemBarLine; }
void setHideSystemBarLine(bool val) { _hideSystemBarLine = val; }
HideMode hideWhenEmpty() const { return _hideWhenEmpty; }
void setHideWhenEmpty(HideMode v) { _hideWhenEmpty = v; }
int barLineSpan() const { return _barLineSpan; }
int barLineFrom() const { return _barLineFrom; }
int barLineTo() const { return _barLineTo; }
void setBarLineSpan(int val) { _barLineSpan = val; }
void setBarLineFrom(int val) { _barLineFrom = val; }
void setBarLineTo(int val) { _barLineTo = val; }
qreal height() const;
int channel(const Fraction&, int voice) const;
void clearChannelList(int voice) { _channelList[voice].clear(); }
void insertIntoChannelList(int voice, const Fraction& tick, int channelId) { _channelList[voice].insert(tick.ticks(), channelId); }
SwingParameters swing(const Fraction&) const;
void clearSwingList() { _swingList.clear(); }
void insertIntoSwingList(const Fraction& tick, SwingParameters sp) { _swingList.insert(tick.ticks(), sp); }
int capo(const Fraction&) const;
void clearCapoList() { _capoList.clear(); }
void insertIntoCapoList(const Fraction& tick, int fretId) { _capoList.insert(tick.ticks(), fretId); }
//==== staff type helper function
const StaffType* staffType(const Fraction&) const;
const StaffType* constStaffType(const Fraction&) const;
StaffType* staffType(const Fraction&);
StaffType* setStaffType(const Fraction&, const StaffType&);
void removeStaffType(const Fraction&);
void staffTypeListChanged(const Fraction&);
bool isPitchedStaff(const Fraction&) const;
bool isTabStaff(const Fraction&) const;
bool isDrumStaff(const Fraction&) const;
int lines(const Fraction&) const;
void setLines(const Fraction&, int lines);
qreal lineDistance(const Fraction&) const;
void setSlashStyle(const Fraction&, bool val);
int middleLine(const Fraction&) const;
int bottomLine(const Fraction&) const;
qreal userMag(const Fraction&) const;
void setUserMag(const Fraction&, qreal m);
qreal mag(const Fraction&) const;
bool small(const Fraction&) const;
void setSmall(const Fraction&, bool val);
qreal spatium(const Fraction&) const;
//===========
VeloList& velocities() { return _velocities; }
PitchList& pitchOffsets() { return _pitchOffsets; }
int pitchOffset(const Fraction& tick) { return _pitchOffsets.pitchOffset(tick.ticks()); }
void updateOttava();
QList<Staff*> staffList() const;
bool primaryStaff() const;
qreal userDist() const { return _userDist; }
void setUserDist(qreal val) { _userDist = val; }
void spatiumChanged(qreal /*oldValue*/, qreal /*newValue*/);
void localSpatiumChanged(double oldVal, double newVal, Fraction tick);
bool genKeySig();
bool showLedgerLines(const Fraction&) const;
QColor color() const { return _color; }
void setColor(const QColor& val) { _color = val; }
void undoSetColor(const QColor& val);
void insertTime(const Fraction&, const Fraction& len);
virtual QVariant getProperty(Pid) const override;
virtual bool setProperty(Pid, const QVariant&) override;
virtual QVariant propertyDefault(Pid) const override;
BracketType innerBracket() const;
bool playbackVoice(int voice) const { return _playbackVoice[voice]; }
void setPlaybackVoice(int voice, bool val) { _playbackVoice[voice] = val; }
#ifndef NDEBUG
void dumpClefs(const char* title) const;
void dumpKeys(const char* title) const;
void dumpTimeSigs(const char*) const;
#else
void dumpClefs(const char*) const {}
void dumpKeys(const char*) const {}
void dumpTimeSigs(const char*) const {}
#endif
};
} // namespace Ms
#endif
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