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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2012 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __SYNTHESIZERSTATE_H__
#define __SYNTHESIZERSTATE_H__
#include <list>
namespace Ms {
class XmlWriter;
class XmlReader;
class SynthesizerState;
//---------------------------------------------------------
// IdValue
//---------------------------------------------------------
struct IdValue {
int id;
QString data;
IdValue() {}
IdValue(int _id, const QString& _data) : id(_id), data(_data) {}
};
//---------------------------------------------------------
// SynthesizerGroup
//---------------------------------------------------------
class SynthesizerGroup : public std::list<IdValue> {
QString _name;
public:
const QString& name() const { return _name; }
void setName(const QString& s) { _name = s; }
SynthesizerGroup() : std::list<IdValue>() {}
SynthesizerGroup(const char* n, std::list<IdValue> l) : std::list<IdValue>(l), _name(n) {}
};
//---------------------------------------------------------
// SynthesizerState
//---------------------------------------------------------
class SynthesizerState : public std::list<SynthesizerGroup> {
bool _isDefault { true };
public:
SynthesizerState(std::initializer_list<SynthesizerGroup> l) {
insert(end(), l.begin(), l.end());
}
SynthesizerState() : std::list<SynthesizerGroup>() {}
void write(XmlWriter&, bool force = false) const;
void read(XmlReader&);
SynthesizerGroup group(const QString& name) const;
bool isDefaultSynthSoundfont();
int ccToUse() const;
int method() const;
bool isDefault() const { return _isDefault; }
void setIsDefault(bool val) { _isDefault = val; }
};
//---------------------------------------------------------
// default buildin SynthesizerState
// used if synthesizer.xml does not exist or is not
// readable
//---------------------------------------------------------
static SynthesizerState defaultState = {
{ "master", {
{ 0, "Zita1" },
{ 2, "0.1" },
{ 3, "440" },
{ 4, "1" },
{ 5, "1" }
},
},
{ "Fluid", {
{ 0, "MuseScore_General.sf3" },
},
},
// { "Zerberus", {
// { 0, "SalamanderGrandPiano.sfz" },
// },
// },
};
} // namespace Ms
#endif
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